// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #define _HAS_STD_BYTE 0 // solve (std::)'BYTE' ambiguity with windows headers #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include #include // TODO: reference additional headers your program requires here #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace fs = std::filesystem; #include "extraX64.h" #include "Definitions.h" #include "Class.h" #include "Mth.h" #include "ArrayWithLength.h" #ifdef _FINAL_BUILD #define printf BREAKTHECOMPILE #define wprintf BREAKTHECOMPILE #undef OutputDebugString #define OutputDebugString BREAKTHECOMPILE #define OutputDebugStringA BREAKTHECOMPILE #define OutputDebugStringW BREAKTHECOMPILE #endif void MemSect(int sect); #include "..\Minecraft.Client\Windows64\Libs\4JLibs\inc\4J_Profile.h" #include "..\Minecraft.Client\Windows64\Libs\4JLibs\inc\4J_Render.h" #include "..\Minecraft.Client\Windows64\Libs\4JLibs\inc\4J_Storage.h" #include "..\Minecraft.Client\Windows64\Libs\4JLibs\inc\4J_Input.h" #include "..\Minecraft.Client\Common\Network\GameNetworkManager.h" #include "..\Minecraft.Client\Common\App_defines.h" #include "..\Minecraft.Client\Common\UI\UIEnums.h" #include "..\Minecraft.Client\Common\App_enums.h" #include "..\Minecraft.Client\Common\Tutorial\TutorialEnum.h" #include "..\Minecraft.Client\Common\App_structs.h" #include "..\Minecraft.Client\Common\Consoles_App.h" #include "..\Minecraft.Client\Common\Minecraft_Macros.h" #include "..\Minecraft.Client\Common\Colours\ColourTable.h" #include "..\Minecraft.Client\StructureTable.h" #include "Common\BuildVer.h" #include "..\Minecraft.Client\Windows64\Windows64_App.h" #include "..\Minecraft.Client\Assets/Localisation/strings.h" #include "..\Minecraft.Client\Windows64\Sentient\SentientTelemetryCommon.h" #include "..\Minecraft.Client\Windows64\Sentient\MinecraftTelemetry.h" #include "..\Minecraft.Client\Common\GameRules\ConsoleGameRulesConstants.h" #include "..\Minecraft.Client\Common\GameRules\ConsoleGameRules.h" #include "..\Minecraft.Client\Common\Telemetry\TelemetryManager.h"