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2026-05-16 11:30:28 -04:00

60 lines
1.5 KiB
C++

#pragma once
#ifdef _WIN64
#include <d3d11.h>
#endif
class Minecraft;
class Entity;
class Random;
class FloatBuffer;
class DataLayer;
class SparseLightStorage;
class CompressedTileStorage;
class SparseDataStorage;
#include "..\Minecraft.World\SmoothFloat.h"
#include "..\Minecraft.World\C4JThread.h"
#include "ResourceLocation.h"
class GameRenderer
{
private:
static ResourceLocation RAIN_LOCATION;
static ResourceLocation SNOW_LOCATION;
public:
static const int NUM_LIGHT_TEXTURES = 4;// * 3;
GameRenderer(Minecraft* mc);
~GameRenderer();
#ifdef MULTITHREAD_ENABLE
static C4JThread* m_updateThread;
static int runUpdate(LPVOID lpParam);
static C4JThread::EventArray* m_updateEvents;
enum EUpdateEvents
{
eUpdateCanRun,
eUpdateEventIsFinished,
eUpdateEventCount,
};
static bool nearThingsToDo;
static bool updateRunning;
#endif
static vector<byte *> m_deleteStackByte;
static vector<SparseLightStorage *> m_deleteStackSparseLightStorage;
static vector<CompressedTileStorage *> m_deleteStackCompressedTileStorage;
static vector<SparseDataStorage *> m_deleteStackSparseDataStorage;
static CRITICAL_SECTION m_csDeleteStack;
static void AddForDelete(byte *deleteThis);
static void AddForDelete(SparseLightStorage *deleteThis);
static void AddForDelete(CompressedTileStorage *deleteThis);
static void AddForDelete(SparseDataStorage *deleteThis);
static void FinishedReassigning();
void EnableUpdateThread();
void DisableUpdateThread();
};