#include "UI.h" #include "UIScene_LoadOrJoinMenu.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h" #include "..\..\..\Minecraft.World\ConsoleSaveFile.h" #include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h" #include "..\..\ProgressRenderer.h" #include "..\..\MinecraftServer.h" #include "..\..\TexturePackRepository.h" #include "..\..\TexturePack.h" #include "..\Network\SessionInfo.h" #include "../../Windows64/KeyboardMouseInput.h" #ifdef _WINDOWS64 #include "..\..\..\Minecraft.World\NbtIo.h" #include "..\..\..\Minecraft.World\compression.h" static wstring ReadLevelNameFromSaveFile(const wstring& filePath) { HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr); if (hFile == INVALID_HANDLE_VALUE) return L""; DWORD fileSize = GetFileSize(hFile, nullptr); if (fileSize < 12 || fileSize == INVALID_FILE_SIZE) { CloseHandle(hFile); return L""; } std::vector rawData(fileSize); DWORD bytesRead = 0; if (!ReadFile(hFile, rawData.data(), fileSize, &bytesRead, nullptr) || bytesRead != fileSize) { CloseHandle(hFile); return L""; } CloseHandle(hFile); std::vector decompressedData; uint8_t* saveData = nullptr; unsigned int saveSize = 0; if (*reinterpret_cast(rawData.data()) == 0) { // Compressed format: bytes 0-3=0, bytes 4-7=decompressed size, bytes 8+=compressed data unsigned int decompSize = *reinterpret_cast(rawData.data() + 4); if (decompSize == 0 || decompSize > 128 * 1024 * 1024) { return L""; } decompressedData.resize(decompSize); Compression::getCompression()->Decompress(decompressedData.data(), &decompSize, rawData.data() + 8, fileSize - 8); saveData = decompressedData.data(); saveSize = decompSize; } else { saveData = rawData.data(); saveSize = fileSize; } wstring result = L""; if (saveSize >= 12) { unsigned int headerOffset = *reinterpret_cast(saveData); unsigned int numEntries = *reinterpret_cast(saveData + 4); const unsigned int entrySize = sizeof(FileEntrySaveData); if (headerOffset < saveSize && numEntries > 0 && numEntries < 10000 && headerOffset + numEntries * entrySize <= saveSize) { auto* table = reinterpret_cast(saveData + headerOffset); for (unsigned int i = 0; i < numEntries; i++) { if (wcscmp(table[i].filename, L"level.dat") == 0) { unsigned int off = table[i].startOffset; unsigned int len = table[i].length; if (off >= 12 && off + len <= saveSize && len > 0 && len < 4 * 1024 * 1024) { byteArray ba; ba.data = saveData + off; ba.length = len; std::unique_ptr root(NbtIo::decompress(ba)); if (root != nullptr) { CompoundTag* dataTag = root->getCompound(L"Data"); if (dataTag != nullptr) result = dataTag->getString(L"LevelName"); } } break; } } } } // "world" is the engine default — it means no real name was ever set, so // return empty to let the caller fall back to the save filename (timestamp). if (result == L"world") result = L""; return result; } #endif #define JOIN_LOAD_ONLINE_TIMER_ID 0 #define JOIN_LOAD_ONLINE_TIMER_TIME 100 int UIScene_LoadOrJoinMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes) { UIScene_LoadOrJoinMenu *pClass= static_cast(lpParam); app.DebugPrintf("Received data for save thumbnail\n"); if(pbThumbnail && dwThumbnailBytes) { pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = new BYTE[dwThumbnailBytes]; memcpy(pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData, pbThumbnail, dwThumbnailBytes); pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = dwThumbnailBytes; } else { app.DebugPrintf("Save thumbnail data is nullptr, or has size 0\n"); wstring wsName = L"Graphics\\MinecraftIcon.png"; byteArray baIcon = app.getArchiveFile(wsName); pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = baIcon.data; pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = baIcon.length; } pClass->m_bSaveThumbnailReady = true; return 0; } int UIScene_LoadOrJoinMenu::LoadSaveCallback(LPVOID lpParam,bool bRes) { //UIScene_LoadOrJoinMenu *pClass= (UIScene_LoadOrJoinMenu *)lpParam; // Get the save data now if(bRes) { app.DebugPrintf("Loaded save OK\n"); } return 0; } UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { constexpr uint64_t MAXIMUM_SAVE_STORAGE = 4LL * 1024LL * 1024LL * 1024LL; // Setup all the Iggy references we need for this scene initialiseMovie(); app.SetLiveLinkRequired( true ); m_iRequestingThumbnailId = 0; m_iSaveInfoC=0; m_bIgnoreInput = false; m_bShowingPartyGamesOnly = false; m_bInParty = false; m_currentSessions = nullptr; m_iState=e_SavesIdle; //m_bRetrievingSaveInfo=false; m_buttonListSaves.init(eControl_SavesList); m_buttonListGames.init(eControl_GamesList); m_labelSavesListTitle.init( IDS_START_GAME ); m_labelJoinListTitle.init( IDS_JOIN_GAME ); m_labelNoGames.init( IDS_NO_GAMES_FOUND ); m_labelNoGames.setVisible( false ); m_controlSavesTimer.setVisible( true ); m_controlJoinTimer.setVisible( true ); #if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64) m_spaceIndicatorSaves.init(L"",eControl_SpaceIndicator,0, MAXIMUM_SAVE_STORAGE); #endif m_bUpdateSaveSize = false; m_bAllLoaded = false; m_bRetrievingSaveThumbnails = false; m_bSaveThumbnailReady = false; m_bExitScene=false; m_pSaveDetails=nullptr; m_bSavesDisplayed=false; m_saveDetails = nullptr; m_iSaveDetailsCount = 0; m_iTexturePacksNotInstalled = 0; m_bCopying = false; m_bCopyingCancelled = false; #ifndef _XBOX_ONE m_bSaveTransferCancelled=false; m_bSaveTransferInProgress=false; #endif m_eAction = eAction_None; m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); int iLB = -1; #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO) || defined(_WINDOWS64) // Always clear the saves when we enter this menu StorageManager.ClearSavesInfo(); #endif // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again if(app.StartInstallDLCProcess(m_iPad)==true || app.DLCInstallPending()) { // if we're waiting for DLC to mount, don't fill the save list. The custom message on end of dlc mounting will do that m_bIgnoreInput = true; } else { Initialise(); } UpdateGamesList(); g_NetworkManager.SetSessionsUpdatedCallback( &UpdateGamesListCallback, this ); m_initData= new JoinMenuInitData(); // 4J Stu - Fix for #12530 -TCR 001 BAS Game Stability: Title will crash if the player disconnects while starting a new world and then opts to play the tutorial once they have been returned to the Main Menu. MinecraftServer::resetFlags(); // If we're not ignoring input, then we aren't still waiting for the DLC to mount, and can now check for corrupt dlc. Otherwise this will happen when the dlc has finished mounting. if( !m_bIgnoreInput) { app.m_dlcManager.checkForCorruptDLCAndAlert(); } } UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu() { g_NetworkManager.SetSessionsUpdatedCallback( nullptr, nullptr ); app.SetLiveLinkRequired( false ); if (m_currentSessions) { for (const auto& it : *m_currentSessions) delete it; delete m_currentSessions; m_currentSessions = nullptr; } #if TO_BE_IMPLEMENTED // Reset the background downloading, in case we changed it by attempting to download a texture pack XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO); #endif if(m_saveDetails) { for(int i = 0; i < m_iSaveDetailsCount; ++i) { delete m_saveDetails[i].pbThumbnailData; } delete [] m_saveDetails; } } void UIScene_LoadOrJoinMenu::updateTooltips() { #if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ if(m_eSaveTransferState!