// Non-RmlUi includes that depend on Windows macros #include "UI.h" #include "UIScene_LoadCreateJoinMenu.h" #include "../../../Minecraft.World/StringHelpers.h" #include "../../../Minecraft.World/net.minecraft.world.item.h" #include "../../../Minecraft.World/net.minecraft.world.level.h" #include "../../../Minecraft.World/net.minecraft.world.level.chunk.storage.h" #include "../../../Minecraft.World/ConsoleSaveFile.h" #include "../../../Minecraft.World/ConsoleSaveFileOriginal.h" #include "../../ProgressRenderer.h" #include "../../MinecraftServer.h" #include "../../TexturePackRepository.h" #include "../../TexturePack.h" #include "../Network/SessionInfo.h" #include "../../../Minecraft.World/NbtIo.h" #include "../../../Minecraft.World/compression.h" #include "../../Windows64/KeyboardMouseInput.h" #include "UISplitScreenHelpers.h" #include // RmlUi includes (Windows macros temporarily suppressed) #pragma push_macro("byte") #pragma push_macro("GetNextSibling") #pragma push_macro("GetFirstChild") #undef byte #undef GetNextSibling #undef GetFirstChild #include "RmlManager.h" #include "../../Windows64/KeyboardMouseInput.h" #include #include #include #pragma pop_macro("GetFirstChild") #pragma pop_macro("GetNextSibling") #pragma pop_macro("byte") #ifdef _WINDOWS64 static wstring GetPreferredLevelGenSaveTitle(LevelGenerationOptions* levelGen) { if (levelGen == nullptr) return L""; if (levelGen->isTutorial()) return app.GetString(IDS_TUTORIALSAVENAME); LPCWSTR displayName = levelGen->getDisplayName(); if (displayName != nullptr && displayName[0] != L'\0') return displayName; wstring defaultSaveName = levelGen->getDefaultSaveName(); if (!defaultSaveName.empty()) return defaultSaveName; LPCWSTR worldName = levelGen->getWorldName(); if (worldName != nullptr && worldName[0] != L'\0') return worldName; return L""; } static wstring ReadLevelNameFromSaveFile(const wstring& filePath) { HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr); if (hFile == INVALID_HANDLE_VALUE) return L""; DWORD fileSize = GetFileSize(hFile, nullptr); if (fileSize < 12 || fileSize == INVALID_FILE_SIZE) { CloseHandle(hFile); return L""; } std::vector rawData(fileSize); DWORD bytesRead = 0; if (!ReadFile(hFile, rawData.data(), fileSize, &bytesRead, nullptr) || bytesRead != fileSize) { CloseHandle(hFile); return L""; } CloseHandle(hFile); std::vector decompressedData; uint8_t* saveData = nullptr; unsigned int saveSize = 0; if (*reinterpret_cast(rawData.data()) == 0) { unsigned int decompSize = *reinterpret_cast(rawData.data() + 4); if (decompSize == 0 || decompSize > 128 * 1024 * 1024) { return L""; } decompressedData.resize(decompSize); Compression::getCompression()->Decompress(decompressedData.data(), &decompSize, rawData.data() + 8, fileSize - 8); saveData = decompressedData.data(); saveSize = decompSize; } else { saveData = rawData.data(); saveSize = fileSize; } wstring result = L""; if (saveSize >= 12) { unsigned int headerOffset = *reinterpret_cast(saveData); unsigned int numEntries = *reinterpret_cast(saveData + 4); const unsigned int entrySize = sizeof(FileEntrySaveData); if (headerOffset < saveSize && numEntries > 0 && numEntries < 10000 && headerOffset + numEntries * entrySize <= saveSize) { auto* table = reinterpret_cast(saveData + headerOffset); for (unsigned int i = 0; i < numEntries; i++) { if (wcscmp(table[i].filename, L"level.dat") == 0) { unsigned int off = table[i].startOffset; unsigned int len = table[i].length; if (off >= 12 && off + len <= saveSize && len > 0 && len < 4 * 1024 * 1024) { byteArray ba; ba.data = saveData + off; ba.length = len; std::unique_ptr root(NbtIo::decompress(ba)); if (root != nullptr) { CompoundTag* dataTag = root->getCompound(L"Data"); if (dataTag != nullptr) result = dataTag->getString(L"LevelName"); } } break; } } } } if (result == L"world") result = L""; return result; } #endif #define JOIN_LOAD_ONLINE_TIMER_ID 0 #define JOIN_LOAD_ONLINE_TIMER_TIME 100 // -- RmlUi helper methods -- void UIScene_LoadCreateJoinMenu::ShowTabPanel(const char* panelId, bool show) { if (!m_document) return; auto* el = m_document->GetElementById(panelId); if (el) el->SetProperty("display", show ? "flex" : "none"); } void UIScene_LoadCreateJoinMenu::SetTabButtonState(int tabIndex) { if (!m_document) return; const char* tabIds[] = { "tab_load", "tab_create", "tab_join" }; for (int i = 0; i < 3; i++) { auto* btn = m_document->GetElementById(tabIds[i]); if (btn) btn->SetClass("selected", i == tabIndex); } } void UIScene_LoadCreateJoinMenu::ClearList(const char* listId) { if (!m_document) return; auto* container = m_document->GetElementById(listId); if (!container) return; while (container->GetNumChildren() > 0) container->RemoveChild(container->GetChild(0)); } void UIScene_LoadCreateJoinMenu::AddListItem(const char* listId, const wstring& text, const wchar_t* textureName) { if (!m_document) return; auto* container = m_document->GetElementById(listId); if (!container) return; Rml::ElementPtr itemPtr = m_document->CreateElement("div"); Rml::Element* item = itemPtr.get(); item->SetClass("list_item", true); Rml::ElementPtr btnPtr = m_document->CreateElement("button"); Rml::Element* btn = btnPtr.get(); if (textureName && wcslen(textureName) > 0) { Rml::ElementPtr imgPtr = m_document->CreateElement("img"); Rml::Element* img = imgPtr.get(); img->SetClass("thumb", true); char texBuf[512]; WideCharToMultiByte(CP_UTF8, 0, textureName, -1, texBuf, sizeof(texBuf), nullptr, nullptr); img->SetAttribute("src", texBuf); btn->AppendChild(std::move(imgPtr)); } // Convert wide string to narrow for RmlUi char narrowBuf[512]; int charsWritten = WideCharToMultiByte(CP_UTF8, 0, text.c_str(), -1, narrowBuf, sizeof(narrowBuf), nullptr, nullptr); if (charsWritten > 0) { Rml::ElementPtr spanPtr = m_document->CreateElement("span"); Rml::Element* span = spanPtr.get(); span->SetInnerRML(narrowBuf); btn->AppendChild(std::move(spanPtr)); } // Set tabindex and unique ID for keyboard navigation and event identification btn->SetAttribute("tabindex", "-1"); int index = container->GetNumChildren(); char btnId[64]; sprintf_s(btnId, "%s_btn_%d", listId, index); btn->SetId(btnId); btn->AddEventListener(Rml::EventId::Click, this); btn->AddEventListener(Rml::EventId::Mouseover, this); item->AppendChild(std::move(btnPtr)); container->AppendChild(std::move(itemPtr)); } int UIScene_LoadCreateJoinMenu::GetListItemCount(const char* listId) { if (!m_document) return 0; auto* container = m_document->GetElementById(listId); if (!container) return 0; return container->GetNumChildren(); } void UIScene_LoadCreateJoinMenu::SetListTexture(int itemIndex, const char* listId, const wchar_t* textureName) { // RmlUi dynamic texture assignment would go here if needed. // Currently thumbnails are not rendered via RmlUi decorators. (void)itemIndex; (void)listId; (void)textureName; } // -- Construction / Destruction -- UIScene_LoadCreateJoinMenu::UIScene_LoadCreateJoinMenu(int iPad, void* initData, UILayer* parentLayer) : UIScene_RmlBase(iPad, parentLayer) { constexpr uint64_t MAXIMUM_SAVE_STORAGE = 4LL * 1024LL * 1024LL * 1024LL; // Initialize all members before any function calls m_iRequestingThumbnailId = 0; m_iSaveInfoC = 0; m_bIgnoreInput = false; m_bShowingPartyGamesOnly = false; m_bInParty = false; m_activeTab = eTab_Load; m_bPendingSaveSizeBarRefresh = false; m_bPendingJoinTabAvailabilityRefresh = false; m_bPendingJoinVisualRefresh = false; m_bRebuildingJoinVisual = false; #ifdef _WINDOWS64 m_lastHoverMouseX = -1; m_lastHoverMouseY = -1; m_mouseHoverTracked = false; m_hoverBaseIndexLoad = 0; m_hoverBaseIndexCreate = 0; m_hoverBaseIndexJoin = 0; #endif m_currentSessions = nullptr; m_iState = e_SavesIdle; m_bHasNoGamesLabel = false; m_bUpdateSaveSize = false; m_bAllLoaded = false; m_bRetrievingSaveThumbnails = false; m_bSaveThumbnailReady = false; m_bExitScene = false; m_pSaveDetails = nullptr; m_bSavesDisplayed = false; m_saveDetails = nullptr; m_iSaveDetailsCount = 0; m_iTexturePacksNotInstalled = 0; m_bCopying = false; m_bCopyingCancelled = false; m_eAction = eAction_None; // Load RmlUi document Rml::Context* ctx = RmlManager::Get().GetContext(); if (ctx) { m_document = ctx->LoadDocument("LoadCreateJoinMenu.rml"); if (m_document) { m_document->Show(); //TO-DO: Modify scrolling factor to match list item buttons size and add //mouse wheel support. ctx->SetDefaultScrollBehavior(Rml::ScrollBehavior::Instant, 1.0f); // Register tab button click listeners auto registerTab = [&](const char* id) { auto* el = m_document->GetElementById(id); if (el) { el->AddEventListener(Rml::EventId::Click, this); el->AddEventListener(Rml::EventId::Mouseover, this); } }; registerTab("tab_load"); registerTab("tab_create"); registerTab("tab_join"); // Start on Load tab SetActiveTab(eTab_Load, false); // Focus the load tab initially for keyboard navigation auto* tabLoad = m_document->GetElementById("tab_load"); if (tabLoad) tabLoad->Focus(); ShowTabPanel("load_timer", true); ShowTabPanel("create_timer", false); ShowTabPanel("join_timer", false); } } app.SetLiveLinkRequired(true); m_bMultiplayerAllowed = ProfileManager.IsSignedInLive(m_iPad) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); int iLB = -1; StorageManager.ClearSavesInfo(); Initialise(); UpdateGamesList(); g_NetworkManager.SetSessionsUpdatedCallback(&UpdateGamesListCallback, this); m_initData = new JoinMenuInitData(); MinecraftServer::resetFlags(); if (!m_bIgnoreInput) app.m_dlcManager.checkForCorruptDLCAndAlert(); } UIScene_LoadCreateJoinMenu::~UIScene_LoadCreateJoinMenu() { g_NetworkManager.SetSessionsUpdatedCallback(nullptr, nullptr); app.SetLiveLinkRequired(false); if (m_currentSessions) { for (const auto& it : *m_currentSessions) delete it; delete m_currentSessions; m_currentSessions = nullptr; } if (m_saveDetails) { for (int i = 0; i < m_iSaveDetailsCount; ++i) delete m_saveDetails[i].pbThumbnailData; delete [] m_saveDetails; } // RmlUi cleanup if (m_document) { auto removeTab = [&](const char* id) { auto* el = m_document->GetElementById(id); if (el) { el->RemoveEventListener(Rml::EventId::Click, this); el->RemoveEventListener(Rml::EventId::Mouseover, this); } }; removeTab("tab_load"); removeTab("tab_create"); removeTab("tab_join"); m_document->Close(); m_document = nullptr; } } void UIScene_LoadCreateJoinMenu::ProcessEvent(Rml::Event& event) { if (m_bIgnoreInput) return; const Rml::String& id = event.GetCurrentElement()->GetId(); if (event == Rml::EventId::Click) { if (id == "tab_load") { ui.PlayUISFX(eSFX_Press); SetActiveTab(eTab_Load, true); } else if (id == "tab_create") { ui.PlayUISFX(eSFX_Press); SetActiveTab(eTab_Create, true); } else if (id == "tab_join") { ui.PlayUISFX(eSFX_Press); SetActiveTab(eTab_Join, true); } else { // List item button clicks: pattern "load_list_btn_0", "create_list_btn_1", "join_list_btn_2" size_t suffixPos = id.find("_btn_"); if (suffixPos != Rml::String::npos) { Rml::String listId = id.substr(0, suffixPos); int index = atoi(id.c_str() + suffixPos + 5); EControls control; if (listId == "load_list") control = eControl_SavesList; else if (listId == "create_list") control = eControl_NewGamesList; else if (listId == "join_list") control = eControl_GamesList; else return; handlePress(static_cast(control), static_cast(index)); } } } else if (event == Rml::EventId::Mouseover) ui.PlayUISFX(eSFX_Focus); } // -- Update / Tooltips / Components -- void UIScene_LoadCreateJoinMenu::updateTooltips() { int iRB = -1; int iY = -1; int iLB = -1; int iX = -1; int iLS = IDS_TOOLTIPS_NAVIGATE; bool savesListHasFocus = (m_activeTab == eTab_Load); bool hasSaves = (m_pSaveDetails != nullptr) && (m_pSaveDetails->iSaveC > 0) && (GetListItemCount("load_list") > 0); if ((m_activeTab == eTab_Load) && hasSaves) { if (StorageManager.GetSaveDisabled()) iY = IDS_TOOLTIPS_DELETESAVE; else if (StorageManager.EnoughSpaceForAMinSaveGame()) iY = IDS_TOOLTIPS_SAVEOPTIONS; else iY = IDS_TOOLTIPS_DELETESAVE; } else if (DoesMashUpWorldHaveFocus()) iY = IDS_TOOLTIPS_HIDE; if (ProfileManager.IsFullVersion() == false) iRB = -1; else if (StorageManager.GetSaveDisabled()) { #ifdef _XBOX iX = IDS_TOOLTIPS_SELECTDEVICE; #endif } else iX = IDS_TOOLTIPS_CHANGEDEVICE; ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, iX, iY, -1, -1, iLB, iRB, iLS, -1, -1, true); } void UIScene_LoadCreateJoinMenu::updateComponents() { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true); m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false); } UIControl* UIScene_LoadCreateJoinMenu::GetMainPanel() { return nullptr; } void UIScene_LoadCreateJoinMenu::handleDestroy() { #if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO) InputManager.DestroyKeyboard(); #endif } void UIScene_LoadCreateJoinMenu::handleGainFocus(bool navBack) { UIScene::handleGainFocus(navBack); updateTooltips(); SyncMovieTab(); m_bPendingSaveSizeBarRefresh = true; m_bPendingJoinTabAvailabilityRefresh = true; addTimer(JOIN_LOAD_ONLINE_TIMER_ID,JOIN_LOAD_ONLINE_TIMER_TIME); if (navBack) { app.SetLiveLinkRequired(true); m_bMultiplayerAllowed = ProfileManager.IsSignedInLive(m_iPad) && ProfileManager. AllowedToPlayMultiplayer(m_iPad); m_bIgnoreInput = false; if (!m_bMultiplayerAllowed) { ClearList("join_list"); ShowTabPanel("join_timer", false); } if (app.GetCorruptSaveDeleted()) { m_iState = e_SavesRepopulateAfterDelete; app.SetCorruptSaveDeleted(false); } } } // -- Initialise -- void UIScene_LoadCreateJoinMenu::Initialise() { m_iSaveListIndex = 0; m_iGameListIndex = 0; #ifdef _WINDOWS64 m_addServerPhase = eAddServer_Idle; #endif m_iDefaultButtonsC = 0; m_iMashUpButtonsC = 0; if (ProfileManager.IsFullVersion() == false) { AddDefaultButtons(); } else if (StorageManager.GetSaveDisabled()) { { GetSaveInfo(); ShowTabPanel("load_timer", true); } } else { bool bCanRename = StorageManager.EnoughSpaceForAMinSaveGame(); GetSaveInfo(); ShowTabPanel("load_timer", true); } m_bIgnoreInput = true; app.m_dlcManager.checkForCorruptDLCAndAlert(); } // -- Thumbnail / Save callbacks -- int UIScene_LoadCreateJoinMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes) { auto pClass = static_cast(lpParam); if(pbThumbnail && dwThumbnailBytes) { pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = new BYTE[dwThumbnailBytes]; memcpy(pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData, pbThumbnail, dwThumbnailBytes); pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = dwThumbnailBytes; } else pClass->m_bSaveThumbnailReady = true; return 0; } int UIScene_LoadCreateJoinMenu::LoadSaveCallback(LPVOID lpParam, bool bRes) { return 0; } // -- Timer -- void UIScene_LoadCreateJoinMenu::handleTimerComplete(int id) { switch (id) { case JOIN_LOAD_ONLINE_TIMER_ID: { bool bMultiplayerAllowed = ProfileManager.IsSignedInLive(m_iPad) && ProfileManager. AllowedToPlayMultiplayer(m_iPad); if (bMultiplayerAllowed != m_bMultiplayerAllowed) { if (bMultiplayerAllowed) { } else { m_bInParty = false; ClearList("join_list"); ShowTabPanel("join_timer", false); m_bHasNoGamesLabel = false; } m_bMultiplayerAllowed = bMultiplayerAllowed; } } break; } } // -- Input Handling -- void UIScene_LoadCreateJoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled) { if (m_bIgnoreInput) return; if (!m_bSavesDisplayed) return; Rml::Context* ctx = RmlManager::Get().GetContext(); if (!ctx) return; ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); auto openSaveOptions = [&]() -> bool { if (!pressed || repeat || !ProfileManager.IsFullVersion() || m_activeTab != eTab_Load) return false; if ((m_pSaveDetails != nullptr) && (m_pSaveDetails->iSaveC > 0) && (GetListItemCount("load_list") > 0) && (m_iSaveListIndex >= 0) && (m_iSaveListIndex < GetListItemCount("load_list"))) { m_bIgnoreInput = true; if (StorageManager.EnoughSpaceForAMinSaveGame() && !StorageManager.GetSaveDisabled()) { UINT uiIDA[3]; uiIDA[0] = IDS_CONFIRM_CANCEL; uiIDA[1] = IDS_TITLE_RENAMESAVE; uiIDA[2] = IDS_TOOLTIPS_DELETESAVE; ui.RequestAlertMessage(IDS_TOOLTIPS_SAVEOPTIONS, IDS_TEXT_SAVEOPTIONS, uiIDA, 3, iPad, &UIScene_LoadCreateJoinMenu::SaveOptionsDialogReturned, this); } else { UINT uiIDA[2]; uiIDA[0] = IDS_CONFIRM_CANCEL; uiIDA[1] = IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad, &UIScene_LoadCreateJoinMenu::DeleteSaveDialogReturned, this); } ui.PlayUISFX(eSFX_Press); return true; } return false; }; auto hideFocusedMashupWorld = [&]() -> bool { if (!pressed || repeat || !ProfileManager.IsFullVersion() || !DoesMashUpWorldHaveFocus()) return false; const int lGenID = m_iNewGameListIndex - m_iDefaultButtonsC; if ((lGenID < 0) || (lGenID >= static_cast(m_generators.size()))) return false; LevelGenerationOptions* levelGen = m_generators.at(lGenID); if (!levelGen || levelGen->isTutorial() || !levelGen->requiresTexturePack()) return false; const int oldIndex = m_iNewGameListIndex; m_bIgnoreInput = true; app.HideMashupPackWorld(m_iPad, levelGen->getRequiredTexturePackId()); AddDefaultButtons(); if (GetListItemCount("create_list") <= 0) m_iNewGameListIndex = 0; else if (oldIndex >= GetListItemCount("create_list")) m_iNewGameListIndex = GetListItemCount("create_list") - 1; else if (oldIndex >= 0) m_iNewGameListIndex = oldIndex; updateTooltips(); m_iState = e_SavesIdle; ui.PlayUISFX(eSFX_Press); m_bIgnoreInput = false; return true; }; switch (key) { case ACTION_MENU_CANCEL: if (pressed) { navigateBack(); handled = true; } break; case ACTION_MENU_Y: #ifdef _WINDOWS64 if (hideFocusedMashupWorld()) { handled = true; break; } if (openSaveOptions()) { handled = true; break; } #endif break; case ACTION_MENU_RIGHT_SCROLL: case ACTION_MENU_RIGHT: if (pressed && !repeat) { ui.PlayUISFX(eSFX_Focus); if (m_activeTab == eTab_Load) SetActiveTab(eTab_Create, true); else if (m_activeTab == eTab_Create) SetActiveTab(eTab_Join, true); else SetActiveTab(eTab_Load, true); handled = true; } break; case ACTION_MENU_LEFT_SCROLL: case ACTION_MENU_LEFT: if (pressed && !repeat) { ui.PlayUISFX(eSFX_Focus); if (m_activeTab == eTab_Load) SetActiveTab(eTab_Join, true); else if (m_activeTab == eTab_Create) SetActiveTab(eTab_Load, true); else SetActiveTab(eTab_Create, true); handled = true; } break; case ACTION_MENU_OK: case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: if (pressed) { switch (key) { case ACTION_MENU_UP: ctx->ProcessKeyDown(Rml::Input::KI_UP, 0); break; case ACTION_MENU_DOWN: ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0); break; case ACTION_MENU_OK: ctx->ProcessKeyDown(Rml::Input::KI_RETURN, 0); break; case ACTION_MENU_PAGEUP: ctx->ProcessKeyDown(Rml::Input::KI_PRIOR, 0); break; case ACTION_MENU_PAGEDOWN: ctx->ProcessKeyDown(Rml::Input::KI_NEXT, 0); break; } handled = true; } break; case ACTION_MENU_OTHER_STICK_UP: if (pressed) { ctx->ProcessKeyDown(Rml::Input::KI_UP, 0); handled = true; } break; case ACTION_MENU_OTHER_STICK_DOWN: if (pressed) { ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0); handled = true; } break; } } // -- Focus -- void UIScene_LoadCreateJoinMenu::handleFocusChange(F64 controlId, F64 childId) { constexpr int visibleRows = 7; const ELoadCreateJoinTab oldTab = m_activeTab; switch (static_cast(controlId)) { case eControl_TabLoad: m_activeTab = eTab_Load; break; case eControl_TabCreate: m_activeTab = eTab_Create; break; case eControl_TabJoin: m_activeTab = eTab_Join; break; case eControl_GamesList: m_activeTab = eTab_Join; m_iGameListIndex = childId; if (childId < m_hoverBaseIndexJoin) m_hoverBaseIndexJoin = static_cast(childId); else if (childId >= m_hoverBaseIndexJoin + visibleRows) m_hoverBaseIndexJoin = static_cast(childId) - visibleRows + 1; { const int maxJoinBase = (GetListItemCount("join_list") - visibleRows > 0) ? (GetListItemCount("join_list") - visibleRows) : 0; if (m_hoverBaseIndexJoin < 0) m_hoverBaseIndexJoin = 0; else if (m_hoverBaseIndexJoin > maxJoinBase) m_hoverBaseIndexJoin = maxJoinBase; } break; case eControl_SavesList: m_activeTab = eTab_Load; m_iSaveListIndex = childId; m_bUpdateSaveSize = true; if (childId < m_hoverBaseIndexLoad) m_hoverBaseIndexLoad = static_cast(childId); else if (childId >= m_hoverBaseIndexLoad + visibleRows) m_hoverBaseIndexLoad = static_cast(childId) - visibleRows + 1; { const int maxLoadBase = (GetListItemCount("load_list") - visibleRows > 0) ? (GetListItemCount("load_list") - visibleRows) : 0; if (m_hoverBaseIndexLoad < 0) m_hoverBaseIndexLoad = 0; else if (m_hoverBaseIndexLoad > maxLoadBase) m_hoverBaseIndexLoad = maxLoadBase; } break; case eControl_NewGamesList: m_activeTab = eTab_Create; m_iNewGameListIndex = childId; if (childId < m_hoverBaseIndexCreate) m_hoverBaseIndexCreate = static_cast(childId); else if (childId >= m_hoverBaseIndexCreate + visibleRows) m_hoverBaseIndexCreate = static_cast(childId) - visibleRows + 1; { const int maxCreateBase = (GetListItemCount("create_list") - visibleRows > 0) ? (GetListItemCount("create_list") - visibleRows) : 0; if (m_hoverBaseIndexCreate < 0) m_hoverBaseIndexCreate = 0; else if (m_hoverBaseIndexCreate > maxCreateBase) m_hoverBaseIndexCreate = maxCreateBase; } break; } updateTooltips(); if (m_activeTab != oldTab) { SetActiveTab(m_activeTab, false); m_bPendingSaveSizeBarRefresh = true; m_bPendingJoinTabAvailabilityRefresh = true; } } void UIScene_LoadCreateJoinMenu::handleInitFocus(F64 controlId, F64 childId) { SetActiveTab(m_activeTab, false); m_bPendingSaveSizeBarRefresh = true; m_bPendingJoinTabAvailabilityRefresh = true; } // -- Games List -- void UIScene_LoadCreateJoinMenu::UpdateGamesListCallback(LPVOID pParam) { if (pParam != nullptr) { auto pScene = static_cast(pParam); pScene->UpdateGamesList(); } } void UIScene_LoadCreateJoinMenu::tick() { UIScene_RmlBase::tick(); if (m_bExitScene) if (!m_bRetrievingSaveThumbnails) navigateBack(); if (hasFocus(m_iPad)) { if (m_bUpdateSaveSize) { UpdateSaveSizeBarVisibility(); m_bUpdateSaveSize = false; } if (m_bPendingSaveSizeBarRefresh) { UpdateSaveSizeBarVisibility(); m_bPendingSaveSizeBarRefresh = false; } if (m_bPendingJoinTabAvailabilityRefresh) { UpdateJoinTabAvailability(); m_bPendingJoinTabAvailabilityRefresh = false; } if (!m_bSavesDisplayed) { m_pSaveDetails = StorageManager.ReturnSavesInfo(); if (m_pSaveDetails != nullptr) { ClearList("load_list"); AddDefaultButtons(); m_bSavesDisplayed = true; UpdateGamesList(); m_bIgnoreInput = false; if (m_saveDetails != nullptr) { for (unsigned int i = 0; i < m_iSaveDetailsCount; ++i) if (m_saveDetails[i].pbThumbnailData != nullptr) delete m_saveDetails[i].pbThumbnailData; delete m_saveDetails; } m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC]; m_iSaveDetailsCount = m_pSaveDetails->iSaveC; #ifdef _WINDOWS64 auto sortedIdx = new int[m_pSaveDetails->iSaveC]; for (int si = 0; si < m_pSaveDetails->iSaveC; ++si) sortedIdx[si] = si; for (int si = 1; si < m_pSaveDetails->iSaveC; ++si) { int key = sortedIdx[si]; int sj = si - 1; while (sj >= 0 && CompareFileTime(&m_pSaveDetails->SaveInfoA[sortedIdx[sj]].lastWriteTime, &m_pSaveDetails->SaveInfoA[key].lastWriteTime) < 0) { sortedIdx[sj + 1] = sortedIdx[sj]; --sj; } sortedIdx[sj + 1] = key; } #endif for (unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i) { #ifdef _WINDOWS64 int origIdx = sortedIdx[i]; wchar_t wFilename[MAX_SAVEFILENAME_LENGTH]; ZeroMemory(wFilename, sizeof(wFilename)); mbstowcs_s(nullptr, wFilename, MAX_SAVEFILENAME_LENGTH, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, _TRUNCATE); wchar_t wSaveTitle[MAX_DISPLAYNAME_LENGTH]; ZeroMemory(wSaveTitle, sizeof(wSaveTitle)); mbstowcs_s(nullptr, wSaveTitle, MAX_DISPLAYNAME_LENGTH, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, _TRUNCATE); wstring filePath = wstring(L"Data/Saves/") + wstring(wFilename) + std::wstring(wSaveTitle) + L".ms"; wstring iconPath = wstring(L"Data/Saves/") + wstring(wFilename) + L"/icon.png"; { wstring levelName = ReadLevelNameFromSaveFile(filePath); //TODO: Add default icon (images/lce/icon/MinecraftIcon.png) for saves without icon.png if (!levelName.empty()) { AddListItem("load_list", levelName, iconPath.c_str()); wcstombs_s(nullptr, m_saveDetails[i].UTF8SaveName, 127, levelName.c_str(), _TRUNCATE); m_saveDetails[i].UTF8SaveName[127] = '\0'; } else { AddListItem("load_list", wstring(m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle + 127), iconPath.c_str()); memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, 128); } m_saveDetails[i].saveId = origIdx; memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH); } #endif } #ifdef _WINDOWS64 delete[] sortedIdx; #endif ShowTabPanel("load_timer", false); updateTooltips(); } } if (!m_bExitScene && m_bSavesDisplayed && !m_bRetrievingSaveThumbnails && !m_bAllLoaded) { if (m_iRequestingThumbnailId < GetListItemCount("load_list")) { m_bRetrievingSaveThumbnails = true; PSAVE_DETAILS pSaveDetails = StorageManager.ReturnSavesInfo(); C4JStorage::ESaveGameState eLoadStatus = StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this); if (eLoadStatus != C4JStorage::ESaveGame_GetSaveThumbnail) { m_bRetrievingSaveThumbnails = false; m_bAllLoaded = true; } } } else if (m_bSavesDisplayed && m_bSaveThumbnailReady) { m_bSaveThumbnailReady = false; if (!m_bExitScene) { // Thumbnail data received - store it for potential use // RmlUi texture registration would go here for dynamic thumbnails ++m_iRequestingThumbnailId; if (m_iRequestingThumbnailId < GetListItemCount("load_list")) { PSAVE_DETAILS pSaveDetails = StorageManager.ReturnSavesInfo(); C4JStorage::ESaveGameState eLoadStatus = StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this); if (eLoadStatus != C4JStorage::ESaveGame_GetSaveThumbnail) { m_bRetrievingSaveThumbnails = false; m_bAllLoaded = true; } } else { m_bRetrievingSaveThumbnails = false; m_bAllLoaded = true; } } else { m_bRetrievingSaveThumbnails = false; } } } switch (m_iState) { case e_SavesIdle: break; case e_SavesRepopulate: m_bIgnoreInput = false; m_iState = e_SavesIdle; m_bAllLoaded = false; m_bRetrievingSaveThumbnails = false; m_iRequestingThumbnailId = 0; GetSaveInfo(); break; case e_SavesRepopulateAfterMashupHide: m_bIgnoreInput = false; m_iRequestingThumbnailId = 0; m_bAllLoaded = false; m_bRetrievingSaveThumbnails = false; m_bSavesDisplayed = false; m_iSaveInfoC = 0; ClearList("load_list"); GetSaveInfo(); m_iState = e_SavesIdle; break; case e_SavesRepopulateAfterDelete: case e_SavesRepopulateAfterTransferDownload: m_bIgnoreInput = false; m_iRequestingThumbnailId = 0; m_bAllLoaded = false; m_bRetrievingSaveThumbnails = false; m_bSavesDisplayed = false; m_iSaveInfoC = 0; ClearList("load_list"); StorageManager.ClearSavesInfo(); GetSaveInfo(); m_iState = e_SavesIdle; break; } } // -- Get Save Info -- void UIScene_LoadCreateJoinMenu::GetSaveInfo() { unsigned int uiSaveC = 0; if (app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { uiSaveC = 0; File savesDir(L"Saves"); if (savesDir.exists()) { m_saves = savesDir.listFiles(); uiSaveC = static_cast(m_saves->size()); } unsigned int listItems = uiSaveC; AddDefaultButtons(); for (unsigned int i = 0; i < listItems; i++) { wstring wName = m_saves->at(i)->getName(); AddListItem("load_list", wName); } m_bSavesDisplayed = true; m_bAllLoaded = true; m_bIgnoreInput = false; } else { m_bSavesDisplayed = false; ClearList("load_list"); m_iSaveInfoC = 0; ShowTabPanel("load_timer", true); m_pSaveDetails = StorageManager.ReturnSavesInfo(); if (m_pSaveDetails == nullptr) { char savename[] = "save"; C4JStorage::ESaveGameState eSGIStatus = StorageManager.GetSavesInfo(m_iPad, nullptr, this, savename); } } } // -- Update Games List -- void UIScene_LoadCreateJoinMenu::UpdateGamesList() { if (m_bIgnoreInput) return; if (Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || (Minecraft::GetInstance()->skins-> needsUIUpdate() || ui.IsReloadingSkin())) return; if (!m_bSavesDisplayed) return; ShowTabPanel("join_timer", false); int iRB = -1; int iY = -1; int iX = -1; vector* newSessions = g_NetworkManager.GetSessionList(m_iPad, 1, m_bShowingPartyGamesOnly); if (m_currentSessions != nullptr && m_currentSessions->size() == newSessions->size()) { bool same = true; for (size_t i = 0; i < newSessions->size(); i++) if (memcmp(&(*m_currentSessions)[i]->sessionId, &(*newSessions)[i]->sessionId, sizeof(SessionID)) != 0 || wcscmp((*m_currentSessions)[i]->displayLabel ? (*m_currentSessions)[i]->displayLabel : L"", (*newSessions)[i]->displayLabel ? (*newSessions)[i]->displayLabel : L"") != 0) { same = false; break; } if (same) { for (auto& it : *newSessions) delete it; delete newSessions; return; } } if (m_currentSessions) { for (auto& it : *m_currentSessions) delete it; delete m_currentSessions; } m_currentSessions = newSessions; unsigned int filteredListSize = static_cast(m_currentSessions->size()); if (filteredListSize > 0) { m_bHasNoGamesLabel = false; ShowTabPanel("join_timer", false); } else { ShowTabPanel("join_timer", false); } if (m_activeTab == eTab_Join) { RebuildJoinGamesListVisual(true); m_bPendingJoinVisualRefresh = false; } else m_bPendingJoinVisualRefresh = true; updateTooltips(); m_bPendingJoinTabAvailabilityRefresh = true; } // -- Add Default Buttons -- void UIScene_LoadCreateJoinMenu::AddDefaultButtons() { app.EnableMashupPackWorlds(m_iPad); m_iDefaultButtonsC = 0; m_iMashUpButtonsC = 0; m_iNewGameListIndex = 0; ClearList("create_list"); m_generators.clear(); AddListItem("create_list", app.GetString(IDS_CREATE_NEW_WORLD), L"images/lce/icon/CreateWorldIcon.png"); m_iDefaultButtonsC++; int i = 0; for (LevelGenerationOptions* levelGen : *app.getLevelGenerators()) { unsigned int uiTexturePackID = levelGen->getRequiredTexturePackId(); if (uiTexturePackID != 0) { unsigned int uiMashUpWorldsBitmask = app.GetMashupPackWorlds(m_iPad); if ((uiMashUpWorldsBitmask & (1 << (uiTexturePackID - 1024))) == 0) continue; } LPCWSTR wstr = levelGen->getWorldName(); if (levelGen->isTutorial()) AddListItem("create_list", wstr, L"images/lce/icon/TutorialIcon.png"); else AddListItem("create_list", wstr); //TODO: Add DLCs icons m_generators.push_back(levelGen); ++i; } m_iDefaultButtonsC += i; } // -- Focus queries -- bool UIScene_LoadCreateJoinMenu::DoesSavesListHaveFocus() { return (m_activeTab == eTab_Load); } bool UIScene_LoadCreateJoinMenu::DoesMashUpWorldHaveFocus() { if (m_activeTab != eTab_Create) return false; const int lGenID = m_iNewGameListIndex - m_iDefaultButtonsC; if (lGenID < 0 || lGenID >= static_cast(m_generators.size())) return false; LevelGenerationOptions* levelGen = m_generators.at(lGenID); return levelGen && !levelGen->isTutorial() && levelGen->requiresTexturePack(); } bool UIScene_LoadCreateJoinMenu::DoesGamesListHaveFocus() { return (m_activeTab == eTab_Join); } bool UIScene_LoadCreateJoinMenu::DoesNewGamesListHaveFocus() { return (m_activeTab == eTab_Create); } int UIScene_LoadCreateJoinMenu::GetMovieTabFromFocus() { if (DoesGamesListHaveFocus()) return 2; if (DoesNewGamesListHaveFocus()) return 1; if (DoesSavesListHaveFocus()) return 0; return 0; } void UIScene_LoadCreateJoinMenu::SyncMovieTab() { SetMovieTab(GetMovieTabFromFocus()); } void UIScene_LoadCreateJoinMenu::SetMovieTab(int tab) { SetTabButtonState(tab); } void UIScene_LoadCreateJoinMenu::SetActiveTab(ELoadCreateJoinTab tab, bool setFocus) { const bool enteringJoin = (m_activeTab != eTab_Join) && (tab == eTab_Join); m_activeTab = tab; if (m_activeTab == eTab_Join && !m_bRebuildingJoinVisual && (enteringJoin || m_bPendingJoinVisualRefresh)) { RebuildJoinGamesListVisual(true); m_bPendingJoinVisualRefresh = false; } SetMovieTab(tab); ApplyTabVisibility(setFocus); } void UIScene_LoadCreateJoinMenu::ApplyTabVisibility(bool setFocus) { const bool showLoad = (m_activeTab == eTab_Load); const bool showCreate = (m_activeTab == eTab_Create); const bool showJoin = (m_activeTab == eTab_Join); ShowTabPanel("panel_load", showLoad); ShowTabPanel("panel_create", showCreate); ShowTabPanel("panel_join", showJoin); if (setFocus && m_document) { auto focusFirstButton = [](Rml::Element* list) { if (!list || list->GetNumChildren() == 0) return; auto* item = list->GetChild(0); if (item && item->GetNumChildren() > 0) item->GetChild(0)->Focus(); }; if (showLoad) focusFirstButton(m_document->GetElementById("load_list")); else if (showCreate) focusFirstButton(m_document->GetElementById("create_list")); else if (showJoin) focusFirstButton(m_document->GetElementById("join_list")); } updateTooltips(); } void UIScene_LoadCreateJoinMenu::RebuildJoinGamesListVisual(bool syncFocus) { if (m_bRebuildingJoinVisual) return; m_bRebuildingJoinVisual = true; FriendSessionInfo* pSelectedSession = nullptr; ClearList("join_list"); #ifdef _WINDOWS64 AddListItem("join_list", app.GetString(IDS_SERVER_ADD)); #endif if (m_currentSessions == nullptr || m_currentSessions->empty()) { m_bRebuildingJoinVisual = false; return; } unsigned int sessionIndex = 0; for (FriendSessionInfo* sessionInfo : *m_currentSessions) { AddListItem("join_list", sessionInfo->displayLabel); ++sessionIndex; } m_bRebuildingJoinVisual = false; } void UIScene_LoadCreateJoinMenu::UpdateJoinTabAvailability() { // RmlUi equivalent: no Iggy call needed; tab availability is handled by button state } void UIScene_LoadCreateJoinMenu::UpdateSaveSizeBarVisibility() { // RmlUi equivalent: show/hide the save size bar element const bool showSaveSizeBar = (m_activeTab == eTab_Load); ShowTabPanel("save_size_bar", showSaveSizeBar); } wstring UIScene_LoadCreateJoinMenu::getMoviePath() { return L""; } // -- Keyboard / Press / LevelGen -- int UIScene_LoadCreateJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam, bool bRes) { auto pClass = static_cast(lpParam); pClass->m_bIgnoreInput = false; if (bRes) { uint16_t ui16Text[128] = {}; Win64_GetKeyboardText(ui16Text, 128); if (ui16Text[0] != 0) { int displayIdx = pClass->m_iSaveListIndex; auto pSaveInfo = &pClass->m_pSaveDetails->SaveInfoA[pClass->m_saveDetails[displayIdx].saveId]; StorageManager.RenameSaveData(pSaveInfo, ui16Text, &UIScene_LoadCreateJoinMenu::RenameSaveDataReturned, pClass); } else { pClass->m_bIgnoreInput = false; pClass->updateTooltips(); } } else { pClass->m_bIgnoreInput = false; pClass->updateTooltips(); } return 0; } void UIScene_LoadCreateJoinMenu::handlePress(F64 controlId, F64 childId) { switch (static_cast(controlId)) { case eControl_TabLoad: ui.PlayUISFX(eSFX_Press); SetActiveTab(eTab_Load, true); return; case eControl_TabCreate: ui.PlayUISFX(eSFX_Press); SetActiveTab(eTab_Create, true); return; case eControl_TabJoin: ui.PlayUISFX(eSFX_Press); SetActiveTab(eTab_Join, true); return; case