mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/GabsPuNs-MinecraftConsoles.git
synced 2026-05-27 03:25:01 +00:00
Since the TU25 update still requires a lot of work and the TU24 version does not yet include all the features, I have decided to continue working with the TU24 version for now. Merge latest changes from Minecraft Consoles: * Added support for Big-Endian DLCs. * Fix redstone tick persistence on chunk unload. * Fix pistons permanently breaking server-wide on dedicated servers. * Fix Ender Dragon damage and End Poem crash. * Disable font mipmapping to get rid of artifacts on signs. Other: * Music Fixes. * Added missing sounds (Caves, Horse Eat, Sheep Shear, Water Swim, Thorns) * Remove duplicated sounds. * Added High Quality ver of "The End Dragon Alive" music. * Fix Mobs sounds volume. * Added Old Swing Animation Option. * Added Graphics Mode (Potato, Fast, Fancy and Extra) * Fix a small memory leak with signs. * Fixed Pig Zombies attacking creative players.
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_SettingsOptionsMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_ViewBob,
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eControl_ShowHints,
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eControl_ShowTooltips,
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eControl_InGameGamertags,
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eControl_OldSwingAnimation,
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eControl_Autosave,
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eControl_Languages,
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eControl_Difficulty
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};
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protected:
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static int m_iDifficultySettingA[4];
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static int m_iDifficultyTitleSettingA[4];
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private:
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UIControl_CheckBox m_checkboxViewBob, m_checkboxShowHints, m_checkboxShowTooltips, m_checkboxInGameGamertags, m_checkboxOldSwingAnimation; // Checkboxes
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UIControl_Slider m_sliderAutosave, m_sliderDifficulty; // Sliders
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UIControl_Label m_labelDifficultyText; //Text
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UIControl_Button m_buttonLanguageSelect;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_checkboxViewBob, "ViewBob")
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UI_MAP_ELEMENT( m_checkboxShowHints, "ShowHints")
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UI_MAP_ELEMENT( m_checkboxShowTooltips, "ShowTooltips")
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UI_MAP_ELEMENT( m_checkboxInGameGamertags, "InGameGamertags")
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UI_MAP_ELEMENT( m_checkboxOldSwingAnimation, "OldSwingAnimation")
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UI_MAP_ELEMENT( m_sliderAutosave, "Autosave")
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UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
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UI_MAP_ELEMENT( m_labelDifficultyText, "DifficultyText")
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UI_MAP_ELEMENT( m_buttonLanguageSelect, "Languages")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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bool m_bNotInGame;
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bool m_bNavigateToLanguageSelector;
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public:
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UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual ~UIScene_SettingsOptionsMenu();
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virtual EUIScene getSceneType() { return eUIScene_SettingsOptionsMenu;}
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virtual void tick();
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virtual void updateTooltips();
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virtual void updateComponents();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handlePress(F64 controlId, F64 childId);
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virtual void handleReload();
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virtual void handleSliderMove(F64 sliderId, F64 currentValue);
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protected:
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void setGameSettings();
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}; |