=eSaveTransfer_Idle) { // we're in a full screen progress for the save download here, so don't change the tooltips return; } #endif // update the tooltips // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should the the View Gamercard tooltip int iRB=-1; int iY = -1; int iLB = -1; int iX=-1; if (DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0) { iY = IDS_TOOLTIPS_VIEW_GAMERCARD; } else if (DoesSavesListHaveFocus()) { if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) { if(StorageManager.GetSaveDisabled()) { iRB=IDS_TOOLTIPS_DELETESAVE; } else { if(StorageManager.EnoughSpaceForAMinSaveGame()) { iRB=IDS_TOOLTIPS_SAVEOPTIONS; } else { iRB=IDS_TOOLTIPS_DELETESAVE; } } } } else if(DoesMashUpWorldHaveFocus()) { // If it's a mash-up pack world, give the Hide option iRB=IDS_TOOLTIPS_HIDE; } if(m_bInParty) { if( m_bShowingPartyGamesOnly ) iLB = IDS_TOOLTIPS_ALL_GAMES; else iLB = IDS_TOOLTIPS_PARTY_GAMES; } #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) if(m_iPad == ProfileManager.GetPrimaryPad() ) iY = IDS_TOOLTIPS_GAME_INVITES; #endif if(ProfileManager.IsFullVersion()==false ) { iRB = -1; } else if(StorageManager.GetSaveDisabled()) { #ifdef _XBOX iX = IDS_TOOLTIPS_SELECTDEVICE; #endif } else { #if defined _XBOX_ONE if(ProfileManager.IsSignedInLive( m_iPad )) { // Is there a save from 360 on TMS? iX=IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD; } #elif defined SONY_REMOTE_STORAGE_DOWNLOAD // Is there a save from PS3 or PSVita available? // Sony asked that this be displayed at all times so users are aware of the functionality. We'll display some text when there's no save available //if(app.getRemoteStorage()->saveIsAvailable()) { bool bSignedInLive = ProfileManager.IsSignedInLive(m_iPad); if(bSignedInLive) { iX=IDS_TOOLTIPS_SAVETRANSFER_DOWNLOAD; } } #else iX = IDS_TOOLTIPS_CHANGEDEVICE; #endif } ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK, iX, iY,-1,-1,iLB,iRB); } // void UIScene_LoadOrJoinMenu::Initialise() { m_iSaveListIndex = 0; m_iGameListIndex = 0; #ifdef _WINDOWS64 m_addServerPhase = eAddServer_Idle; #endif m_iDefaultButtonsC = 0; m_iMashUpButtonsC=0; // Check if we're in the trial version if(ProfileManager.IsFullVersion()==false) { AddDefaultButtons(); #if TO_BE_IMPLEMENTED m_pSavesList->SetCurSelVisible(0); #endif } else if(StorageManager.GetSaveDisabled()) { #if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) GetSaveInfo(); #else #if TO_BE_IMPLEMENTED if(StorageManager.GetSaveDeviceSelected(m_iPad)) #endif { // saving is disabled, but we should still be able to load from a selected save device GetSaveInfo(); } #if TO_BE_IMPLEMENTED else { AddDefaultButtons(); m_controlSavesTimer.setVisible( false ); } #endif #endif // __PS3__ || __ORBIS } else { // 4J-PB - we need to check that there is enough space left to create a copy of the save (for a rename) bool bCanRename = StorageManager.EnoughSpaceForAMinSaveGame(); GetSaveInfo(); } m_bIgnoreInput=false; app.m_dlcManager.checkForCorruptDLCAndAlert(); } void UIScene_LoadOrJoinMenu::updateComponents() { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } void UIScene_LoadOrJoinMenu::handleDestroy() { // shut down the keyboard if it is displayed #if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO) InputManager.DestroyKeyboard(); #endif } void UIScene_LoadOrJoinMenu::handleGainFocus(bool navBack) { UIScene::handleGainFocus(navBack); updateTooltips(); // Add load online timer addTimer(JOIN_LOAD_ONLINE_TIMER_ID,JOIN_LOAD_ONLINE_TIMER_TIME); if(navBack) { app.SetLiveLinkRequired( true ); m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); // re-enable button presses m_bIgnoreInput=false; // block input if we're waiting for DLC to install, and wipe the saves list. The end of dlc mounting custom message will fill the list again if(app.StartInstallDLCProcess(m_iPad)==false) { // not doing a mount, so re-enable input m_bIgnoreInput=false; } else { m_bIgnoreInput=true; m_buttonListSaves.clearList(); m_controlSavesTimer.setVisible(true); } if( m_bMultiplayerAllowed ) { #if TO_BE_IMPLEMENTED HXUICLASS hClassFullscreenProgress = XuiFindClass( L"CScene_FullscreenProgress" ); HXUICLASS hClassConnectingProgress = XuiFindClass( L"CScene_ConnectingProgress" ); // If we are navigating back from a full screen progress scene, then that means a connection attempt failed if( XuiIsInstanceOf( hSceneFrom, hClassFullscreenProgress ) || XuiIsInstanceOf( hSceneFrom, hClassConnectingProgress ) ) { UpdateGamesList(); } #endif } else { m_buttonListGames.clearList(); m_controlJoinTimer.setVisible(true); m_labelNoGames.setVisible(false); #if TO_BE_IMPLEMENTED m_SavesList.InitFocus(m_iPad); #endif } // are we back here because of a delete of a corrupt save? if(app.GetCorruptSaveDeleted()) { // wipe the list and repopulate it m_iState=e_SavesRepopulateAfterDelete; app.SetCorruptSaveDeleted(false); } } } void UIScene_LoadOrJoinMenu::handleLoseFocus() { // Kill load online timer killTimer(JOIN_LOAD_ONLINE_TIMER_ID); } wstring UIScene_LoadOrJoinMenu::getMoviePath() { return L"LoadOrJoinMenu"; } void UIScene_LoadOrJoinMenu::tick() { UIScene::tick(); #if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined _WINDOWS64 || defined __PSVITA__) if(m_bExitScene) // navigate forward or back { if(!m_bRetrievingSaveThumbnails) { // need to wait for any callback retrieving thumbnail to complete navigateBack(); } } // Stop loading thumbnails if we navigate forwards if(hasFocus(m_iPad)) { #ifdef SONY_REMOTE_STORAGE_DOWNLOAD // if the loadCreateJoin menu has focus again, we can clear the saveTransfer flag now. Added so we can delay the ehternet disconnect till it's cleaned up if(m_eSaveTransferState == eSaveTransfer_Idle) m_bSaveTransferRunning = false; #endif #if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64) if(m_bUpdateSaveSize) { if((m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) { m_spaceIndicatorSaves.selectSave(m_iSaveListIndex-m_iDefaultButtonsC); } else { m_spaceIndicatorSaves.selectSave(-1); } m_bUpdateSaveSize = false; } #endif // Display the saves if we have them if(!m_bSavesDisplayed) { m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails!=nullptr) { //CD - Fix - Adding define for ORBIS/XBOXONE #if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(_WINDOWS64) m_spaceIndicatorSaves.reset(); #endif AddDefaultButtons(); m_bSavesDisplayed=true; UpdateGamesList(); if(m_saveDetails!=nullptr) { for(unsigned int i = 0; i < m_iSaveDetailsCount; ++i) { if(m_saveDetails[i].pbThumbnailData!