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https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
synced 2026-06-02 07:35:36 +00:00
Use BYTE Win Typedef instead of byte typedef from Minecraft.World
"byte" wasnt working anymore for some reason
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@@ -104,7 +104,7 @@ void HellRandomLevelSource::prepareHeights(int xOffs, int zOffs, byteArray block
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tileId = Tile::netherRack_Id;
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}
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blocks[offs] = static_cast<byte>(tileId);
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blocks[offs] = static_cast<BYTE>(tileId);
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offs += step;
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val += vala;
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}
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@@ -147,8 +147,8 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
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int run = -1;
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byte top = (byte) Tile::netherRack_Id;
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byte material = (byte) Tile::netherRack_Id;
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BYTE top = (BYTE) Tile::netherRack_Id;
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BYTE material = (BYTE) Tile::netherRack_Id;
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for (int y = Level::genDepthMinusOne; y >= 0; y--)
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{
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@@ -160,7 +160,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
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{
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if( z - random->nextInt( 4 ) <= 0 || xOffs < -(m_XZSize/2) )
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{
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
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blockSet = true;
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}
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}
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@@ -168,7 +168,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
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{
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if( x - random->nextInt( 4 ) <= 0 || zOffs < -(m_XZSize/2))
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{
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
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blockSet = true;
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}
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}
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@@ -176,7 +176,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
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{
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if( z + random->nextInt(4) >= 15 || xOffs > (m_XZSize/2))
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{
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
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blockSet = true;
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}
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}
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@@ -184,7 +184,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
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{
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if( x + random->nextInt(4) >= 15 || zOffs > (m_XZSize/2) )
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{
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
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blockSet = true;
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}
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}
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@@ -193,7 +193,7 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
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if (y >= Level::genDepthMinusOne - random->nextInt(5) || y <= 0 + random->nextInt(5))
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{
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blocks[offs] = static_cast<byte>(Tile::unbreakable_Id);
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blocks[offs] = static_cast<BYTE>(Tile::unbreakable_Id);
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}
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else
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{
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@@ -210,20 +210,20 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
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if (runDepth <= 0)
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{
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top = 0;
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material = static_cast<byte>(Tile::netherRack_Id);
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material = static_cast<BYTE>(Tile::netherRack_Id);
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}
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else if (y >= waterHeight - 4 && y <= waterHeight + 1)
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{
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top = static_cast<byte>(Tile::netherRack_Id);
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material = static_cast<byte>(Tile::netherRack_Id);
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if (gravel) top = static_cast<byte>(Tile::gravel_Id);
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if (gravel) material = static_cast<byte>(Tile::netherRack_Id);
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top = static_cast<BYTE>(Tile::netherRack_Id);
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material = static_cast<BYTE>(Tile::netherRack_Id);
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if (gravel) top = static_cast<BYTE>(Tile::gravel_Id);
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if (gravel) material = static_cast<BYTE>(Tile::netherRack_Id);
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if (sand)
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{
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// 4J Stu - Make some nether wart spawn outside of the nether fortresses
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if(random->nextInt(16) == 0)
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{
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top = static_cast<byte>(Tile::netherStalk_Id);
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top = static_cast<BYTE>(Tile::netherStalk_Id);
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// Place the nether wart on top of the soul sand
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y += 1;
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@@ -234,13 +234,13 @@ void HellRandomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks
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}
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else
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{
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top = static_cast<byte>(Tile::soulsand_Id);
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top = static_cast<BYTE>(Tile::soulsand_Id);
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}
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}
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if (sand) material = static_cast<byte>(Tile::soulsand_Id);
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if (sand) material = static_cast<BYTE>(Tile::soulsand_Id);
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}
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if (y < waterHeight && top == 0) top = static_cast<byte>(Tile::calmLava_Id);
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if (y < waterHeight && top == 0) top = static_cast<BYTE>(Tile::calmLava_Id);
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run = runDepth;
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// 4J Stu - If sand, then allow adding nether wart at heights below the water level
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@@ -273,7 +273,7 @@ LevelChunk *HellRandomLevelSource::getChunk(int xOffs, int zOffs)
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// 4J - now allocating this with a physical alloc & bypassing general memory management so that it will get cleanly freed
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int blocksSize = Level::genDepth * 16 * 16;
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byte *tileData = static_cast<byte *>(XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
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BYTE *tileData = static_cast<BYTE *>(XPhysicalAlloc(blocksSize, MAXULONG_PTR, 4096, PAGE_READWRITE));
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XMemSet128(tileData,0,blocksSize);
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byteArray blocks = byteArray(tileData,blocksSize);
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// byteArray blocks = byteArray(16 * level->depth * 16);
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