#include "UI.h" #pragma push_macro("byte") #pragma push_macro("GetNextSibling") #pragma push_macro("GetFirstChild") #undef byte #undef GetNextSibling #undef GetFirstChild #include "UIScene_SettingsControlMenu.h" #include "RmlManager.h" #include "../../Windows64/KeyboardMouseInput.h" #include #include #include #include #pragma pop_macro("GetFirstChild") #pragma pop_macro("GetNextSibling") #pragma pop_macro("byte") struct SliderEntry { const char* id; int* value; int idsString; int setting; }; static const char* s_sliderIds[] = { "GameSensitivity", "InterfaceSensitivity" }; UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene_RmlBase(iPad, parentLayer) , m_gameSensitivityValue(100) , m_interfaceSensitivityValue(100) , m_dragSliderIndex(-1) { Rml::Context* ctx = RmlManager::Get().GetContext(); if (!ctx) { app.DebugPrintf("[RmlSettingsMenu] No RmlUi context available\n"); return; } m_document = ctx->LoadDocument("SettingsControlMenu.rml"); if (!m_document) { app.DebugPrintf("[RmlSettingsMenu] Failed to load SettingsMenu.rml\n"); return; } m_document->Show(); m_gameSensitivityValue = app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InGame); m_interfaceSensitivityValue = app.GetGameSettings(m_iPad, eGameSetting_Sensitivity_InMenu); setSliderValue("GameSensitivity", utils.WideToUtf8(app.GetString(IDS_SLIDER_SENSITIVITY_INGAME)), m_gameSensitivityValue, 1, 200); setSliderValue("InterfaceSensitivity", utils.WideToUtf8(app.GetString(IDS_SLIDER_SENSITIVITY_INMENU)), m_interfaceSensitivityValue, 1, 200); registerEvents(); updateComponents(); ui.HidePressStart(); TelemetryManager->RecordMenuShown(m_iPad, eUIScene_SettingsControlMenu, 0); } UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu() { if (m_document) { deregisterEvents(); m_document->Close(); m_document = nullptr; } } void UIScene_SettingsControlMenu::registerEvents() { for (size_t i = 0; i < sizeof(s_sliderIds) / sizeof(s_sliderIds[0]); i++) { Rml::Element* elTrack = m_document->GetElementById(Rml::String(s_sliderIds[i]) + "_track"); if (elTrack) { elTrack->AddEventListener(Rml::EventId::Mousedown, this); elTrack->AddEventListener(Rml::EventId::Mouseover, this); } Rml::Element* elThumb = m_document->GetElementById(Rml::String(s_sliderIds[i]) + "_thumb"); if (elThumb) { elThumb->AddEventListener(Rml::EventId::Mousedown, this); elThumb->AddEventListener(Rml::EventId::Mouseover, this); } } m_document->AddEventListener(Rml::EventId::Mousemove, this); m_document->AddEventListener(Rml::EventId::Mouseup, this); } void UIScene_SettingsControlMenu::deregisterEvents() { for (size_t i = 0; i < sizeof(s_sliderIds) / sizeof(s_sliderIds[0]); i++) { Rml::Element* elTrack = m_document->GetElementById(Rml::String(s_sliderIds[i]) + "_track"); if (elTrack) { elTrack->RemoveEventListener(Rml::EventId::Mousedown, this); elTrack->RemoveEventListener(Rml::EventId::Mouseover, this); } Rml::Element* elThumb = m_document->GetElementById(Rml::String(s_sliderIds[i]) + "_thumb"); if (elThumb) { elThumb->RemoveEventListener(Rml::EventId::Mousedown, this); elThumb->RemoveEventListener(Rml::EventId::Mouseover, this); } } m_document->RemoveEventListener(Rml::EventId::Mousemove, this); m_document->RemoveEventListener(Rml::EventId::Mouseup, this); } void UIScene_SettingsControlMenu::setSliderValue(const Rml::String& id, const Rml::String& labelPrefix, int value, int min, int max) { Rml::Element* label = m_document->GetElementById(id + "_label"); if (label) { char buf[64]; snprintf(buf, sizeof(buf), "%s: %d%%", labelPrefix.c_str(), value); label->SetInnerRML(Rml::String(buf)); } Rml::Element* thumb = m_document->GetElementById(id + "_thumb"); if (thumb) { float fraction = (max > min) ? (float)(value - min) / (float)(max - min) : 0.0f; char buf[16]; snprintf(buf, sizeof(buf), "%.0f%%", fraction * 100.0f); thumb->SetProperty("left", Rml::String(buf)); } } int