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15 lines
423 B
C++
15 lines
423 B
C++
#pragma once
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#include <string>
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#include <functional>
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#include "../../Minecraft.Server/Access/ServerAccessor.h"
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typedef unsigned long long PlayerUID;
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class Windows64Minecraft {
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public:
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static void StartDedicatedServer(std::function<void(std::wstring, int)> enableProfiler);
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static ServerAccessor* getServerAccessor(std::string name);
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private:
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static std::unordered_map<std::string, ServerAccessor*> serverAccessors;
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}; |