#include "stdafx.h" #include "InputOutputStream.h" #include "PacketListener.h" #include "BasicTypeContainers.h" #include "GameCommandPacket.h" GameCommandPacket::GameCommandPacket() { } GameCommandPacket::~GameCommandPacket() { } void GameCommandPacket::read(DataInputStream *dis) { } void GameCommandPacket::write(DataOutputStream *dos) { } void GameCommandPacket::handle(PacketListener *listener) { } int GameCommandPacket::getEstimatedSize() { return 0; }