Files
GabsPuNs-MinecraftConsoles/Minecraft.Client/Windows64/Windows64_App.h
GabsPuNs 0934d4bc31 Some Path changes. Add Zstd
- Add Modern Compression for worlds and .pck files. Currently unused until i get a world converter for recompress old worlds and .mcs to zstd

- Moved Windows64 libs to "Libs" folder
- Updated ProductBuild to TU30
- Renamed old GameHDD stuff to Saves
2026-05-09 05:23:58 -04:00

39 lines
1.1 KiB
C++

#pragma once
#include "Libs\4JLibs\inc\4J_Render.h"
class CConsoleMinecraftApp : public CMinecraftApp
{
ImageFileBuffer m_ThumbnailBuffer;
public:
CConsoleMinecraftApp();
virtual void SetRichPresenceContext(int iPad, int contextId);
virtual void StoreLaunchData();
virtual void ExitGame();
virtual void FatalLoadError();
virtual void CaptureSaveThumbnail();
virtual void GetSaveThumbnail(PBYTE*,DWORD*);
virtual void ReleaseSaveThumbnail();
virtual void GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize);
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile);
virtual int LoadLocalTMSFile(WCHAR *wchTMSFile, eFileExtensionType eExt);
virtual void FreeLocalTMSFiles(eTMSFileType eType);
virtual int GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT=eFileExtensionType_PNG);
// BANNED LEVEL LIST
virtual void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false) {}
C4JStringTable *GetStringTable() { return nullptr;}
// original code
virtual void TemporaryCreateGameStart();
bool m_bShutdown;
};
extern CConsoleMinecraftApp app;