Merged Minecraft-Consoles and LCE Renewed Latest Changes
- Fixed Ice and Stained Glass X-Ray.
- Fix initial cursor position for in-game UI elements.
- Make handleParticleEvent actually parse the particle type instead of hardcoding hearts.
- Add advanced tooltips, F3+H combo, and handle settings.
Other Fixes & Changes.
- The sound from the portal was reduced.
- Stained Glass removed from creative mode.
- New F3 Menu.
- Reduced UI Sounds volume by 25%.
- Minor Fixes.
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
- Skip frustum culling for the entity the player is currently riding, preventing the horse from disappearing when looking up (fixes a bug reported on Discord)
- Fix HorseRenderer::bindTexture() to delegate to base class for single textures (fire atlas, enchant glint), only using bindTextureLayers() for multi-layer horse textures
Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* FOV option without debug menu
Now located in Graphics section.
Based on the FOV thing from discord idk
* language
* render distance option for graphics menu
* oop
* swf files on media
* revert changes on language selector
* nvm it was actually easy to fix
* forgot this
* Final probably
Fixed visual bug and made the chunk updates depend to your view distance.