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GabsPuNs-MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_SettingsGraphicsMenu.h
GabsPuNs d9d4789a59 Update strings + Disable Split Screen optimizations for Windows64
This disable render distance, rain, clouds and snow optimizations in splitscreen.
All the players now have a render distance of 16 chunks (or the configured one)
Clouds render distance is now the same as SOLO.
Snow and Rain size is the same as SOLO.
2026-05-01 09:23:19 -04:00

60 lines
1.8 KiB
C++

#pragma once
#include "UIScene.h"
#include "Common/UI/UIControl_CheckBox.h"
#include "Common/UI/UIControl_Slider.h"
class UIScene_SettingsGraphicsMenu : public UIScene
{
private:
enum EControls
{
eControl_Clouds,
eControl_BedrockFog,
eControl_CustomSkinAnim,
eControl_Gamma,
eControl_FOV,
eControl_InterfaceOpacity,
eControl_RenderDistance,
eControl_GraphicsMode
};
static int m_iGraphicsModeTitleSettingA[4];
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
UIControl_Slider m_sliderRenderDistance, m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity, m_sliderGraphicsMode; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
UI_MAP_ELEMENT( m_sliderRenderDistance, "RenderDistance")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT(m_sliderFOV, "FOV")
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
UI_MAP_ELEMENT( m_sliderGraphicsMode, "GraphicsMode")
UI_END_MAP_ELEMENTS_AND_NAMES()
bool m_bNotInGame;
public:
UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual ~UIScene_SettingsGraphicsMenu();
virtual EUIScene getSceneType() { return eUIScene_SettingsGraphicsMenu;}
virtual void updateTooltips();
virtual void updateComponents();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
static int LevelToDistance(int dist);
static int DistanceToLevel(int dist);
};