=nullptr) { delete m_saveDetails[i].pbThumbnailData; } } delete m_saveDetails; } m_saveDetails = new SaveListDetails[m_pSaveDetails->iSaveC]; m_iSaveDetailsCount = m_pSaveDetails->iSaveC; #ifdef _WINDOWS64 // Sort index array by lastWriteTime int *sortedIdx = new int[m_pSaveDetails->iSaveC]; for (int si = 0; si < (int)m_pSaveDetails->iSaveC; ++si) sortedIdx[si] = si; for (int si = 1; si < (int)m_pSaveDetails->iSaveC; ++si) { int key = sortedIdx[si]; int sj = si - 1; while (sj >= 0 && CompareFileTime(&m_pSaveDetails->SaveInfoA[sortedIdx[sj]].lastWriteTime, &m_pSaveDetails->SaveInfoA[key].lastWriteTime) < 0) { sortedIdx[sj + 1] = sortedIdx[sj]; --sj; } sortedIdx[sj + 1] = key; } #endif for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i) { #if defined(_XBOX_ONE) m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].totalSize); #elif defined(_WINDOWS64) int origIdx = sortedIdx[i]; wchar_t wFilename[MAX_SAVEFILENAME_LENGTH]; ZeroMemory(wFilename, sizeof(wFilename)); mbstowcs_s(nullptr, wFilename, MAX_SAVEFILENAME_LENGTH, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, _TRUNCATE); wchar_t wSaveTitle[MAX_DISPLAYNAME_LENGTH]; ZeroMemory(wSaveTitle, sizeof(wSaveTitle)); mbstowcs_s(nullptr, wSaveTitle, MAX_DISPLAYNAME_LENGTH, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, _TRUNCATE); wstring filePath = wstring(L"Data/Saves") + wstring(wFilename) + std::wstring(wSaveTitle) + L".ms"; HANDLE hFile = CreateFileW(filePath.c_str(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN, nullptr); DWORD fileSize = 0; if (hFile != INVALID_HANDLE_VALUE) { fileSize = GetFileSize(hFile, nullptr); if (fileSize < 12 || fileSize == INVALID_FILE_SIZE) fileSize = 0; CloseHandle(hFile); } m_spaceIndicatorSaves.addSave(fileSize); #elif defined(__ORBIS__) m_spaceIndicatorSaves.addSave(m_pSaveDetails->SaveInfoA[i].blocksUsed * (32 * 1024) ); #endif #ifdef _DURANGO m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, L""); m_saveDetails[i].saveId = i; memcpy(m_saveDetails[i].UTF16SaveName, m_pSaveDetails->SaveInfoA[i].UTF16SaveTitle, 128); memcpy(m_saveDetails[i].UTF16SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH); #else #ifdef _WINDOWS64 { wstring levelName = ReadLevelNameFromSaveFile(filePath); if (!levelName.empty()) { m_buttonListSaves.addItem(levelName, wstring(L"")); wcstombs_s(nullptr, m_saveDetails[i].UTF8SaveName, 127, levelName.c_str(), _TRUNCATE); m_saveDetails[i].UTF8SaveName[127] = '\0'; } else { m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, L""); memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveTitle, 128); } m_saveDetails[i].saveId = origIdx; memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[origIdx].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH); } #else m_buttonListSaves.addItem(m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, L""); memcpy(m_saveDetails[i].UTF8SaveName, m_pSaveDetails->SaveInfoA[i].UTF8SaveTitle, 128); m_saveDetails[i].saveId = i; memcpy(m_saveDetails[i].UTF8SaveFilename, m_pSaveDetails->SaveInfoA[i].UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH); #endif #endif } #ifdef _WINDOWS64 delete[] sortedIdx; #endif m_controlSavesTimer.setVisible( false ); // set focus on the first button } } if(!m_bExitScene && m_bSavesDisplayed && !m_bRetrievingSaveThumbnails && !m_bAllLoaded) { if( m_iRequestingThumbnailId < (m_buttonListSaves.getItemCount() - m_iDefaultButtonsC )) { m_bRetrievingSaveThumbnails = true; app.DebugPrintf("Requesting the first thumbnail\n"); // set the save to load PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); #ifdef _WINDOWS64 C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this); #else C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); #endif if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) { // something went wrong m_bRetrievingSaveThumbnails=false; m_bAllLoaded = true; } } } else if (m_bSavesDisplayed && m_bSaveThumbnailReady) { m_bSaveThumbnailReady = false; // check we're not waiting to exit the scene if(!m_bExitScene) { // convert to utf16 uint16_t u16Message[MAX_SAVEFILENAME_LENGTH]; #ifdef _DURANGO // Already utf16 on durango memcpy(u16Message, m_saveDetails[m_iRequestingThumbnailId].UTF16SaveFilename, MAX_SAVEFILENAME_LENGTH); #elif defined(_WINDOWS64) int result = ::MultiByteToWideChar( CP_UTF8, // convert from UTF-8 MB_ERR_INVALID_CHARS, // error on invalid chars m_saveDetails[m_iRequestingThumbnailId].UTF8SaveFilename, // source UTF-8 string MAX_SAVEFILENAME_LENGTH, // total length of source UTF-8 string, // in CHAR's (= bytes), including end-of-string \0 (wchar_t *)u16Message, // destination buffer MAX_SAVEFILENAME_LENGTH // size of destination buffer, in WCHAR's ); #endif if( m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData ) { registerSubstitutionTexture((wchar_t *)u16Message,m_saveDetails[m_iRequestingThumbnailId].pbThumbnailData,m_saveDetails[m_iRequestingThumbnailId].dwThumbnailSize); } m_buttonListSaves.setTextureName(m_iRequestingThumbnailId + m_iDefaultButtonsC, (wchar_t *)u16Message); ++m_iRequestingThumbnailId; if( m_iRequestingThumbnailId < (m_buttonListSaves.getItemCount() - m_iDefaultButtonsC )) { app.DebugPrintf("Requesting another thumbnail\n"); // set the save to load PSAVE_DETAILS pSaveDetails=StorageManager.ReturnSavesInfo(); #ifdef _WINDOWS64 C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[m_saveDetails[m_iRequestingThumbnailId].saveId],&LoadSaveDataThumbnailReturned,this); #else C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iRequestingThumbnailId],&LoadSaveDataThumbnailReturned,this); #endif if(eLoadStatus!=C4JStorage::ESaveGame_GetSaveThumbnail) { // something went wrong m_bRetrievingSaveThumbnails=false; m_bAllLoaded = true; } } else { m_bRetrievingSaveThumbnails = false; m_bAllLoaded = true; } } else { // stop retrieving thumbnails, and exit m_bRetrievingSaveThumbnails = false; } } } switch(m_iState) { case e_SavesIdle: break; case e_SavesRepopulate: m_bIgnoreInput = false; m_iState=e_SavesIdle; m_bAllLoaded=false; m_bRetrievingSaveThumbnails=false; m_iRequestingThumbnailId = 0; GetSaveInfo(); break; case e_SavesRepopulateAfterMashupHide: m_bIgnoreInput = false; m_iRequestingThumbnailId = 0; m_bAllLoaded=false; m_bRetrievingSaveThumbnails=false; m_bSavesDisplayed=false; m_iSaveInfoC=0; m_buttonListSaves.clearList(); GetSaveInfo(); m_iState=e_SavesIdle; break; case e_SavesRepopulateAfterDelete: case e_SavesRepopulateAfterTransferDownload: m_bIgnoreInput = false; m_iRequestingThumbnailId = 0; m_bAllLoaded=false; m_bRetrievingSaveThumbnails=false; m_bSavesDisplayed=false; m_iSaveInfoC=0; m_buttonListSaves.clearList(); StorageManager.ClearSavesInfo(); GetSaveInfo(); m_iState=e_SavesIdle; break; } #else if(!m_bSavesDisplayed) { AddDefaultButtons(); m_bSavesDisplayed=true; m_controlSavesTimer.setVisible( false ); } #endif } void UIScene_LoadOrJoinMenu::GetSaveInfo() { unsigned int uiSaveC=0; // This will return with the number retrieved in uiSaveC if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { #ifdef __ORBIS__ // We need to make sure this is non-null so that we have an idea of free space m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails==nullptr) { char savename[] = "save"; C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,nullptr,this,savename); } #endif uiSaveC = 0; #ifdef _XBOX File savesDir(L"GAME:\\Saves"); #else File savesDir(L"Saves"); #endif