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21 lines
801 B
C++
21 lines
801 B
C++
#pragma once
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#include "IUIScene_AbstractContainerMenu.h"
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// The 0-indexed slot in the inventory list that lines up with the result slot
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#define CRAFTING_SCENE_RESULT_SLOT_OFFSET 0
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#define CRAFTING_SCENE_SLOT_OFFSET 1
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#define CRAFTING_SCENE_SLOT_OFFSET 2
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#define CRAFTING_SCENE_SLOT_OFFSET 3
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#define CRAFTING_SCENE_SLOT_OFFSET 4
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#define CRAFTING_SCENE_SLOT_OFFSET 5
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#define CRAFTING_SCENE_SLOT_OFFSET 6
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#define CRAFTING_SCENE_SLOT_OFFSET 7
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#define CRAFTING_SCENE_SLOT_OFFSET 8
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#define CRAFTING_SCENE_SLOT_OFFSET 9
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class IUIScene_ClassicCraftingMenu : public virtual IUIScene_AbstractContainerMenu
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{
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protected:
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virtual ESceneSection GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY );
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int getSectionStartOffset(ESceneSection eSection);
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}; |