diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp index acf7572c..e08f6929 100644 --- a/Minecraft.Client/GameRenderer.cpp +++ b/Minecraft.Client/GameRenderer.cpp @@ -605,9 +605,9 @@ void GameRenderer::unZoomRegion() void GameRenderer::getFovAndAspect(float& fov, float& aspect, float a, bool applyEffects) { // Use the real window dimensions so the perspective updates on resize. - extern int g_rScreenWidth; - extern int g_rScreenHeight; - aspect = g_rScreenWidth / static_cast(g_rScreenHeight); + extern int g_iScreenWidth; + extern int g_iScreenHeight; + aspect = g_iScreenWidth / static_cast(g_iScreenHeight); fov = getFov(a, applyEffects); if( ( mc->player->m_iScreenSection == C4JRender::VIEWPORT_TYPE_SPLIT_TOP ) || @@ -1079,15 +1079,15 @@ void GameRenderer::CachePlayerGammas() bool GameRenderer::ComputeViewportForPlayer(int j, D3D11_VIEWPORT &outViewport) const { - extern int g_rScreenWidth; - extern int g_rScreenHeight; + extern int g_iScreenWidth; + extern int g_iScreenHeight; std::shared_ptr player = Minecraft::GetInstance()->localplayers[j]; if (!player) return false; - const float w = static_cast(g_rScreenWidth); - const float h = static_cast(g_rScreenHeight); + const float w = static_cast(g_iScreenWidth); + const float h = static_cast(g_iScreenHeight); const float halfW = w * 0.5f; const float halfH = h * 0.5f;