From 9e99b47c9a45b005a8074fa8ff8ba5ee2b4064e3 Mon Sep 17 00:00:00 2001 From: GabsPuNs Date: Wed, 25 Mar 2026 05:10:10 -0400 Subject: [PATCH] Revert Glass Panel texture change from TU25 --- Minecraft.Client/TileRenderer.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Minecraft.Client/TileRenderer.cpp b/Minecraft.Client/TileRenderer.cpp index fdda6fae..17973849 100644 --- a/Minecraft.Client/TileRenderer.cpp +++ b/Minecraft.Client/TileRenderer.cpp @@ -8505,6 +8505,8 @@ void TileRenderer::renderTile( Tile* tile, int data, float brightness, float fAl tesselateHopperInWorld(tile, 0, 0, 0, 0, true); glTranslatef(0.5f, 0.5f, 0.5f); } +// TU 25 +/* else if (shape == Tile::SHAPE_THIN_PANE) { setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1.0f, 1.0f); @@ -8543,7 +8545,7 @@ void TileRenderer::renderTile( Tile* tile, int data, float brightness, float fAl glTranslatef(0.5f, 0.5f, 0.5f); setShape(0, 0, 0, 1, 1, 1); } - +*/ t->setMipmapEnable( true ); // 4J added } @@ -8563,7 +8565,7 @@ bool TileRenderer::canRender( int renderShape ) if ( renderShape == Tile::SHAPE_WALL) return true; if ( renderShape == Tile::SHAPE_BEACON) return true; if ( renderShape == Tile::SHAPE_ANVIL) return true; - if ( renderShape == Tile::SHAPE_THIN_PANE ) return true; +// if ( renderShape == Tile::SHAPE_THIN_PANE ) return true; // TU25 if ( renderShape == Tile::SHAPE_WATER ) return true; return false; }