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Revert secure funcs part 2
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@@ -68,7 +68,7 @@ void glScaled(double x,double y,double z)
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void glGetFloat(int type, FloatBuffer *buff)
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{
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memcpy_s(buff->_getDataPointer(), 64, RenderManager.MatrixGet(type), 64);
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memcpy(buff->_getDataPointer(),RenderManager.MatrixGet(type),64);
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}
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void glDeleteLists(int first,int count)
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