Support for TU24 has been extended.

Since the TU25 update still requires a lot of work and the TU24 version does not yet include all the features, I have decided to continue working with the TU24 version for now.

Merge latest changes from Minecraft Consoles:
* Added support for Big-Endian DLCs.
* Fix redstone tick persistence on chunk unload.
* Fix pistons permanently breaking server-wide on dedicated servers.
* Fix Ender Dragon damage and End Poem crash.
* Disable font mipmapping to get rid of artifacts on signs.

Other:
* Music Fixes.
* Added missing sounds (Caves, Horse Eat, Sheep Shear, Water Swim, Thorns)
* Remove duplicated sounds.
* Added High Quality ver of "The End Dragon Alive" music.
* Fix Mobs sounds volume.
* Added Old Swing Animation Option.
* Added Graphics Mode (Potato, Fast, Fancy and Extra)
* Fix a small memory leak with signs.
* Fixed Pig Zombies attacking creative players.
This commit is contained in:
GabsPuNs
2026-03-28 06:27:19 -04:00
parent 9e99b47c9a
commit f79ca9e411
301 changed files with 407 additions and 362 deletions

View File

@@ -678,7 +678,7 @@ bool ServerLevel::tickPendingTicks(bool force)
}
else
{
addToTickNextTick(td.x, td.y, td.z, td.tileId, 0);
forceAddTileTick(td.x, td.y, td.z, td.tileId, 0, td.priorityTilt); // Is this a good fix?
}
}
@@ -1052,9 +1052,14 @@ void ServerLevel::entityAdded(shared_ptr<Entity> e)
vector<shared_ptr<Entity> > *es = e->getSubEntities();
if (es)
{
// Reassign sub-entity IDs to be sequential from the parent's ID.
// The client assumes this layout when it applies an offset in handleAddMob.
int offset = 1;
for(auto& i : *es)
{
i->entityId = e->entityId + offset;
entitiesById.emplace(i->entityId, i);
offset++;
}
}
entityAddedExtra(e); // 4J added