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@@ -443,7 +443,7 @@ void LevelRenderer::allChanged(int playerIndex)
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lastPlayerCount[playerIndex] = activePlayers();
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xChunks = dist;
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yChunks = Level::maxBuildHeight / CHUNK_SIZE;
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yChunks = CHUNK_Y_COUNT;
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zChunks = dist;
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if( chunks[playerIndex].data != nullptr )
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