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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
"byte" wasnt working anymore for some reason
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@@ -196,7 +196,7 @@ LevelChunk *MultiPlayerChunkCache::create(int x, int z)
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// 4J - changed to use new methods for lighting
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chunk->setSkyLightDataAllBright();
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// Arrays::fill(chunk->skyLight->data, (byte) 255);
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// Arrays::fill(chunk->skyLight->data, (BYTE) 255);
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}
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chunk->loaded = true;
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