if( savesDir.exists() ) { m_saves = savesDir.listFiles(); uiSaveC = static_cast(m_saves->size()); } // add the New Game and Tutorial after the saves list is retrieved, if there are any saves // Add two for New Game and Tutorial unsigned int listItems = uiSaveC; AddDefaultButtons(); for(unsigned int i=0;iat(i)->getName(); wchar_t *name = new wchar_t[wName.size()+1]; for(unsigned int j = 0; j < wName.size(); ++j) { name[j] = wName[j]; } name[wName.size()] = 0; m_buttonListSaves.addItem(name,L""); } m_bSavesDisplayed = true; m_bAllLoaded = true; m_bIgnoreInput = false; } else { // clear the saves list m_bSavesDisplayed = false; // we're blocking the exit from this scene until complete m_buttonListSaves.clearList(); m_iSaveInfoC=0; m_controlSavesTimer.setVisible(true); m_pSaveDetails=StorageManager.ReturnSavesInfo(); if(m_pSaveDetails==nullptr) { char savename[] = "save"; C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad, nullptr,this,savename); } #if TO_BE_IMPLEMENTED if(eSGIStatus==C4JStorage::ESGIStatus_NoSaves) { uiSaveC=0; m_controlSavesTimer.setVisible( false ); m_SavesList.SetEnable(TRUE); } #endif } return; } void UIScene_LoadOrJoinMenu::AddDefaultButtons() { m_iDefaultButtonsC = 0; m_iMashUpButtonsC=0; m_generators.clear(); m_buttonListSaves.addItem(app.GetString(IDS_CREATE_NEW_WORLD)); m_iDefaultButtonsC++; int i = 0; for ( LevelGenerationOptions *levelGen : *app.getLevelGenerators() ) { // retrieve the save icon from the texture pack, if there is one unsigned int uiTexturePackID=levelGen->getRequiredTexturePackId(); if(uiTexturePackID!=0) { unsigned int uiMashUpWorldsBitmask=app.GetMashupPackWorlds(m_iPad); if((uiMashUpWorldsBitmask & (1<<(uiTexturePackID-1024)))==0) { // this world is hidden, so skip continue; } } // 4J-JEV: For debug. Ignore worlds with no name. LPCWSTR wstr = levelGen->getWorldName(); m_buttonListSaves.addItem( wstr ); m_generators.push_back(levelGen); if(uiTexturePackID!=0) { // increment the count of the mash-up pack worlds in the save list m_iMashUpButtonsC++; TexturePack *tp = Minecraft::GetInstance()->skins->getTexturePackById(levelGen->getRequiredTexturePackId()); DWORD dwImageBytes; PBYTE pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { wchar_t imageName[64]; swprintf(imageName,64,L"tpack%08x",tp->getId()); registerSubstitutionTexture(imageName, pbImageData, dwImageBytes); m_buttonListSaves.setTextureName( m_buttonListSaves.getItemCount() - 1, imageName ); } } ++i; } m_iDefaultButtonsC += i; } void UIScene_LoadOrJoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { if(m_bIgnoreInput) return; // if we're retrieving save info, ignore key presses if(!m_bSavesDisplayed) return; ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) m_bExitScene=true; #else navigateBack(); #endif handled = true; } break; case ACTION_MENU_X: #if TO_BE_IMPLEMENTED // Change device // Fix for #12531 - TCR 001: BAS Game Stability: When a player selects to change a storage // device, and repeatedly backs out of the SD screen, disconnects from LIVE, and then selects a SD, the title crashes. m_bIgnoreInput=true; StorageManager.SetSaveDevice(&CScene_MultiGameJoinLoad::DeviceSelectReturned,this,true); ui.PlayUISFX(eSFX_Press); #endif #ifdef _WINDOWS64 // Right click on a save opens save options (same as RB / ACTION_MENU_RIGHT_SCROLL) if(pressed && !repeat && ProfileManager.IsFullVersion() && !StorageManager.GetSaveDisabled()) { if(DoesSavesListHaveFocus() && (m_iDefaultButtonsC > 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) { m_bIgnoreInput = true; if(StorageManager.EnoughSpaceForAMinSaveGame()) { UINT uiIDA[3]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_TITLE_RENAMESAVE; uiIDA[2]=IDS_TOOLTIPS_DELETESAVE; ui.RequestAlertMessage(IDS_TOOLTIPS_SAVEOPTIONS, IDS_TEXT_SAVEOPTIONS, uiIDA, 3, iPad,&UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned,this); } else { UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this); } ui.PlayUISFX(eSFX_Press); } else if(DoesMashUpWorldHaveFocus() && (m_iSaveListIndex != JOIN_LOAD_CREATE_BUTTON_INDEX)) { LevelGenerationOptions *levelGen = m_generators.at(m_iSaveListIndex - 1); if(!levelGen->isTutorial() && levelGen->requiresTexturePack()) { m_bIgnoreInput = true; app.HideMashupPackWorld(m_iPad, levelGen->getRequiredTexturePackId()); m_iState = e_SavesRepopulateAfterMashupHide; } ui.PlayUISFX(eSFX_Press); } } #endif break; case ACTION_MENU_Y: break; case ACTION_MENU_RIGHT_SCROLL: if(DoesSavesListHaveFocus()) { // 4J-PB - check we are on a valid save if((m_iDefaultButtonsC != 0) && (m_iSaveListIndex >= m_iDefaultButtonsC)) { m_bIgnoreInput = true; // Could be delete save or Save Options if(StorageManager.GetSaveDisabled()) { // delete the save game // Have to ask the player if they are sure they want to delete this game UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this); } else { if(StorageManager.EnoughSpaceForAMinSaveGame()) { UINT uiIDA[4]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_TITLE_RENAMESAVE; uiIDA[2]=IDS_TOOLTIPS_DELETESAVE; int numOptions = 3; #ifdef SONY_REMOTE_STORAGE_UPLOAD if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())) { numOptions = 4; uiIDA[3]=IDS_TOOLTIPS_SAVETRANSFER_UPLOAD; } #endif #if defined _XBOX_ONE || defined __ORBIS__ numOptions = 4; uiIDA[3]=IDS_COPYSAVE; #endif ui.RequestAlertMessage(IDS_TOOLTIPS_SAVEOPTIONS, IDS_TEXT_SAVEOPTIONS, uiIDA, numOptions, iPad,&UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned,this); } else { // delete the save game // Have to ask the player if they are sure they want to delete this game UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2,iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this); } } ui.PlayUISFX(eSFX_Press); } } else if(DoesMashUpWorldHaveFocus()) { // hiding a mash-up world if((m_iSaveListIndex != JOIN_LOAD_CREATE_BUTTON_INDEX)) { LevelGenerationOptions *levelGen = m_generators.at(m_iSaveListIndex - 1); if(!levelGen->isTutorial()) { if(levelGen->requiresTexturePack()) { unsigned int uiPackID=levelGen->getRequiredTexturePackId(); m_bIgnoreInput = true; app.HideMashupPackWorld(m_iPad,uiPackID); // update the saves list m_iState = e_SavesRepopulateAfterMashupHide; } } } ui.PlayUISFX(eSFX_Press); } break; case ACTION_MENU_LEFT_SCROLL: #ifdef _XBOX if( m_bInParty ) { m_bShowingPartyGamesOnly = !m_bShowingPartyGamesOnly; UpdateGamesList(); CXuiSceneBase::PlayUISFX(eSFX_Press); } #endif break; case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: { // if we are on the saves menu, check there are games in the games list to move to if(DoesSavesListHaveFocus()) { if( m_buttonListGames.getItemCount() > 0) { sendInputToMovie(key, repeat, pressed, released); } } else { sendInputToMovie(key, repeat, pressed, released); } } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); handled = true; break; case ACTION_MENU_OTHER_STICK_UP: sendInputToMovie(ACTION_MENU_UP, repeat, pressed, released); handled = true; break; case ACTION_MENU_OTHER_STICK_DOWN: sendInputToMovie(ACTION_MENU_DOWN, repeat, pressed, released); handled = true; break; } } int UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback(LPVOID lpParam,bool bRes) { // 4J HEG - No reason to set value if keyboard was cancelled UIScene_LoadOrJoinMenu *pClass=static_cast(lpParam); pClass->m_bIgnoreInput=false; if (bRes) { uint16_t ui16Text[128] = {}; #ifdef _WINDOWS64 Win64_GetKeyboardText(ui16Text, 128); #else InputManager.GetText(ui16Text); #endif // check the name is valid if(ui16Text[0]!