UIScene_SettingsControlMenu::getSliderValue(const Rml::String& id) { if (id == "GameSensitivity") return m_gameSensitivityValue; if (id == "InterfaceSensitivity") return m_interfaceSensitivityValue; return 0; } void UIScene_SettingsControlMenu::handleSliderMouseEvent(int sliderIndex, const Rml::Event& event) { if (!m_document) return; Rml::String trackId = Rml::String(s_sliderIds[sliderIndex]) + "_track"; Rml::Element* track = m_document->GetElementById(trackId); if (!track) return; float mouseX = event.GetParameter("mouse_x", 0.0f); Rml::Box box = track->GetBox(); float boxLeft = track->GetAbsoluteOffset().x; float boxWidth = box.GetSize().x; if (boxWidth > 0.0f) { float fraction = (mouseX - boxLeft) / boxWidth; if (fraction < 0.0f) fraction = 0.0f; if (fraction > 1.0f) fraction = 1.0f; int newValue = 1 + static_cast(fraction * 199.0f + 0.5f); if (newValue < 1) newValue = 1; if (newValue > 200) newValue = 200; handleSliderMove(sliderIndex, newValue); } } void UIScene_SettingsControlMenu::updateComponents() { bool bNotInGame = (Minecraft::GetInstance()->level == nullptr); if (bNotInGame) { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true); m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true); } else { m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false); if (app.GetLocalPlayerCount() == 1) m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true); else m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false); } } void UIScene_SettingsControlMenu::ProcessEvent(Rml::Event& event) { if (event.GetId() == Rml::EventId::Mousedown) { Rml::Element* el = event.GetCurrentElement(); const Rml::String& id = el->GetId(); for (size_t i = 0; i < sizeof(s_sliderIds) / sizeof(s_sliderIds[0]); i++) { Rml::String trackId = Rml::String(s_sliderIds[i]) + "_track"; Rml::String thumbId = Rml::String(s_sliderIds[i]) + "_thumb"; if (id == trackId || id == thumbId) { m_dragSliderIndex = static_cast(i); handleSliderMouseEvent(static_cast(i), event); ui.PlayUISFX(eSFX_Scroll); return; } } } else if (event.GetId() == Rml::EventId::Mousemove) { if (m_dragSliderIndex >= 0) { int oldValue = getSliderValue(s_sliderIds[m_dragSliderIndex]); handleSliderMouseEvent(m_dragSliderIndex, event); if (getSliderValue(s_sliderIds[m_dragSliderIndex]) != oldValue) ui.PlayUISFX(eSFX_Scroll); } } else if (event.GetId() == Rml::EventId::Mouseup) m_dragSliderIndex = -1; else if (event.GetId() == Rml::EventId::Mouseover) ui.PlayUISFX(eSFX_Focus); } void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { Rml::Context* ctx = RmlManager::Get().GetContext(); if (!ctx) return; if (!pressed) return; switch (key) { case ACTION_MENU_UP: ctx->ProcessKeyDown(Rml::Input::KI_UP, 0); handled = true; break; case ACTION_MENU_DOWN: ctx->ProcessKeyDown(Rml::Input::KI_DOWN, 0); handled = true; break; case ACTION_MENU_LEFT: ctx->ProcessKeyDown(Rml::Input::KI_LEFT, 0); handled = true; break; case ACTION_MENU_RIGHT: ctx->ProcessKeyDown(Rml::Input::KI_RIGHT, 0); handled = true; break; case ACTION_MENU_OK: ctx->ProcessKeyDown(Rml::Input::KI_RETURN, 0); handled = true; break; case ACTION_MENU_CANCEL: case ACTION_MENU_PAUSEMENU: navigateBack(); handled = true; break; default: break; } } void UIScene_SettingsControlMenu::handleSliderMove(int sliderIndex, int value) { int* member = (sliderIndex == 0) ? &m_gameSensitivityValue : &m_interfaceSensitivityValue; const char* id = s_sliderIds[sliderIndex]; int idsString = (sliderIndex == 0) ? IDS_SLIDER_SENSITIVITY_INGAME : IDS_SLIDER_SENSITIVITY_INMENU; eGameSetting setting = (sliderIndex == 0) ? eGameSetting_Sensitivity_InGame : eGameSetting_Sensitivity_InMenu; *member = value; Rml::String prefix = utils.WideToUtf8(app.GetString(idsString)); setSliderValue(id, prefix, value, 1, 200); if (value != app.GetGameSettings(m_iPad, setting)) { app.SetGameSettings(m_iPad, setting, value); ui.UpdateSelectedItemPos(m_iPad); } }