#pragma once #include "Dimension.h" class HellDimension : public Dimension { public: virtual void init(); protected: virtual void updateLightRamp(); public: virtual ChunkSource *createRandomLevelSource() const; virtual bool isNaturalDimension(); virtual bool isValidSpawn(int x, int y) const; virtual float getTimeOfDay(int64_t time, float a) const; virtual bool mayRespawn() const; // 4J Added virtual int getXZSize(); virtual int getBlockLightColour(); // TU25 };