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Since the TU25 update still requires a lot of work and the TU24 version does not yet include all the features, I have decided to continue working with the TU24 version for now. Merge latest changes from Minecraft Consoles: * Added support for Big-Endian DLCs. * Fix redstone tick persistence on chunk unload. * Fix pistons permanently breaking server-wide on dedicated servers. * Fix Ender Dragon damage and End Poem crash. * Disable font mipmapping to get rid of artifacts on signs. Other: * Music Fixes. * Added missing sounds (Caves, Horse Eat, Sheep Shear, Water Swim, Thorns) * Remove duplicated sounds. * Added High Quality ver of "The End Dragon Alive" music. * Fix Mobs sounds volume. * Added Old Swing Animation Option. * Added Graphics Mode (Potato, Fast, Fancy and Extra) * Fix a small memory leak with signs. * Fixed Pig Zombies attacking creative players.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "BossMob.h"
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#include "MultiEntityMob.h"
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#include "MultiEntityMobPart.h"
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MultiEntityMobPart::MultiEntityMobPart(shared_ptr<MultiEntityMob>parentMob, const wstring &id, float w, float h) : Entity(parentMob->getLevel()), parentMob( parentMob ), id( id )
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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setSize(w, h);
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}
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void MultiEntityMobPart::defineSynchedData()
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{
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}
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void MultiEntityMobPart::readAdditionalSaveData(CompoundTag *tag)
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{
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}
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void MultiEntityMobPart::addAdditonalSaveData(CompoundTag *tag)
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{
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}
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bool MultiEntityMobPart::isPickable()
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{
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return true;
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}
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bool MultiEntityMobPart::hurt(DamageSource *source, float damage)
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{
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if (auto parent = parentMob.lock()) {
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return parent->hurt(dynamic_pointer_cast<MultiEntityMobPart>(shared_from_this()), source, damage);
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}
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// If the parent doesn't exist, safely ignore the damage to avoid the Crashing
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return false;
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}
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bool MultiEntityMobPart::is(shared_ptr<Entity> other)
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{
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return shared_from_this() == other || parentMob.lock() == dynamic_pointer_cast<MultiEntityMob>(other);
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} |