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https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
synced 2026-07-04 05:54:25 +00:00
Fixes
Renamed LoadOrJoinMenu to LoadCreateJoinMenu. Fixed a Memory Leak. Fixed GamemodeSlider.
This commit is contained in:
@@ -32,6 +32,13 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
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IDS_DIFFICULTY_TITLE_HARD
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};
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int UIScene_LoadMenu::m_iGamemodeTitleSettingA[3]=
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{
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IDS_SURVIVAL,
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IDS_CREATIVE,
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IDS_ADVENTURE
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};
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int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
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{
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UIScene_LoadMenu *pClass= static_cast<UIScene_LoadMenu *>(ui.GetSceneFromCallbackId((size_t)lpParam));
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@@ -70,7 +77,6 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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m_labelSeed.init(L"");
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m_labelCreatedMode.init(app.GetString(IDS_CREATED_IN_SURVIVAL));
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m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameMode);
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m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
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m_buttonLoadWorld.init(app.GetString(IDS_LOAD),eControl_LoadWorld);
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m_texturePackList.init(app.GetString(IDS_DLC_MENU_TEXTUREPACKS), eControl_TexturePackList);
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@@ -83,6 +89,9 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[0]));
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m_sliderGamemode.init(TempString,eControl_GameModeToggle,0,2,0);
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m_MoreOptionsParams.bGenerateOptions=FALSE;
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m_MoreOptionsParams.bPVP = TRUE;
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m_MoreOptionsParams.bTrust = TRUE;
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@@ -429,7 +438,7 @@ void UIScene_LoadMenu::tick()
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if( m_bThumbnailGetFailed )
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{
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// On Durango, this can happen if a save is still not been synchronised (user cancelled, or some error). Return back to give them a choice to pick another save.
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ui.NavigateBack(m_iPad, false, eUIScene_LoadOrJoinMenu);
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ui.NavigateBack(m_iPad, false, eUIScene_LoadCreateJoinMenu);
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return;
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}
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@@ -521,26 +530,6 @@ void UIScene_LoadMenu::tick()
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m_labelCreatedMode.setLabel( app.GetString(IDS_CREATED_IN_SURVIVAL) );
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}
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switch(app.GetGameHostOption(uiHostOptions,eGameHostOption_GameType))
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{
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case 1: // Creative
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_bGameModeCreative=true;
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m_iGameModeId = GameType::CREATIVE->getId();
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break;
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case 2: // Adventure
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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m_bGameModeCreative=false;
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m_iGameModeId = GameType::ADVENTURE->getId();
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break;
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case 0: // Survival
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default:
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_bGameModeCreative=false;
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m_iGameModeId = GameType::SURVIVAL->getId();
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break;
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};
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bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
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if(app.GetGameHostOption(uiHostOptions,eGameHostOption_FriendsOfFriends) && !(m_bMultiplayerAllowed && bGameSetting_Online))
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{
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@@ -698,26 +687,6 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId)
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switch(static_cast<int>(controlId))
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{
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case eControl_GameMode:
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switch(m_iGameModeId)
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{
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case 0: // Survival
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_iGameModeId = GameType::CREATIVE->getId();
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m_bGameModeCreative = true;
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break;
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case 1: // Creative
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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m_iGameModeId = GameType::ADVENTURE->getId();
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m_bGameModeCreative = false;
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break;
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case 2: // Adventure
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_bGameModeCreative = false;
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break;
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};
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break;
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case eControl_MoreOptions:
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ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
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break;
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@@ -953,6 +922,29 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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m_sliderDifficulty.setLabel(TempString);
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break;
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case eControl_GameModeToggle:
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m_sliderGamemode.handleSliderMove(value);
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if (value == 1)
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{
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m_bGameModeCreative=true;
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m_iGameModeId = GameType::CREATIVE->getId();
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}
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else if (value == 2)
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{
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m_bGameModeCreative=false;
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m_iGameModeId = GameType::ADVENTURE->getId();
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}
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else
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{
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m_bGameModeCreative=false;
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m_iGameModeId = GameType::SURVIVAL->getId();
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}
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[value]));
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m_sliderGamemode.setLabel(TempString);
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break;
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}
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}
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