Files
GabsPuNs-MinecraftConsoles/Minecraft.Client/Common/UI/IUIScene_ClassicCraftingMenu.cpp
GabsPuNs 58461bfa3f Fixes
Renamed LoadOrJoinMenu to LoadCreateJoinMenu.
Fixed a Memory Leak.
Fixed GamemodeSlider.
2026-03-29 19:53:49 -04:00

231 lines
5.1 KiB
C++

#include "stdafx.h"
#include "IUIScene_FurnaceMenu.h"
#include "IUIScene_ClassicCraftingMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_ClassicCraftingMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
{
ESceneSection newSection = eSection;
int xOffset = 0;
// Find the new section if there is one
switch( eSection )
{
case eSectionFurnaceResult:
if(eTapDirection == eTapStateUp)
{
newSection = eSectionFurnaceUsing;
xOffset = FURNACE_SCENE_RESULT_SLOT_DOWN_OFFSET;
}
else if(eTapDirection == eTapStateDown)
{
newSection = eSectionFurnaceInventory;
xOffset = FURNACE_SCENE_RESULT_SLOT_DOWN_OFFSET;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionFurnaceIngredient;
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionFurnaceIngredient;
}
break;
case eSectionFurnaceIngredient:
if(eTapDirection == eTapStateUp)
{
newSection = eSectionFurnaceUsing;
xOffset = FURNACE_SCENE_FUEL_SLOT_DOWN_OFFSET;
}
else if(eTapDirection == eTapStateDown)
{
newSection = eSectionFurnaceFuel;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionFurnaceResult;
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionFurnaceResult;
}
break;
case eSectionFurnaceFuel:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionFurnaceInventory;
xOffset = FURNACE_SCENE_FUEL_SLOT_DOWN_OFFSET;
}
else if(eTapDirection == eTapStateUp)
{
newSection = eSectionFurnaceIngredient;
}
else if(eTapDirection == eTapStateLeft)
{
newSection = eSectionFurnaceResult;
}
else if(eTapDirection == eTapStateRight)
{
newSection = eSectionFurnaceResult;
}
break;
case eSectionFurnaceInventory:
if(eTapDirection == eTapStateDown)
{
newSection = eSectionFurnaceUsing;
}
else if(eTapDirection == eTapStateUp)
{
if( *piTargetX >= FURNACE_SCENE_RESULT_SLOT_UP_OFFSET)
{
newSection = eSectionFurnaceResult;
}
else
{
newSection = eSectionFurnaceFuel;
}
}
break;
case eSectionFurnaceUsing:
if(eTapDirection == eTapStateUp)
{
newSection = eSectionFurnaceInventory;
}
else if(eTapDirection == eTapStateDown)
{
if( *piTargetX >= FURNACE_SCENE_RESULT_SLOT_UP_OFFSET)
{
newSection = eSectionFurnaceResult;
}
else
{
newSection = eSectionFurnaceIngredient;
}
}
break;
default:
assert( false );
break;
}
/*
if ( a2 < 0x4B )
goto LABEL_30;
if ( a2 == 75 )
{
if ( a3 != 2 )
{
if ( a3 == 1 )
v8 = 76;
goto LABEL_30;
}
goto LABEL_26;
}
if ( a2 < 0x4D )
{
if ( a3 == 2 )
{
v8 = 75;
IUIScene_AbstractContainerMenu::updateSlotPosition(*(a1 + 4), a2, 75, 2, a4, a5, 0, 0);
return v8;
}
if ( a3 != 1 )
goto LABEL_30;
LABEL_26:
if ( *a4 < 6 )
{
v8 = 78;
IUIScene_AbstractContainerMenu::updateSlotPosition(*(a1 + 4), a2, 78, a3, a4, a5, 1, 0);
return v8;
}
goto LABEL_12;
}
if ( a2 == 77 )
{
switch ( a3 )
{
case 2:
v8 = 76;
IUIScene_AbstractContainerMenu::updateSlotPosition(*(a1 + 4), 77, 76, 2, a4, a5, -7, 0);
return v8;
case 1:
v8 = 75;
IUIScene_AbstractContainerMenu::updateSlotPosition(*(a1 + 4), 77, 75, 1, a4, a5, -7, 0);
return v8;
case 3:
v8 = 78;
*a4 = (*(*(*(a1 + 4) + 144) + 36))();
IUIScene_AbstractContainerMenu::updateSlotPosition(*(a1 + 4), 77, 78, 3, a4, a5, 0, -1);
return v8;
case 4:
v8 = 78;
v9 = *(a1 + 4);
*a4 = 0;
IUIScene_AbstractContainerMenu::updateSlotPosition(v9, 77, 78, 4, a4, a5, 0, -1);
return v8;
}
goto LABEL_30;
}
if ( a2 != 78 )
goto LABEL_30;
if ( a3 != 2 )
{
if ( a3 == 1 )
{
v8 = 75;
IUIScene_AbstractContainerMenu::updateSlotPosition(*(a1 + 4), 78, 75, 1, a4, a5, -1, 0);
return v8;
}
if ( a3 == 3 || a3 == 4 )
{
LABEL_12:
v8 = 77;
IUIScene_AbstractContainerMenu::updateSlotPosition(*(a1 + 4), a2, 77, a3, a4, a5, 0, 0);
return v8;
}
LABEL_30:
IUIScene_AbstractContainerMenu::updateSlotPosition(*(a1 + 4), a2, v8, a3, a4, a5, 0, 0);
return v8;
}
v8 = 76;
IUIScene_AbstractContainerMenu::updateSlotPosition(*(a1 + 4), 78, 76, 2, a4, a5, -1, 0);
return v8;
*/
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset);
return newSection;
}
int IUIScene_ClassicCraftingMenu::getSectionStartOffset(ESceneSection eSection)
{
int offset = 0;
switch( eSection )
{
case eSectionFurnaceResult:
offset = FurnaceMenu::RESULT_SLOT;
break;
case eSectionFurnaceFuel:
offset = FurnaceMenu::FUEL_SLOT;
break;
case eSectionFurnaceIngredient:
offset = FurnaceMenu::INGREDIENT_SLOT;
break;
case eSectionFurnaceInventory:
offset = FurnaceMenu::INV_SLOT_START;
break;
case eSectionFurnaceUsing:
offset = FurnaceMenu::INV_SLOT_START + 27;
break;
default:
assert( false );
break;
}
/*
if ( a2 >= 0x4B && a2 <= 0x4E )
return *(a2 + 269120465);
*/
return offset;
}