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https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
synced 2026-05-24 22:14:43 +00:00
Some code updates
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@@ -795,7 +795,7 @@ void ClientConnection::handleSetEntityMotion(shared_ptr<SetEntityMotionPacket> p
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{
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if (!shouldProcessForEntity(packet->id))
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{
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if (minecraft->localplayers[m_userIndex] == NULL ||
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if (minecraft->localplayers[m_userIndex] == nullptr ||
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packet->id != minecraft->localplayers[m_userIndex]->entityId)
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return;
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}
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@@ -1186,7 +1186,7 @@ void ClientConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
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// 4J Added
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void ClientConnection::handleChunkVisibilityArea(shared_ptr<ChunkVisibilityAreaPacket> packet)
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{
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if (level == NULL) return;
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if (level == nullptr) return;
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for(int z = packet->m_minZ; z <= packet->m_maxZ; ++z)
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{
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for(int x = packet->m_minX; x <= packet->m_maxX; ++x)
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@@ -1199,7 +1199,7 @@ void ClientConnection::handleChunkVisibilityArea(shared_ptr<ChunkVisibilityAreaP
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void ClientConnection::handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> packet)
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{
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if (level == NULL) return;
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if (level == nullptr) return;
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if (packet->visible)
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{
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m_visibleChunks.insert(chunkKey(packet->x, packet->z));
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@@ -2996,7 +2996,7 @@ void ClientConnection::handleExplosion(shared_ptr<ExplodePacket> packet)
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// Per-player knockback — each connection applies to its own local player
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//app.DebugPrintf("Adding knockback (%f,%f,%f) for player %d\n", packet->getKnockbackX(), packet->getKnockbackY(), packet->getKnockbackZ(), m_userIndex);
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if (minecraft->localplayers[m_userIndex] == NULL)
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if (minecraft->localplayers[m_userIndex] == nullptr)
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return;
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minecraft->localplayers[m_userIndex]->xd += packet->getKnockbackX();
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minecraft->localplayers[m_userIndex]->yd += packet->getKnockbackY();
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@@ -3007,7 +3007,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
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{
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bool failed = false;
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shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
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if (player == NULL)
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if (player == nullptr)
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return;
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switch(packet->type)
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{
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