=0) { int displayIdx = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC; auto pSaveInfo = &pClass->m_pSaveDetails->SaveInfoA[pClass->m_saveDetails[displayIdx].saveId]; StorageManager.RenameSaveData(pSaveInfo, ui16Text, &UIScene_LoadOrJoinMenu::RenameSaveDataReturned, pClass); } else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } } else { pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } return 0; } void UIScene_LoadOrJoinMenu::handleInitFocus(F64 controlId, F64 childId) { app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleInitFocus - %d , %d\n", static_cast(controlId), static_cast(childId)); } void UIScene_LoadOrJoinMenu::handleFocusChange(F64 controlId, F64 childId) { app.DebugPrintf(app.USER_SR, "UIScene_LoadOrJoinMenu::handleFocusChange - %d , %d\n", static_cast(controlId), static_cast(childId)); switch(static_cast(controlId)) { case eControl_GamesList: m_iGameListIndex = childId; #ifdef _WINDOWS64 // Offset past the "Add Server" button so m_iGameListIndex is a session index m_iGameListIndex -= 1; #endif m_buttonListGames.updateChildFocus( static_cast(childId) ); break; case eControl_SavesList: m_iSaveListIndex = childId; m_bUpdateSaveSize = true; break; }; updateTooltips(); } #ifdef SONY_REMOTE_STORAGE_DOWNLOAD void UIScene_LoadOrJoinMenu::remoteStorageGetSaveCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code) { app.DebugPrintf("remoteStorageGetCallback err : 0x%08x\n", error_code); assert(error_code == 0); ((UIScene_LoadOrJoinMenu*)lpParam)->LoadSaveFromCloud(); } #endif void UIScene_LoadOrJoinMenu::handlePress(F64 controlId, F64 childId) { switch(static_cast(controlId)) { case eControl_SavesList: { m_bIgnoreInput=true; int lGenID = static_cast(childId) - 1; //CD - Added for audio ui.PlayUISFX(eSFX_Press); if(static_cast(childId) == JOIN_LOAD_CREATE_BUTTON_INDEX) { app.SetTutorialMode( false ); m_controlJoinTimer.setVisible( false ); app.SetCorruptSaveDeleted(false); CreateWorldMenuInitData *params = new CreateWorldMenuInitData(); params->iPad = m_iPad; ui.NavigateToScene(m_iPad,eUIScene_CreateWorldMenu,(void *)params); } else if (lGenID < m_generators.size()) { LevelGenerationOptions *levelGen = m_generators.at(lGenID); app.SetTutorialMode( levelGen->isTutorial() ); // Reset the autosave time app.SetAutosaveTimerTime(); if(levelGen->isTutorial()) { LoadLevelGen(levelGen); } else { LoadMenuInitData *params = new LoadMenuInitData(); params->iPad = m_iPad; // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting params->iSaveGameInfoIndex=-1; //params->pbSaveRenamed=&m_bSaveRenamed; params->levelGen = levelGen; params->saveDetails = nullptr; // navigate to the settings scene ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadMenu, params); } } else { #ifdef __ORBIS__ // check if this is a damaged save PSAVE_INFO pSaveInfo = &m_pSaveDetails->SaveInfoA[((int)childId)-m_iDefaultButtonsC]; if(pSaveInfo->thumbnailData == nullptr && pSaveInfo->modifiedTime == 0) // no thumbnail data and time of zero and zero blocks useset for corrupt files { // give the option to delete the save UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE, IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT, uiIDA, 2, ProfileManager.GetPrimaryPad(),&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,this); } else #endif { app.SetTutorialMode( false ); if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { LoadSaveFromDisk(m_saves->at(static_cast(childId)-m_iDefaultButtonsC)); } else { LoadMenuInitData *params = new LoadMenuInitData(); params->iPad = m_iPad; // need to get the iIndex from the list item, since the position in the list doesn't correspond to the GetSaveGameInfo list because of sorting params->iSaveGameInfoIndex=m_saveDetails[static_cast(childId)-m_iDefaultButtonsC].saveId; //params->pbSaveRenamed=&m_bSaveRenamed; params->levelGen = nullptr; params->saveDetails = &m_saveDetails[ static_cast(childId)-m_iDefaultButtonsC ]; #ifdef _XBOX_ONE // On XB1, saves might need syncing, in which case inform the user so they can decide whether they want to wait for this to happen if( m_pSaveDetails->SaveInfoA[params->iSaveGameInfoIndex].needsSync ) { unsigned int uiIDA[2]; uiIDA[0]=IDS_CONFIRM_SYNC; uiIDA[1]=IDS_CONFIRM_CANCEL; m_loadMenuInitData = params; ui.RequestAlertMessage(IDS_LOAD_SAVED_WORLD, IDS_CONFIRM_SYNC_REQUIRED, uiIDA, 2, ProfileManager.GetPrimaryPad(),&NeedSyncMessageReturned,this); } else #endif { // navigate to the settings scene ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadMenu, params); } } } } } break; case eControl_GamesList: { #ifdef _WINDOWS64 if (static_cast(childId) == ADD_SERVER_BUTTON_INDEX) { ui.PlayUISFX(eSFX_Press); BeginAddServer(); break; } #endif m_bIgnoreInput=true; m_eAction = eAction_JoinGame; //CD - Added for audio ui.PlayUISFX(eSFX_Press); { int nIndex = static_cast(childId); #ifdef _WINDOWS64 // Offset by 1 because the "Add Server" button is at index 0 nIndex -= 1; #endif m_iGameListIndex = nIndex; CheckAndJoinGame(nIndex); } break; } } } void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex) { if( m_buttonListGames.getItemCount() > 0 && gameIndex < m_currentSessions->size() ) { #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) // 4J-PB - is the player allowed to join games? bool noUGC=false; bool bContentRestricted=false; // we're online, since we are joining a game ProfileManager.GetChatAndContentRestrictions(m_iPad,true,&noUGC,&bContentRestricted,nullptr); #ifdef __ORBIS__ // 4J Stu - On PS4 we don't restrict playing multiplayer based on chat restriction, so remove this check noUGC = false; bool bPlayStationPlus=true; int iPadWithNoPlaystationPlus=0; bool isSignedInLive = true; int iPadNotSignedInLive = -1; for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) { if( InputManager.IsPadConnected(i) || ProfileManager.IsSignedIn(i) ) { if (isSignedInLive && !ProfileManager.IsSignedInLive(i)) { // Record the first non signed in live pad iPadNotSignedInLive = i; } isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i); if(ProfileManager.HasPlayStationPlus(i)==false) { bPlayStationPlus=false; break; } } } #endif if(noUGC) { // not allowed to join #ifndef __PSVITA__ UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; // Not allowed to play online ui.RequestAlertMessage(IDS_ONLINE_GAME, IDS_CHAT_RESTRICTION_UGC, uiIDA, 1, m_iPad,nullptr,this); #else // Not allowed to play online ProfileManager.ShowSystemMessage( SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION, 0 ); #endif m_bIgnoreInput=false; return; } else if(bContentRestricted) { ui.RequestContentRestrictedMessageBox(); m_bIgnoreInput=false; return; } #ifdef __ORBIS__ // If this is an online game but not all players are signed in to Live, stop! else if (!isSignedInLive) { UINT uiIDA[1]; uiIDA[0]=IDS_CONFIRM_OK; // Check if PSN is unavailable because of age restriction int npAvailability = ProfileManager.getNPAvailability(iPadNotSignedInLive); if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) { m_bIgnoreInput = false; // 4J Stu - This is a bit messy and is due to the library incorrectly returning false for IsSignedInLive if the npAvailability isn't SCE_OK ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, iPadNotSignedInLive); } else { ui.RequestErrorMessage( IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,1,iPadNotSignedInLive, &UIScene_LoadOrJoinMenu::MustSignInReturnedPSN, this); } return; } else if(bPlayStationPlus==false) { if(ProfileManager.RequestingPlaystationPlus(iPadWithNoPlaystationPlus)) { // MGH - added this so we don't try and upsell when we don't know if the player has PS Plus yet (if it can't connect to the PS Plus server). UINT uiIDA[1]; uiIDA[0]=IDS_OK; ui.RequestAlertMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, ProfileManager.GetPrimaryPad(), nullptr, nullptr); return; } // PS Plus upsell // 4J-PB - we're not allowed to show the text Playstation Plus - have to call the upsell all the time! // upsell psplus int32_t iResult=sceNpCommerceDialogInitialize(); SceNpCommerceDialogParam param; sceNpCommerceDialogParamInitialize(¶m); param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS; param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY; param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus); iResult=sceNpCommerceDialogOpen(¶m); // UINT uiIDA[2]; // uiIDA[0]=IDS_CONFIRM_OK; // uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP; // ui.RequestMessageBox( IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS, uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadOrJoinMenu::PSPlusReturned,this, app.GetStringTable(),nullptr,0,false); m_bIgnoreInput=false; return; } #endif #endif m_initData->iPad = 0;; m_initData->selectedSession = m_currentSessions->at( gameIndex ); #ifdef _WINDOWS64 { int serverDbCount = 0; FILE* dbFile = fopen("servers.db", "rb"); if (dbFile) { char magic[4] = {}; if (fread(magic, 1, 4, dbFile) == 4 && memcmp(magic, "MCSV", 4) == 0) { uint32_t version = 0, count = 0; fread(&version, sizeof(uint32_t), 1, dbFile); fread(&count, sizeof(uint32_t), 1, dbFile); if (version == 1) serverDbCount = static_cast(count); } fclose(dbFile); } int lanCount = static_cast(m_currentSessions->size()) - serverDbCount; if (gameIndex >= lanCount && lanCount >= 0) m_initData->serverIndex = gameIndex - lanCount; else m_initData->serverIndex = -1; } #endif if(m_initData->selectedSession->data.texturePackParentId!=0) { int texturePacksCount = Minecraft::GetInstance()->skins->getTexturePackCount(); bool bHasTexturePackInstalled=false; for(int i=0;iskins->getTexturePackByIndex(i); if(tp->getDLCParentPackId()==m_initData->selectedSession->data.texturePackParentId) { bHasTexturePackInstalled=true; break; } } if(bHasTexturePackInstalled==false) { return; } } m_controlJoinTimer.setVisible( false ); #ifdef _XBOX XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO); #endif m_bIgnoreInput=true; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_JoinMenu,m_initData); } } void UIScene_LoadOrJoinMenu::LoadLevelGen(LevelGenerationOptions *levelGen) { // Load data from disc //File saveFile( L"Tutorial\\Tutorial" ); //LoadSaveFromDisk(&saveFile); // clear out the app's terrain features list app.ClearTerrainFeaturePosition(); StorageManager.ResetSaveData(); // Make our next save default to the name of the level StorageManager.SetSaveTitle(levelGen->getDefaultSaveName().c_str()); bool isClientSide = false; bool isPrivate = false; // TODO int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; int maxPlayers = 8; if( app.GetTutorialMode() ) { isClientSide = false; maxPlayers = 4; } g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; param->saveData = nullptr; param->settings = app.GetGameHostOption( eGameHostOption_Tutorial ); param->levelGen = levelGen; if(levelGen->requiresTexturePack()) { param->texturePackId = levelGen->getRequiredTexturePackId(); Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->skins->selectTexturePackById(param->texturePackId); //pMinecraft->skins->updateUI(); } #ifndef _XBOX g_NetworkManager.FakeLocalPlayerJoined(); #endif LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = static_cast(param); UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); } void UIScene_LoadOrJoinMenu::UpdateGamesListCallback(LPVOID pParam) { if(pParam != nullptr) { UIScene_LoadOrJoinMenu *pScene = static_cast(pParam); pScene->UpdateGamesList(); } } void UIScene_LoadOrJoinMenu::UpdateGamesList() { // If we're ignoring input scene isn't active so do nothing if (m_bIgnoreInput) return; // If a texture pack is loading, or will be loading, then ignore this ( we are going to be destroyed anyway) if( Minecraft::GetInstance()->skins->getSelected()->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) ) return; // if we're retrieving save info, don't show the list yet as we will be ignoring press events if(!m_bSavesDisplayed) { return; } FriendSessionInfo *pSelectedSession = nullptr; if(DoesGamesListHaveFocus() && m_buttonListGames.getItemCount() > 0) { unsigned int nIndex = m_buttonListGames.getCurrentSelection(); #ifdef _WINDOWS64 // Offset past the "Add Server" button if (nIndex > 0) pSelectedSession = m_currentSessions->at( nIndex - 1 ); #else pSelectedSession = m_currentSessions->at( nIndex ); #endif } SessionID selectedSessionId; ZeroMemory(&selectedSessionId,sizeof(SessionID)); if( pSelectedSession != nullptr )selectedSessionId = pSelectedSession->sessionId; pSelectedSession = nullptr; m_controlJoinTimer.setVisible( false ); // if the saves list has focus, then we should show the Delete Save tooltip // if the games list has focus, then we should show the View Gamercard tooltip int iRB=-1; int iY = -1; int iX=-1; vector* newSessions = g_NetworkManager.GetSessionList( m_iPad, 1, m_bShowingPartyGamesOnly ); if (m_currentSessions != nullptr && m_currentSessions->size() == newSessions->size()) { bool same = true; for (size_t i = 0; i < newSessions->size(); i++) { if (memcmp(&(*m_currentSessions)[i]->sessionId, &(*newSessions)[i]->sessionId, sizeof(SessionID)) != 0 || wcscmp((*m_currentSessions)[i]->displayLabel ? (*m_currentSessions)[i]->displayLabel : L"", (*newSessions)[i]->displayLabel ? (*newSessions)[i]->displayLabel : L"") != 0) { same = false; break; } } if (same) { for (auto& it : *newSessions) delete it; delete newSessions; return; } } if (m_currentSessions) { for (auto& it : *m_currentSessions) delete it; delete m_currentSessions; } m_currentSessions = newSessions; // Update the xui list displayed unsigned int xuiListSize = m_buttonListGames.getItemCount(); unsigned int filteredListSize = static_cast(m_currentSessions->size()); BOOL gamesListHasFocus = DoesGamesListHaveFocus(); if(filteredListSize > 0) { #if TO_BE_IMPLEMENTED if( !m_pGamesList->IsEnabled() ) { m_pGamesList->SetEnable(TRUE); m_pGamesList->SetCurSel( 0 ); } #endif m_labelNoGames.setVisible( false ); m_controlJoinTimer.setVisible( false ); } else { #if TO_BE_IMPLEMENTED m_pGamesList->SetEnable(FALSE); #endif m_controlJoinTimer.setVisible( false ); m_labelNoGames.setVisible( true ); #if TO_BE_IMPLEMENTED if( gamesListHasFocus ) m_pGamesList->InitFocus(m_iPad); #endif } // clear out the games list and re-fill m_buttonListGames.clearList(); #ifdef _WINDOWS64 // Always add the "Add Server" button as the first entry in the games list m_buttonListGames.addItem(app.GetString(IDS_SERVER_ADD)); #endif if( filteredListSize > 0 ) { // Reset the focus to the selected session if it still exists unsigned int sessionIndex = 0; m_buttonListGames.setCurrentSelection(0); for( FriendSessionInfo *sessionInfo : *m_currentSessions ) { wchar_t textureName[64] = L"\0"; // Is this a default game or a texture pack game? if(sessionInfo->data.texturePackParentId!