Files
GabsPuNs-MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_SettingsOptionsMenu.h
GabsPuNs 461e0f13dc Final Update for TU24 Part 1
Merged Minecraft-Consoles and LCE Renewed Latest Changes
 - Fixed Ice and Stained Glass X-Ray.
 - Fix initial cursor position for in-game UI elements.
 - Make handleParticleEvent actually parse the particle type instead of hardcoding hearts.
 - Add advanced tooltips, F3+H combo, and handle settings.

Other Fixes & Changes.
 - The sound from the portal was reduced.
 - Stained Glass removed from creative mode.
 - New F3 Menu.
 - Reduced UI Sounds volume by 25%.
 - Minor Fixes.
2026-03-24 04:07:17 -04:00

74 lines
2.2 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_SettingsOptionsMenu : public UIScene
{
private:
enum EControls
{
eControl_ViewBob,
eControl_ShowHints,
eControl_ShowTooltips,
eControl_InGameGamertags,
eControl_OldSwingAnimation,
eControl_ShowMashUpWorlds,
eControl_Autosave,
eControl_Languages,
eControl_Difficulty
};
protected:
static int m_iDifficultySettingA[4];
static int m_iDifficultyTitleSettingA[4];
private:
UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints, m_checkboxShowTooltips, m_checkboxInGameGamertags, m_checkboxOldSwingAnimation, m_checkboxMashupWorlds; // Checkboxes
UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
UIControl_Label m_labelDifficultyText; //Text
UIControl_Button m_buttonLanguageSelect;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
UI_MAP_ELEMENT( m_checkboxShowHints, "ShowHints")
UI_MAP_ELEMENT( m_checkboxShowTooltips, "ShowTooltips")
UI_MAP_ELEMENT( m_checkboxInGameGamertags, "InGameGamertags")
UI_MAP_ELEMENT( m_checkboxOldSwingAnimation, "OldSwingAnimation")
UI_MAP_ELEMENT( m_checkboxMashupWorlds, "ShowMashUpWorlds")
UI_MAP_ELEMENT( m_sliderAutosave, "Autosave")
UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
UI_MAP_ELEMENT( m_buttonLanguageSelect, "Languages")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
bool m_bMashUpWorldsUnhideOption;
bool m_bNavigateToLanguageSelector;
public:
UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsOptionsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsOptionsMenu;}
virtual void tick();
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
virtual void handleReload();
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
protected:
void setGameSettings();
};