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Final Update for TU24 Part 1
Merged Minecraft-Consoles and LCE Renewed Latest Changes - Fixed Ice and Stained Glass X-Ray. - Fix initial cursor position for in-game UI elements. - Make handleParticleEvent actually parse the particle type instead of hardcoding hearts. - Add advanced tooltips, F3+H combo, and handle settings. Other Fixes & Changes. - The sound from the portal was reduced. - Stained Glass removed from creative mode. - New F3 Menu. - Reduced UI Sounds volume by 25%. - Minor Fixes.
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@@ -4036,6 +4036,8 @@ void ClientConnection::handleSetPlayerTeamPacket(shared_ptr<SetPlayerTeamPacket>
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void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet)
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{
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ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)Integer::parseInt(packet->getName());
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for (int i = 0; i < packet->getCount(); i++)
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{
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double xVarience = random->nextGaussian() * packet->getXDist();
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@@ -4045,10 +4047,6 @@ void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> pack
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double ya = random->nextGaussian() * packet->getMaxSpeed();
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double za = random->nextGaussian() * packet->getMaxSpeed();
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// TODO: determine particle ID from name
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assert(0);
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ePARTICLE_TYPE particleId = eParticleType_heart;
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level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za);
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}
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}
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