// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently. #pragma once //#ifdef _DEBUG //#define _DEBUG_MENUS_ENABLED //#endif #define __STR2__(x) #x //Test #define __STR1__(x) __STR2__(x) //Test #define __LOC__ __FILE__ "("__STR1__(__LINE__)") : 4J Warning Msg: " #define _HAS_STD_BYTE 0 // solve (std::)'BYTE' ambiguity with windows headers #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #define NOMINMAX // Exclude min/max macros from Windows headers #include #include #include #include #include using namespace DirectX; #define HRESULT_SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #include #include #include #include "extraX64.h" #include "extraX64client.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace fs = std::filesystem; #if defined(_MSC_VER) #define break_into_debugger() __debugbreak() #elif defined(__GNUC__) || defined(__clang__) #define break_into_debugger() __builtin_trap() #endif #include "../Minecraft.World/Definitions.h" #include "../Minecraft.World/class.h" #include "../Minecraft.World/Mth.h" #include "../Minecraft.World/ArrayWithLength.h" #include "../Minecraft.World/SharedConstants.h" #include "../Minecraft.World/Random.h" #include "../Minecraft.World/compression.h" #include "../Minecraft.World/PerformanceTimer.h" #include #include "Windows64/Libs/4JLibs/inc/4J_Input.h" #include "Windows64/Libs/4JLibs/inc/4J_Profile.h" #include "Windows64/Libs/4JLibs/inc/4J_Render.h" #include "Windows64/Libs/4JLibs/inc/4J_Storage.h" #include "Minecraft.h" #include "stubs.h" #include "Common/Network/GameNetworkManager.h" #include "Common/App_defines.h" #include "Common/UI/UIEnums.h" #include "Common/UI/UIStructs.h" #include "Common/App_enums.h" #include "Common/App_structs.h" #include "Common/Consoles_App.h" #include "Common/Minecraft_Utils.h" #include "Common/Minecraft_Macros.h" #include "Common/BuildVer.h" #include "Windows64/Sentient/MinecraftTelemetry.h" #include "Assets/Localisation/strings.h" #include "Windows64/Windows64_App.h" #include "Windows64/Sentient/DynamicConfigurations.h" #include "Windows64/Sentient/SentientTelemetryCommon.h" #include "Windows64/XML/ATGXmlParser.h" #include "Windows64/Social/SocialManager.h" #include "Common/Audio/SoundEngine.h" #include "Windows64/Libs/Iggy/inc/iggy.h" #include "Windows64/Libs/Iggy/gdraw/gdraw_d3d11.h" #include "Windows64/Windows64_UIController.h" #include "Common/Console_Debug_enum.h" #include "Common/Console_Awards_enum.h" #include "Common/GameRules/ConsoleGameRules.h" #include "Common/GameRules/ConsoleSchematicFile.h" #include "Common/Telemetry/TelemetryManager.h" #include "Common/Potion_Macros.h" #ifdef _FINAL_BUILD #define printf BREAKTHECOMPILE #define wprintf BREAKTHECOMPILE #undef OutputDebugString #define OutputDebugString BREAKTHECOMPILE #define OutputDebugStringA BREAKTHECOMPILE #define OutputDebugStringW BREAKTHECOMPILE #endif void MemSect(int sect);