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Final Update for TU24 Part 1
Merged Minecraft-Consoles and LCE Renewed Latest Changes - Fixed Ice and Stained Glass X-Ray. - Fix initial cursor position for in-game UI elements. - Make handleParticleEvent actually parse the particle type instead of hardcoding hearts. - Add advanced tooltips, F3+H combo, and handle settings. Other Fixes & Changes. - The sound from the portal was reduced. - Stained Glass removed from creative mode. - New F3 Menu. - Reduced UI Sounds volume by 25%. - Minor Fixes.
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@@ -826,7 +826,7 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
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if( ( globalChunkFlags[pClipChunk->globalIdx] & emptyFlag ) == emptyFlag ) continue; // Check that this particular layer isn't empty
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// List can be calculated directly from the chunk's global idex
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int list = pClipChunk->globalIdx * 2 + layer;
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int list = pClipChunk->globalIdx * 3 + layer;
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list += chunkLists;
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if(RenderManager.CBuffCall(list, first))
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