=0) { // Do we have the texture pack Minecraft *pMinecraft = Minecraft::GetInstance(); TexturePack *tp = pMinecraft->skins->getTexturePackById(sessionInfo->data.texturePackParentId); HRESULT hr; DWORD dwImageBytes=0; PBYTE pbImageData=nullptr; if(tp==nullptr) { DWORD dwBytes=0; PBYTE pbData=nullptr; app.GetTPD(sessionInfo->data.texturePackParentId,&pbData,&dwBytes); // is it in the tpd data ? app.GetFileFromTPD(eTPDFileType_Icon,pbData,dwBytes,&pbImageData,&dwImageBytes ); if(dwImageBytes > 0 && pbImageData) { swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); } } else { pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); } } } else { // default texture pack Minecraft *pMinecraft = Minecraft::GetInstance(); TexturePack *tp = pMinecraft->skins->getTexturePackByIndex(0); DWORD dwImageBytes; PBYTE pbImageData = tp->getPackIcon(dwImageBytes); if(dwImageBytes > 0 && pbImageData) { swprintf(textureName,64,L"%ls",sessionInfo->displayLabel); registerSubstitutionTexture(textureName,pbImageData,dwImageBytes); } } m_buttonListGames.addItem( sessionInfo->displayLabel, textureName ); if(memcmp( &selectedSessionId, &sessionInfo->sessionId, sizeof(SessionID) ) == 0) { #ifdef _WINDOWS64 // Offset past the "Add Server" button m_buttonListGames.setCurrentSelection(sessionIndex + 1); #else m_buttonListGames.setCurrentSelection(sessionIndex); #endif break; } ++sessionIndex; } } updateTooltips(); } void UIScene_LoadOrJoinMenu::HandleDLCMountingComplete() { Initialise(); } bool UIScene_LoadOrJoinMenu::DoesSavesListHaveFocus() { if( m_buttonListSaves.hasFocus() ) { // check it's not the first or second element (new world or tutorial) if(m_iSaveListIndex > (m_iDefaultButtonsC-1)) { return true; } } return false; } bool UIScene_LoadOrJoinMenu::DoesMashUpWorldHaveFocus() { if(m_buttonListSaves.hasFocus()) { // check it's not the first or second element (new world or tutorial) if(m_iSaveListIndex > (m_iDefaultButtonsC - 1)) { return false; } if(m_iSaveListIndex > (m_iDefaultButtonsC - 1 - m_iMashUpButtonsC)) { return true; } else return false; } else return false; } bool UIScene_LoadOrJoinMenu::DoesGamesListHaveFocus() { return m_buttonListGames.hasFocus(); } void UIScene_LoadOrJoinMenu::handleTimerComplete(int id) { switch(id) { case JOIN_LOAD_ONLINE_TIMER_ID: { bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); if(bMultiplayerAllowed != m_bMultiplayerAllowed) { if( bMultiplayerAllowed ) { // m_CheckboxOnline.SetEnable(TRUE); // m_CheckboxPrivate.SetEnable(TRUE); } else { m_bInParty = false; m_buttonListGames.clearList(); m_controlJoinTimer.setVisible( true ); m_labelNoGames.setVisible( false ); } m_bMultiplayerAllowed = bMultiplayerAllowed; } } break; } } void UIScene_LoadOrJoinMenu::LoadSaveFromDisk(File *saveFile, ESavePlatform savePlatform /*= SAVE_FILE_PLATFORM_LOCAL*/) { // we'll only be coming in here when the tutorial is loaded now StorageManager.ResetSaveData(); // Make our next save default to the name of the level StorageManager.SetSaveTitle(saveFile->getName().c_str()); int64_t fileSize = saveFile->length(); FileInputStream fis(*saveFile); byteArray ba(static_cast(fileSize)); fis.read(ba); fis.close(); bool isClientSide = false; bool isPrivate = false; int maxPlayers = MINECRAFT_NET_MAX_PLAYERS; if( app.GetTutorialMode() ) { isClientSide = false; maxPlayers = 4; } app.SetGameHostOption(eGameHostOption_GameType,GameType::CREATIVE->getId() ); g_NetworkManager.HostGame(0,isClientSide,isPrivate,maxPlayers,0); LoadSaveDataThreadParam *saveData = new LoadSaveDataThreadParam(ba.data, ba.length, saveFile->getName()); NetworkGameInitData *param = new NetworkGameInitData(); param->seed = 0; param->saveData = saveData; param->settings = app.GetGameHostOption( eGameHostOption_All ); param->savePlatform = savePlatform; #ifndef _XBOX g_NetworkManager.FakeLocalPlayerJoined(); #endif LoadingInputParams *loadingParams = new LoadingInputParams(); loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc; loadingParams->lpParam = static_cast(param); UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData(); completionData->bShowBackground=TRUE; completionData->bShowLogo=TRUE; completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes; completionData->iPad = DEFAULT_XUI_MENU_USER; loadingParams->completionData = completionData; ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams); } int UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { auto* pClass = static_cast(pParam); // results switched for this dialog // Check that we have a valid save selected (can get a bad index if the save list has been refreshed) bool validSelection= pClass->m_iDefaultButtonsC != 0 && pClass->m_iSaveListIndex >= pClass->m_iDefaultButtonsC; if(result==C4JStorage::EMessage_ResultDecline && validSelection) { if(app.DebugSettingsOn() && app.GetLoadSavesFromFolderEnabled()) { pClass->m_bIgnoreInput=false; } else { int displayIdx = pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC; if (pClass->m_saveDetails && displayIdx >= 0 && pClass->m_saveDetails[displayIdx].UTF8SaveFilename[0]) { auto pSaveInfo = &pClass->m_pSaveDetails->SaveInfoA[pClass->m_saveDetails[displayIdx].saveId]; StorageManager.DeleteSaveData(pSaveInfo, &UIScene_LoadOrJoinMenu::DeleteSaveDataReturned, (LPVOID)pClass->GetCallbackUniqueId()); } pClass->m_controlSavesTimer.setVisible( true ); } } else { pClass->m_bIgnoreInput=false; } return 0; } int UIScene_LoadOrJoinMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes) { ui.EnterCallbackIdCriticalSection(); UIScene_LoadOrJoinMenu* pClass = static_cast(ui.GetSceneFromCallbackId((size_t)lpParam)); if(pClass) { if(bRes) { // wipe the list and repopulate it pClass->m_iState=e_SavesRepopulateAfterDelete; } else pClass->m_bIgnoreInput=false; pClass->updateTooltips(); } ui.LeaveCallbackIdCriticalSection(); return 0; } int UIScene_LoadOrJoinMenu::RenameSaveDataReturned(LPVOID lpParam,bool bRes) { UIScene_LoadOrJoinMenu* pClass = static_cast(lpParam); if(bRes) { pClass->m_iState=e_SavesRepopulate; } else