eControl_NewGamesList: { m_bIgnoreInput = true; ui.PlayUISFX(eSFX_Press); if (static_cast(childId) == 0) { app.SetTutorialMode(false); ShowTabPanel("join_timer", false); app.SetCorruptSaveDeleted(false); auto params = new CreateWorldMenuInitData(); params->iPad = m_iPad; ui.NavigateToScene(m_iPad, eUIScene_CreateWorldMenu, params); } else { int lGenID = static_cast(childId) - 1; if (lGenID < static_cast(m_generators.size())) { LevelGenerationOptions* levelGen = m_generators.at(lGenID); app.SetTutorialMode(levelGen->isTutorial()); app.SetAutosaveTimerTime(); if (levelGen->isTutorial()) LoadLevelGen(levelGen); else { auto params = new LoadMenuInitData(); params->iPad = m_iPad; params->iSaveGameInfoIndex = -1; params->levelGen = levelGen; params->saveDetails = nullptr; ui.NavigateToScene(m_iPad, eUIScene_LoadMenu, params); } } } } break; case eControl_SavesList: { m_bIgnoreInput = true; ui.PlayUISFX(eSFX_Press); int saveIndex = static_cast(childId); if (app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) LoadSaveFromDisk(m_saves->at(saveIndex)); else { auto params = new LoadMenuInitData(); params->iPad = m_iPad; params->iSaveGameInfoIndex = m_saveDetails[saveIndex].saveId; params->levelGen = nullptr; params->saveDetails = &m_saveDetails[saveIndex]; ui.NavigateToScene(m_iPad, eUIScene_LoadMenu, params); } } break; case eControl_GamesList: { #ifdef _WINDOWS64 if (static_cast(childId) == ADD_SERVER_BUTTON_INDEX) { ui.PlayUISFX(eSFX_Press); BeginAddServer(); break; } #endif m_bIgnoreInput = true; m_eAction = eAction_JoinGame; ui.PlayUISFX(eSFX_Press); int nIndex = static_cast(childId); #ifdef _WINDOWS64 nIndex -= 1; #endif m_iGameListIndex = nIndex; CheckAndJoinGame(nIndex); } break; } } void UIScene_LoadCreateJoinMenu::LoadLevelGen(LevelGenerationOptions* levelGen) { app.ClearTerrainFeaturePosition(); StorageManager.ResetSaveData(); const wstring preferredSaveTitle = GetPreferredLevelGenSaveTitle(levelGen); StorageManager.SetSaveTitle(preferredSaveTitle.empty() ? levelGen->getDefaultSaveName().c_str() : preferredSaveTitle.c_str()); bool isClientSide = false; bool isPrivate = false; int maxPlayers = 8; if (app.GetTutorialMode()) { isClientSide = false; maxPlayers = 4; } g_NetworkManager.HostGame(0, isClientSide, isPrivate, maxPlayers, 0); auto param = new NetworkGameInitData(); param->seed = 0; param->saveData = nullptr; param->settings = app.GetGameHostOption(eGameHostOption_Tutorial); param->levelGen = levelGen; param->levelName = preferredSaveTitle; if (levelGen->requiresTexturePack()) { param->texturePackId = levelGen->getRequiredTexturePackId(); Minecraft* pMinecraft = Minecraft::GetInstance(); pMinecraft->skins->selectTexturePackById(param->texturePackId); } #ifndef _XBOX g_NetworkManager.FakeLocalPlayerJoined(); #endif auto loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = static_cast(param); auto completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground = TRUE; completionData->bShowLogo = TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_FullscreenProgress, loadingParams); } void UIScene_LoadCreateJoinMenu::LoadSaveFromDisk(File* saveFile, ESavePlatform savePlatform /*= SAVE_FILE_PLATFORM_LOCAL*/) { StorageManager.ResetSaveData(); StorageManager.SetSaveTitle(saveFile->getName().c_str()); int64_t fileSize = saveFile->length(); FileInputStream fis(*saveFile); byteArray ba(static_cast(fileSize)); fis.read(ba); fis.close(); bool isClientSide = false; bool isPrivate = false; int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; if (app.GetTutorialMode()) { isClientSide = false; maxPlayers = 4; } app.SetGameHostOption(eGameHostOption_GameType, GameType::CREATIVE->getId()); g_NetworkManager.HostGame(0, isClientSide, isPrivate, maxPlayers, 0); auto saveData = new LoadSaveDataThreadParam(ba.data, ba.length, saveFile->getName()); auto param = new NetworkGameInitData(); param->seed = 0; param->saveData = saveData; param->settings = app.GetGameHostOption(eGameHostOption_All); param->savePlatform = savePlatform; #ifndef _XBOX g_NetworkManager.FakeLocalPlayerJoined(); #endif auto loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = static_cast(param); auto completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground = TRUE; completionData->bShowLogo = TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_FullscreenProgress, loadingParams); } // -- DLC / Join / Save callbacks -- void UIScene_LoadCreateJoinMenu::HandleDLCMountingComplete() { Initialise(); } void UIScene_LoadCreateJoinMenu::CheckAndJoinGame(int gameIndex) { if (GetListItemCount("join_list") > 0 && gameIndex < m_currentSessions->size()) { m_initData->iPad = 0; m_initData->selectedSession = m_currentSessions->at(gameIndex); #ifdef _WINDOWS64 { int serverDbCount = 0; FILE* dbFile = fopen("servers.db", "rb"); if (dbFile) { char magic[4] = {}; if (fread(magic, 1, 4, dbFile) == 4 && memcmp(magic, "MCSV", 4) == 0) { uint32_t version = 0, count = 0; fread(&version, sizeof(uint32_t), 1, dbFile); fread(&count, sizeof(uint32_t), 1, dbFile); if (version == 1) serverDbCount = static_cast(count); } fclose(dbFile); } int lanCount = static_cast(m_currentSessions->size()) - serverDbCount; if (gameIndex >= lanCount && lanCount >= 0) m_initData->serverIndex = gameIndex - lanCount; else m_initData->serverIndex = -1; } #endif if (m_initData->selectedSession->data.texturePackParentId != 0) { int texturePacksCount = Minecraft::GetInstance()->skins->getTexturePackCount(); bool bHasTexturePackInstalled = false; for (int i = 0; i < texturePacksCount; i++) { TexturePack* tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(i); if (tp->getDLCParentPackId() == m_initData->selectedSession->data.texturePackParentId) { bHasTexturePackInstalled = true; break; } } if (bHasTexturePackInstalled == false) //TODO: Add a Error Message for Missing Texture Pack return; } ShowTabPanel("join_timer", false); m_bIgnoreInput = true; ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_JoinMenu, m_initData); } } // -- Dialog callbacks -- int UIScene_LoadCreateJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { auto* pClass = static_cast(pParam); if(result==C4JStorage::EMessage_ResultDecline) { if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) pClass->m_bIgnoreInput=false; else { int displayIdx = pClass->m_iSaveListIndex; if (pClass->m_saveDetails && displayIdx >= 0 && pClass->m_saveDetails[displayIdx].UTF8SaveFilename[0]) { auto pSaveInfo = &pClass->m_pSaveDetails->SaveInfoA[pClass->m_saveDetails[displayIdx].saveId]; StorageManager.DeleteSaveData(pSaveInfo, &UIScene_LoadCreateJoinMenu::DeleteSaveDataReturned, (LPVOID)pClass->GetCallbackUniqueId()); } pClass->ShowTabPanel("load_timer", true); } } else pClass->m_bIgnoreInput=false; return 0; } int UIScene_LoadCreateJoinMenu::DeleteSaveDataReturned(LPVOID lpParam, bool bRes) { ui.EnterCallbackIdCriticalSection(); auto pClass = static_cast(ui.GetSceneFromCallbackId((size_t)lpParam)); if (pClass) { if (bRes) pClass->m_iState = e_SavesRepopulateAfterDelete; else pClass->m_bIgnoreInput = false; pClass->updateTooltips(); } ui.LeaveCallbackIdCriticalSection(); return 0; } int UIScene_LoadCreateJoinMenu::RenameSaveDataReturned(LPVOID lpParam, bool bRes) { auto pClass = static_cast(lpParam); if (bRes) pClass->m_iState = e_SavesRepopulate; else pClass->m_bIgnoreInput = false; pClass->updateTooltips(); return 0; } int UIScene_LoadCreateJoinMenu::SaveOptionsDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result) { auto pClass = static_cast(pParam); switch (result) { case C4JStorage::EMessage_ResultDecline: // rename { pClass->m_bIgnoreInput = true; #ifdef _WINDOWS64 { wchar_t wSaveName[128]; ZeroMemory(wSaveName, 128 * sizeof(wchar_t)); mbstowcs_s(nullptr, wSaveName, 128, pClass->m_saveDetails[pClass->m_iSaveListIndex].UTF8SaveName, _TRUNCATE); UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_RENAME_WORLD_TITLE); kbData.defaultText = wSaveName; kbData.maxChars = 25; kbData.callback = &UIScene_LoadCreateJoinMenu::KeyboardCompleteWorldNameCallback; kbData.lpParam = pClass; kbData.pcMode = g_KBMInput.IsKBMActive(); ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData); } #endif } break; case C4JStorage::EMessage_ResultThirdOption: // delete { UINT uiIDA[2]; uiIDA[0] = IDS_CONFIRM_CANCEL; uiIDA[1] = IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad, &UIScene_LoadCreateJoinMenu::DeleteSaveDialogReturned, pClass); } break; case C4JStorage::EMessage_Cancelled: default: { pClass->updateTooltips(); pClass->m_bIgnoreInput = false; } break; } return 0; } int UIScene_LoadCreateJoinMenu::TexturePackDialogReturned(void* pParam, int iPad, C4JStorage::EMessageResult result) { auto pClass = static_cast(pParam); if (result == C4JStorage::EMessage_ResultAccept) XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); pClass->m_bIgnoreInput = false; return 0; } #ifdef _WINDOWS64 void UIScene_LoadCreateJoinMenu::BeginAddServer() { m_addServerPhase = eAddServer_IP; m_addServerIP.clear(); m_addServerPort.clear(); UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_SERVER_ADDRESS); kbData.defaultText = L""; kbData.maxChars = 64; kbData.callback = &UIScene_LoadCreateJoinMenu::AddServerKeyboardCallback; kbData.lpParam = this; kbData.pcMode = false; ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData); } void UIScene_LoadCreateJoinMenu::AppendServerToFile(const wstring& ip, const wstring& port, const wstring& name) { FILE* f = fopen("servers.db", "ab"); if (!f) return; uint32_t version = 1; uint32_t count = 1; char ipBuf[128], portBuf[16], nameBuf[128]; WideCharToMultiByte(CP_UTF8, 0, ip.c_str(), -1, ipBuf, sizeof(ipBuf), nullptr, nullptr); WideCharToMultiByte(CP_UTF8, 0, port.c_str(), -1, portBuf, sizeof(portBuf), nullptr, nullptr); WideCharToMultiByte(CP_UTF8, 0, name.c_str(), -1, nameBuf, sizeof(nameBuf), nullptr, nullptr); fwrite(ipBuf, 1, strlen(ipBuf) + 1, f); fwrite(portBuf, 1, strlen(portBuf) + 1, f); fwrite(nameBuf, 1, strlen(nameBuf) + 1, f); fclose(f); } int UIScene_LoadCreateJoinMenu::AddServerKeyboardCallback(LPVOID lpParam, bool bRes) { auto pClass = static_cast(lpParam); if (!bRes) { pClass->m_addServerPhase = eAddServer_Idle; return 0; } uint16_t text[128] = {}; Win64_GetKeyboardText(text, 128); switch (pClass->m_addServerPhase) { case eAddServer_IP: { char ipBuf[128]; WideCharToMultiByte(CP_UTF8, 0, (wchar_t*)text, -1, ipBuf, sizeof(ipBuf), nullptr, nullptr); pClass->m_addServerIP = (wchar_t*)text; UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_SERVER_PORT); kbData.defaultText = L"19132"; kbData.maxChars = 6; kbData.callback = &UIScene_LoadCreateJoinMenu::AddServerKeyboardCallback; kbData.lpParam = pClass; kbData.pcMode = false; ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData); pClass->m_addServerPhase = eAddServer_Port; } break; case eAddServer_Port: { pClass->m_addServerPort = (wchar_t*)text; UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_SERVER_NAME); kbData.defaultText = L""; kbData.maxChars = 64; kbData.callback = &UIScene_LoadCreateJoinMenu::AddServerKeyboardCallback; kbData.lpParam = pClass; kbData.pcMode = false; ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData); pClass->m_addServerPhase = eAddServer_Name; } break; case eAddServer_Name: { wstring serverName = (wchar_t*)text; pClass->AppendServerToFile(pClass->m_addServerIP, pClass->m_addServerPort, serverName); pClass->m_addServerPhase = eAddServer_Idle; pClass->UpdateGamesList(); } break; } return 0; } #endif