Use Secure print funcs. Remove LCE File System

This commit is contained in:
GabsPuNs
2026-04-14 03:44:00 -04:00
parent 40d48948ff
commit 76ee5fa8d8
86 changed files with 286 additions and 293 deletions

View File

@@ -1254,7 +1254,7 @@ void PlayerConnection::handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotP
// 4J Stu - We only have one map per player per dimension, so don't reset the one that they have
// when a new one is created
wchar_t buf[64];
swprintf(buf,64,L"map_%d", item->getAuxValue());
swprintf_s(buf,64,L"map_%d", item->getAuxValue());
std::wstring id = wstring(buf);
if( data == nullptr )
{