#pragma once #include "UIScene.h" class LevelGenerationOptions; class C4JThread; #if defined __PS3__ || defined __ORBIS__ || defined(__PSVITA__) #define SONY_REMOTE_STORAGE_DOWNLOAD #endif #if defined __PS3__ || __PSVITA__ #define SONY_REMOTE_STORAGE_UPLOAD #endif class UIScene_LoadCreateJoinMenu : public UIScene { private: enum EControls { eControl_SavesList, eControl_NewGamesList, eControl_GamesList, eControl_TabLoad, eControl_TabCreate, eControl_TabJoin, #if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64) eControl_SpaceIndicator, #endif }; enum ELoadCreateJoinTab { eTab_Load = 0, eTab_Create, eTab_Join, }; enum EState { e_SavesIdle, e_SavesRepopulate, e_SavesRepopulateAfterMashupHide, e_SavesRepopulateAfterDelete, e_SavesRepopulateAfterTransferDownload, }; enum eActions { eAction_None=0, eAction_ViewInvites, eAction_JoinGame, }; eActions m_eAction; static const int JOIN_LOAD_CREATE_BUTTON_INDEX = 0; SaveListDetails *m_saveDetails; int m_iSaveDetailsCount; protected: UIControl m_controlMainPanel; UIControl m_controlLoadGame; UIControl m_controlLoadGamePanel; UIControl m_controlNewGame; UIControl m_controlNewGamePanel; UIControl m_controlJoinGame; UIControl m_controlJoinGamePanel; UIControl_SaveList m_buttonListSaves; UIControl_SaveList m_buttonListNewGames; UIControl_SaveList m_buttonListGames; UIControl_Label m_labelSavesListTitle, m_labelCreateListTitle, m_labelJoinListTitle, m_labelNoGames; UIControl m_controlSavesTimer, m_controlNewGameTimer, m_controlJoinTimer; #if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64) UIControl_SpaceIndicatorBar m_spaceIndicatorSaves; #endif IggyName m_funcSetActiveTab, m_funcSetMatchesAvailable, m_funcShowSaveSizeBar; bool m_hasMainPanel; bool m_hasNewGameList; bool m_hasNoGamesLabel; bool m_hasTabButtons; ELoadCreateJoinTab m_activeTab; IggyValuePath m_loadGamePath; IggyValuePath m_newGamePath; IggyValuePath m_joinGamePath; bool m_hasLoadGamePath; bool m_hasNewGamePath; bool m_hasJoinGamePath; private: UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_controlLoadGame, "LoadGame") UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlLoadGame ) UI_MAP_ELEMENT( m_buttonListSaves, "LoadGameList") UI_MAP_ELEMENT( m_controlSavesTimer, "LoadGameTimer") #if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64) UI_MAP_ELEMENT( m_spaceIndicatorSaves, "SaveSizeBar") #endif UI_END_MAP_CHILD_ELEMENTS() UI_MAP_ELEMENT( m_controlNewGame, "NewGame") UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlNewGame ) UI_MAP_ELEMENT( m_buttonListNewGames, "NewGameList") UI_MAP_ELEMENT( m_controlNewGameTimer, "NewGameTimer") UI_END_MAP_CHILD_ELEMENTS() UI_MAP_ELEMENT( m_controlJoinGame, "JoinGame") UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlJoinGame ) UI_MAP_ELEMENT( m_buttonListGames, "JoinGameGamesList") UI_MAP_ELEMENT( m_controlJoinTimer, "JoinGamesTimer") UI_END_MAP_CHILD_ELEMENTS() UI_MAP_ELEMENT( m_labelSavesListTitle, "LoadGameTabTitle") UI_MAP_ELEMENT( m_labelCreateListTitle, "NewGameTabTitle") UI_MAP_ELEMENT( m_labelJoinListTitle, "JoinGameTabTitle") UI_MAP_NAME( m_funcSetActiveTab, L"SetActiveTab") UI_MAP_NAME( m_funcSetMatchesAvailable, L"SetMatchesAvailable") UI_MAP_NAME( m_funcShowSaveSizeBar, L"ShowSaveSizeBar") UI_END_MAP_ELEMENTS_AND_NAMES() int m_iDefaultButtonsC; int m_iMashUpButtonsC; int m_iState; vector *m_currentSessions; vector m_generators; vector *m_saves; bool m_bIgnoreInput; bool m_bAllLoaded; bool m_bRetrievingSaveThumbnails; bool m_bSaveThumbnailReady; bool m_bShowingPartyGamesOnly; bool m_bInParty; JoinMenuInitData *m_initData; bool m_bMultiplayerAllowed; int m_iTexturePacksNotInstalled; int m_iRequestingThumbnailId; SAVE_DETAILS *m_pSaveDetails; bool m_bSavesDisplayed; bool m_bExitScene; bool m_bCopying; bool m_bCopyingCancelled; int m_iSaveInfoC; int m_iSaveListIndex; int m_iGameListIndex; //int *m_iConfigA; // track the texture packs that we don't have installed #ifndef _XBOX_ONE bool m_bSaveTransferInProgress; bool m_bSaveTransferCancelled; #endif bool