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Use BYTE Win Typedef instead of byte typedef from Minecraft.World
"byte" wasnt working anymore for some reason
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@@ -1266,7 +1266,7 @@ void PlayerConnection::handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotP
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// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
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data->x = centreXC;
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data->z = centreZC;
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data->dimension = static_cast<byte>(player->level->dimension->id);
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data->dimension = static_cast<BYTE>(player->level->dimension->id);
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data->setDirty();
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}
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