#pragma once #include "UIScene.h" class UIScene_InGameHostOptionsMenu : public UIScene { private: enum EControls { eControl_FireSpreads, eControl_TNT, eControl_MobGriefing, eControl_KeepInventory, eControl_DoMobSpawning, eControl_DoMobLoot, eControl_DoTileDrops, eControl_NaturalRegeneration, eControl_DoDaylightCycle, eControl_TeleportToPlayer, eControl_TeleportToMe, eControl_TimeSetDay, eControl_TimeSetNight, eControl_Difficulty, eControl_GameType, eControl_PlayerPermissions, eControl_Weather, eControl_ShowCoordinates, }; UIControl_MultiList m_hostOptionsList; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_hostOptionsList, "HostOptionsList") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_InGameHostOptionsMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu;} void Init(); virtual void updateTooltips(); virtual void handleReload(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); virtual void handlePress(F64 controlId, F64 childId); };