m_bUpdateSaveSize; bool m_bPendingSaveSizeBarRefresh; bool m_bPendingJoinTabAvailabilityRefresh; bool m_bPendingJoinVisualRefresh; bool m_bRebuildingJoinVisual; bool m_bHasNoGamesLabel; int m_iNewGameListIndex; #ifdef _WINDOWS64 int m_lastHoverMouseX; int m_lastHoverMouseY; bool m_mouseHoverTracked; int m_hoverBaseIndexLoad; int m_hoverBaseIndexCreate; int m_hoverBaseIndexJoin; #endif public: UIScene_LoadCreateJoinMenu(int iPad, void *initData, UILayer *parentLayer); virtual ~UIScene_LoadCreateJoinMenu(); virtual void updateTooltips(); virtual void updateComponents(); virtual UIControl* GetMainPanel(); virtual void handleDestroy(); virtual void handleLoseFocus(); virtual void handleGainFocus(bool navBack); virtual void handleTimerComplete(int id); // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); virtual void handleFocusChange(F64 controlId, F64 childId); virtual void handleInitFocus(F64 controlId, F64 childId); virtual EUIScene getSceneType() { return eUIScene_LoadCreateJoinMenu; } static void UpdateGamesListCallback(LPVOID pParam); #ifdef _XBOX_ONE void HandleDLCLicenseChange(); #endif virtual void tick(); private: void Initialise(); void GetSaveInfo(); void UpdateGamesList(); void AddDefaultButtons(); bool DoesSavesListHaveFocus(); bool DoesMashUpWorldHaveFocus(); bool DoesGamesListHaveFocus(); bool DoesNewGamesListHaveFocus(); int GetMovieTabFromFocus(); void SyncMovieTab(); void SetMovieTab(int tab); void SetActiveTab(ELoadCreateJoinTab tab, bool setFocus); void ApplyTabVisibility(bool setFocus); void RebuildJoinGamesListVisual(bool syncFocus); void UpdateJoinTabAvailability(); void UpdateSaveSizeBarVisibility(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: static int LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes); static int LoadSaveCallback(LPVOID lpParam,bool bRes); static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int DeleteSaveDataReturned(LPVOID lpParam,bool bRes); static int RenameSaveDataReturned(LPVOID lpParam,bool bRes); static int KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes); #ifdef __PSVITA__ static int MustSignInTexturePack(void *pParam,int iPad,C4JStorage::EMessageResult result); static int MustSignInReturnedTexturePack(void *pParam,bool bContinue, int iPad); static int SignInAdhocReturned(void *pParam,bool bContinue, int iPad); #endif protected: void handlePress(F64 controlId, F64 childId); void LoadLevelGen(LevelGenerationOptions *levelGen); void LoadSaveFromDisk(File *saveFile, ESavePlatform savePlatform = SAVE_FILE_PLATFORM_LOCAL); #if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__) void LoadSaveFromCloud(); #endif public: virtual void HandleDLCMountingComplete(); #ifdef __ORBIS__ void LoadRemoteFileFromDisk(char* remoteFilename); #endif private: void CheckAndJoinGame(int gameIndex); #ifdef _WINDOWS64 static const int ADD_SERVER_BUTTON_INDEX = 0; enum eAddServerPhase { eAddServer_Idle, eAddServer_IP, eAddServer_Port, eAddServer_Name }; eAddServerPhase m_addServerPhase; wstring m_addServerIP; wstring m_addServerPort; void BeginAddServer(); void AppendServerToFile(const wstring& ip, const wstring& port, const wstring& name); static int AddServerKeyboardCallback(LPVOID lpParam, bool bRes); #endif #if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__) static int MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result); static int PSN_SignInReturned(void *pParam,bool bContinue, int iPad); static void remoteStorageGetSaveCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code); #endif #ifdef __ORBIS__ //static int PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); #endif #ifdef _XBOX_ONE typedef struct _SaveTransferStateContainer { int m_iProgress; bool m_bSaveTransferInProgress; bool m_bSaveTransferCancelled; int m_iPad; C4JStorage::eSaveTransferState m_eSaveTransferState; UIScene_LoadCreateJoinMenu *m_pClass; } SaveTransferStateContainer; enum ESaveTransferFiles { eSaveTransferFile_Marker, eSaveTransferFile_Metadata, eSaveTransferFile_SaveData, }; static