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Update AVX + Fix Zombie and Villagers IA
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@@ -443,7 +443,7 @@ void LevelRenderer::allChanged(int playerIndex)
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lastPlayerCount[playerIndex] = activePlayers();
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xChunks = dist;
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yChunks = Level::maxBuildHeight / CHUNK_SIZE;
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yChunks = CHUNK_Y_COUNT;
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zChunks = dist;
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if( chunks[playerIndex].data != nullptr )
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@@ -3442,7 +3442,6 @@ void LevelRenderer::levelEvent(shared_ptr<Player> source, int type, int x, int y
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level[playerIndex]->playLocalSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_MOB_BAT_TAKEOFF, .05f, (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
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break;
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}
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}
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void LevelRenderer::destroyTileProgress(int id, int x, int y, int z, int progress)
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