#include "stdafx.h" #include "FileTexturePack.h" FileTexturePack::FileTexturePack(DWORD id, File *file, TexturePack *fallback) : AbstractTexturePack(id, file, file->getName(), fallback) { // 4J Stu - These calls need to be in the most derived version of the class loadIcon(); loadName(); loadDescription(); } void FileTexturePack::unload(Textures *textures) { } InputStream *FileTexturePack::getResourceImplementation(const wstring &name) //throws IOException { return nullptr; } bool FileTexturePack::hasFile(const wstring &name) { return false; } bool FileTexturePack::isTerrainUpdateCompatible() { return false; }