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Use Secure print funcs. Remove LCE File System
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@@ -86,10 +86,10 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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m_CurrentDifficulty=app.GetGameSettings(m_iPad,eGameSetting_Difficulty);
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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swprintf_s( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
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m_sliderDifficulty.init(TempString,eControl_Difficulty,0,3,app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[0]));
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swprintf_s( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[0]));
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m_sliderGamemode.init(TempString,eControl_GameModeToggle,0,2,0);
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m_MoreOptionsParams.bGenerateOptions=FALSE;
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@@ -189,7 +189,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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if(dwImageBytes > 0 && pbImageData)
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{
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wchar_t textureName[64];
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swprintf(textureName,64,L"loadsave");
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swprintf_s(textureName,64,L"loadsave");
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registerSubstitutionTexture(textureName,pbImageData,dwImageBytes);
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m_bitmapIcon.setTextureName( textureName );
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}
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@@ -296,7 +296,7 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
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if(dwImageBytes > 0 && pbImageData)
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{
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wchar_t imageName[64];
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swprintf(imageName,64,L"tpack%08x",tp->getId());
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swprintf_s(imageName,64,L"tpack%08x",tp->getId());
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registerSubstitutionTexture(imageName, pbImageData, dwImageBytes);
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m_texturePackList.addPack(i,imageName);
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}
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@@ -471,7 +471,7 @@ void UIScene_LoadMenu::tick()
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if(szSeed[0]!=0)
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{
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WCHAR TempString[256];
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swprintf( (WCHAR *)TempString, 256, L"%ls: %hs", app.GetString( IDS_SEED ),szSeed);
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swprintf_s( (WCHAR *)TempString, 256, L"%ls: %hs", app.GetString( IDS_SEED ),szSeed);
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m_labelSeed.setLabel(TempString);
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}
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else
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@@ -920,7 +920,7 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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m_sliderDifficulty.handleSliderMove(value);
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app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value);
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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swprintf_s( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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m_sliderDifficulty.setLabel(TempString);
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break;
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case eControl_GameModeToggle:
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@@ -942,7 +942,7 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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m_iGameModeId = GameType::SURVIVAL->getId();
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}
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[value]));
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swprintf_s( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_GAMEMODE ),app.GetString(m_iGamemodeTitleSettingA[value]));
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m_sliderGamemode.setLabel(TempString);
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break;
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