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Use Secure print funcs. Remove LCE File System
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@@ -1254,7 +1254,7 @@ void PlayerConnection::handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotP
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// 4J Stu - We only have one map per player per dimension, so don't reset the one that they have
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// when a new one is created
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wchar_t buf[64];
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swprintf(buf,64,L"map_%d", item->getAuxValue());
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swprintf_s(buf,64,L"map_%d", item->getAuxValue());
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std::wstring id = wstring(buf);
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if( data == nullptr )
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{
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