pClass->m_bIgnoreInput=false; pClass->updateTooltips(); return 0; } int UIScene_LoadOrJoinMenu::SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu* pClass = static_cast(pParam); // results switched for this dialog // EMessage_ResultAccept means cancel switch(result) { case C4JStorage::EMessage_ResultDecline: // rename { pClass->m_bIgnoreInput=true; #ifdef _WINDOWS64 { wchar_t wSaveName[128]; ZeroMemory(wSaveName, sizeof(wSaveName)); mbstowcs_s(nullptr, wSaveName, 128, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, _TRUNCATE); UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_RENAME_WORLD_TITLE); kbData.defaultText = wSaveName; kbData.maxChars = 25; kbData.callback = &UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback; kbData.lpParam = pClass; kbData.pcMode = g_KBMInput.IsKBMActive(); ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData); } #elif defined _DURANGO // bring up a keyboard InputManager.RequestKeyboard(app.GetString(IDS_RENAME_WORLD_TITLE), (pClass->m_saveDetails[pClass->m_iSaveListIndex-pClass->m_iDefaultButtonsC]).UTF16SaveName,(DWORD)0,25,&UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback,pClass,C_4JInput::EKeyboardMode_Default); #else // bring up a keyboard wchar_t wSaveName[128]; //CD - Fix - We must memset the SaveName ZeroMemory(wSaveName, 128 * sizeof(wchar_t) ); mbstowcs(wSaveName, pClass->m_saveDetails[pClass->m_iSaveListIndex - pClass->m_iDefaultButtonsC].UTF8SaveName, strlen(pClass->m_saveDetails->UTF8SaveName)+1); // plus null LPWSTR ptr = wSaveName; InputManager.RequestKeyboard(app.GetString(IDS_RENAME_WORLD_TITLE),wSaveName,(DWORD)0,25,&UIScene_LoadOrJoinMenu::KeyboardCompleteWorldNameCallback,pClass,C_4JInput::EKeyboardMode_Default); #endif } break; case C4JStorage::EMessage_ResultThirdOption: // delete - { // delete the save game // Have to ask the player if they are sure they want to delete this game UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_TOOLTIPS_DELETESAVE, IDS_TEXT_DELETE_SAVE, uiIDA, 2, iPad,&UIScene_LoadOrJoinMenu::DeleteSaveDialogReturned,pClass); } break; case C4JStorage::EMessage_Cancelled: default: { // reset the tooltips pClass->updateTooltips(); pClass->m_bIgnoreInput=false; } break; } return 0; } int UIScene_LoadOrJoinMenu::TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_LoadOrJoinMenu *pClass = static_cast(pParam); // Exit with or without saving if(result==C4JStorage::EMessage_ResultAccept) { // we need to enable background downloading for the DLC XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW); } pClass->m_bIgnoreInput=false; return 0; } #ifdef _WINDOWS64 // adding servers bellow void UIScene_LoadOrJoinMenu::BeginAddServer() { m_addServerPhase = eAddServer_IP; m_addServerIP.clear(); m_addServerPort.clear(); UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_SERVER_ADDRESS); kbData.defaultText = L""; kbData.maxChars = 128; kbData.callback = &UIScene_LoadOrJoinMenu::AddServerKeyboardCallback; kbData.lpParam = this; kbData.pcMode = g_KBMInput.IsKBMActive(); ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData); } int UIScene_LoadOrJoinMenu::AddServerKeyboardCallback(LPVOID lpParam, bool bRes) { UIScene_LoadOrJoinMenu *pClass = static_cast(lpParam); if (!bRes) { pClass->m_addServerPhase = eAddServer_Idle; pClass->m_bIgnoreInput = false; return 0; } uint16_t ui16Text[128] = {}; Win64_GetKeyboardText(ui16Text, 128); wchar_t wBuf[128] = {}; for (int k = 0; k < 127 && ui16Text[k]; k++) wBuf[k] = static_cast(ui16Text[k]); if (wBuf[0] == 0) { pClass->m_addServerPhase = eAddServer_Idle; pClass->m_bIgnoreInput = false; return 0; } switch (pClass->m_addServerPhase) { case eAddServer_IP: { pClass->m_addServerIP = wBuf; pClass->m_addServerPhase = eAddServer_Port; UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_SERVER_PORT); kbData.defaultText = L"25565"; kbData.maxChars = 6; kbData.callback = &UIScene_LoadOrJoinMenu::AddServerKeyboardCallback; kbData.lpParam = pClass; kbData.pcMode = g_KBMInput.IsKBMActive(); ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData); break; } case eAddServer_Port: { pClass->m_addServerPort = wBuf; pClass->m_addServerPhase = eAddServer_Name; UIKeyboardInitData kbData; kbData.title = app.GetString(IDS_SERVER_NAME); kbData.defaultText = app.GetString(IDS_SERVER_MINECRAFT); kbData.maxChars = 64; kbData.callback = &UIScene_LoadOrJoinMenu::AddServerKeyboardCallback; kbData.lpParam = pClass; kbData.pcMode = g_KBMInput.IsKBMActive(); ui.NavigateToScene(pClass->m_iPad, eUIScene_Keyboard, &kbData); break; } case eAddServer_Name: { wstring name = wBuf; pClass->AppendServerToFile(pClass->m_addServerIP, pClass->m_addServerPort, name); pClass->m_addServerPhase = eAddServer_Idle; pClass->m_bIgnoreInput = false; g_NetworkManager.ForceFriendsSessionRefresh(); break; } default: pClass->m_addServerPhase = eAddServer_Idle; pClass->m_bIgnoreInput = false; break; } return 0; } void UIScene_LoadOrJoinMenu::AppendServerToFile(const wstring& ip, const wstring& port, const wstring& name) { char narrowIP[256] = {}; char narrowPort[16] = {}; char narrowName[256] = {}; wcstombs_s(nullptr, narrowIP, sizeof(narrowIP), ip.c_str(), _TRUNCATE); wcstombs_s(nullptr, narrowPort, sizeof(narrowPort), port.c_str(), _TRUNCATE); wcstombs_s(nullptr, narrowName, sizeof(narrowName), name.c_str(), _TRUNCATE); uint16_t portNum = static_cast(atoi(narrowPort)); struct ServerEntry { std::string ip; uint16_t port; std::string name; }; std::vector entries; FILE* file = fopen("servers.db", "rb"); if (file) { char magic[4] = {}; if (fread(magic, 1, 4, file) == 4 && memcmp(magic, "MCSV", 4) == 0) { uint32_t version = 0, count = 0; fread(&version, sizeof(uint32_t), 1, file); fread(&count, sizeof(uint32_t), 1, file); if (version == 1) { for (uint32_t s = 0; s < count; s++) { uint16_t ipLen = 0, p = 0, nameLen = 0; if (fread(&ipLen, sizeof(uint16_t), 1, file) != 1) break; if (ipLen == 0 || ipLen > 256) break; char ipBuf[257] = {}; if (fread(ipBuf, 1, ipLen, file) != ipLen) break; if (fread(&p, sizeof(uint16_t), 1, file) != 1) break; if (fread(&nameLen, sizeof(uint16_t), 1, file) != 1) break; if (nameLen > 256) break; char nameBuf[257] = {}; if (nameLen > 0 && fread(nameBuf, 1, nameLen, file) != nameLen) break; entries.push_back({std::string(ipBuf), p, std::string(nameBuf)}); } } } fclose(file); } entries.push_back({std::string(narrowIP), portNum, std::string(narrowName)}); file = fopen("servers.db", "wb"); if (file) { fwrite("MCSV", 1, 4, file); uint32_t version = 1; uint32_t count = static_cast(entries.size()); fwrite(&version, sizeof(uint32_t), 1, file); fwrite(&count, sizeof(uint32_t), 1, file); for (size_t i = 0; i < entries.size(); i++) { uint16_t ipLen = static_cast(entries[i].ip.length()); fwrite(&ipLen, sizeof(uint16_t), 1, file); fwrite(entries[i].ip.c_str(), 1, ipLen, file); fwrite(&entries[i].port, sizeof(uint16_t), 1, file); uint16_t nameLen = static_cast(entries[i].name.length()); fwrite(&nameLen, sizeof(uint16_t), 1, file); fwrite(entries[i].name.c_str(), 1, nameLen, file); } fclose(file); } } #endif // _WINDOWS64