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Support for TU24 has been extended.
Since the TU25 update still requires a lot of work and the TU24 version does not yet include all the features, I have decided to continue working with the TU24 version for now. Merge latest changes from Minecraft Consoles: * Added support for Big-Endian DLCs. * Fix redstone tick persistence on chunk unload. * Fix pistons permanently breaking server-wide on dedicated servers. * Fix Ender Dragon damage and End Poem crash. * Disable font mipmapping to get rid of artifacts on signs. Other: * Music Fixes. * Added missing sounds (Caves, Horse Eat, Sheep Shear, Water Swim, Thorns) * Remove duplicated sounds. * Added High Quality ver of "The End Dragon Alive" music. * Fix Mobs sounds volume. * Added Old Swing Animation Option. * Added Graphics Mode (Potato, Fast, Fancy and Extra) * Fix a small memory leak with signs. * Fixed Pig Zombies attacking creative players.
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@@ -851,7 +851,7 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
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if( !(globalChunkFlags[pClipChunk->globalIdx] & LevelRenderer::CHUNK_FLAG_CUT_OUT) ) continue; // Does this chunk contain any cut out geometry
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// List can be calculated directly from the chunk's global idex
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int list = pClipChunk->globalIdx * 2 + layer;
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int list = pClipChunk->globalIdx * 3 + layer;
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list += chunkLists;
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if(RenderManager.CBuffCallCutOut(list, first))
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@@ -3735,7 +3735,6 @@ int LevelRenderer::rebuildChunkThreadProc(LPVOID lpParam)
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IntCache::CreateNewThreadStorage();
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Tesselator::CreateNewThreadStorage(1024*1024);
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RenderManager.InitialiseContext();
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Chunk::CreateNewThreadStorage();
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Tile::CreateNewThreadStorage();
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int index = (size_t)lpParam;
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