#pragma once #pragma push_macro("byte") #pragma push_macro("GetNextSibling") #pragma push_macro("GetFirstChild") #undef byte #undef GetNextSibling #undef GetFirstChild #include "UIScene_RmlBase.h" class UIScene_HelpAndOptionsMenu : public UIScene_RmlBase { public: UIScene_HelpAndOptionsMenu(int iPad, void *initData, UILayer *parentLayer); virtual ~UIScene_HelpAndOptionsMenu(); EUIScene getSceneType() override { return eUIScene_HelpAndOptionsMenu; } void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) override; void updateComponents() override; void ProcessEvent(Rml::Event& event) override; private: void navigateBack(); void OnChangeSkin(); void OnHowToPlay(); void OnControls(); void OnSettings(); void OnCredits(); }; #pragma pop_macro("GetFirstChild") #pragma pop_macro("GetNextSibling") #pragma pop_macro("byte")