ESaveTransferFiles s_eSaveTransferFile; static unsigned long s_ulFileSize; static byteArray s_transferData; static wstring m_wstrStageText; LoadMenuInitData *m_loadMenuInitData; #ifdef _DEBUG_MENUS_ENABLED static C4JStorage::SAVETRANSFER_FILE_DETAILS m_debugTransferDetails; #endif void LaunchSaveTransfer(); static int DownloadXbox360SaveThreadProc( LPVOID lpParameter ); static void RequestFileSize( SaveTransferStateContainer *pClass, wchar_t *filename ); static void RequestFileData( SaveTransferStateContainer *pClass, wchar_t *filename ); static int SaveTransferReturned(LPVOID lpParam,C4JStorage::SAVETRANSFER_FILE_DETAILS *pSaveTransferDetails); static int SaveTransferUpdateProgress(LPVOID lpParam,unsigned long ulBytesReceived); static void CancelSaveTransferCallback(LPVOID lpParam); static int NeedSyncMessageReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int CancelSaveTransferCompleteCallback(LPVOID lpParam); #endif #ifdef SONY_REMOTE_STORAGE_DOWNLOAD enum eSaveTransferState { eSaveTransfer_Idle, eSaveTransfer_Busy, eSaveTransfer_GetRemoteSaveInfo, eSaveTransfer_GettingRemoteSaveInfo, eSaveTransfer_CreateDummyFile, eSaveTransfer_CreatingDummyFile, eSaveTransfer_GettingFileSize, eSaveTransfer_FileSizeRetrieved, eSaveTransfer_GetFileData, eSaveTransfer_GettingFileData, eSaveTransfer_FileDataRetrieved, eSaveTransfer_GetSavesInfo, eSaveTransfer_GettingSavesInfo, eSaveTransfer_LoadSaveFromDisc, eSaveTransfer_LoadingSaveFromDisc, eSaveTransfer_CreatingNewSave, eSaveTransfer_Converting, eSaveTransfer_Saving, eSaveTransfer_Succeeded, eSaveTransfer_Cancelled, eSaveTransfer_Error, eSaveTransfer_ErrorDeletingSave, eSaveTransfer_ErrorMesssage, eSaveTransfer_Finished, }; eSaveTransferState m_eSaveTransferState; static unsigned long m_ulFileSize; static wstring m_wstrStageText; static bool m_bSaveTransferRunning; int m_iProgress; char m_downloadedUniqueFilename[64];//SCE_SAVE_DATA_DIRNAME_DATA_MAXSIZE]; bool m_saveTransferDownloadCancelled; void LaunchSaveTransfer(); static int CreateDummySaveDataCallback(LPVOID lpParam,bool bRes); static int CrossSaveGetSavesInfoCallback(LPVOID lpParam, SAVE_DETAILS *pSaveDetails,bool bRes); static int LoadCrossSaveDataCallback(void *pParam,bool bIsCorrupt, bool bIsOwner); static int CrossSaveFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result); static int CrossSaveDeleteOnErrorReturned(LPVOID lpParam,bool bRes); static int RemoteSaveNotFoundCallback(void *pParam,int iPad,C4JStorage::EMessageResult result); static int DownloadSonyCrossSaveThreadProc( LPVOID lpParameter ); static void SaveTransferReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code); static ConsoleSaveFile* SonyCrossSaveConvert(); static void CancelSaveTransferCallback(LPVOID lpParam); public: static bool isSaveTransferRunning() { return m_bSaveTransferRunning; } private: #endif #ifdef SONY_REMOTE_STORAGE_UPLOAD enum eSaveUploadState { eSaveUpload_Idle, eSaveUpload_UploadingFileData, eSaveUpload_FileDataUploaded, eSaveUpload_Cancelled, eSaveUpload_Error, esaveUpload_Finished }; eSaveUploadState m_eSaveUploadState; bool m_saveTransferUploadCancelled; void LaunchSaveUpload(); static int UploadSonyCrossSaveThreadProc( LPVOID lpParameter ); static void SaveUploadReturned(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code); static void CancelSaveUploadCallback(LPVOID lpParam); static int SaveTransferDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int CrossSaveUploadFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result); #endif #if defined _XBOX_ONE || defined __ORBIS__ static int CopySaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); static int CopySaveThreadProc( LPVOID lpParameter ); static int CopySaveDataReturned( LPVOID lpParameter, bool success, C4JStorage::ESaveGameState state ); static bool CopySaveDataProgress(LPVOID lpParam, int percent); static void CancelCopySaveCallback(LPVOID lpParam); static int CopySaveErrorDialogFinishedCallback(void *pParam,int iPad,C4JStorage::EMessageResult result); #endif };