Use Secure print funcs. Remove LCE File System

This commit is contained in:
GabsPuNs
2026-04-14 03:44:00 -04:00
parent 40d48948ff
commit 76ee5fa8d8
86 changed files with 286 additions and 293 deletions

View File

@@ -86,10 +86,10 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
m_CurrentDifficulty=app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
swprintf_s( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[0]));
swprintf_s( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[0]));
m_sliderGamemode.init(TempString,eControl_GameModeToggle,0,2,0);
m_MoreOptionsParams.bGenerateOptions=FALSE;
@@ -189,7 +189,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
if(dwImageBytes > 0 && pbImageData)
{
wchar_t textureName[64];
swprintf(textureName,64,L"loadsave");
swprintf_s(textureName,64,L"loadsave");
registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
m_bitmapIcon.setTextureName( textureName );
}
@@ -296,7 +296,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
if(dwImageBytes > 0 && pbImageData)
{
wchar_t imageName[64];
swprintf(imageName,64,L"tpack%08x",tp->getId());
swprintf_s(imageName,64,L"tpack%08x",tp->getId());
registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
m_texturePackList.addPack(i,imageName);
}
@@ -471,7 +471,7 @@ void UIScene_LoadMenu::tick()
if(szSeed[0]!=0)
{
WCHAR TempString[256];
swprintf( (WCHAR *)TempString, 256, L"%ls: %hs", app.GetString( IDS_SEED ),szSeed);
swprintf_s( (WCHAR *)TempString, 256, L"%ls: %hs", app.GetString( IDS_SEED ),szSeed);
m_labelSeed.setLabel(TempString);
}
else
@@ -920,7 +920,7 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
m_sliderDifficulty.handleSliderMove(value);
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
swprintf_s( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
m_sliderDifficulty.setLabel(TempString);
break;
case eControl_GameModeToggle:
@@ -942,7 +942,7 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
m_iGameModeId = GameType::SURVIVAL->getId();
}
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[value]));
swprintf_s( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[value]));
m_sliderGamemode.setLabel(TempString);
break;