Files
GabsPuNs-Project_Zenith_Main/Minecraft.Client/Common/UI/UIControl_list.cpp
GabsPuNs 3bfd7d9bde Menu Progress
LaunchMoreOptionsMenu and SettingsGraphicsMenu works now.
Change seed dont work.
Label update for sliders dont work.
InGameHostOptionsMenu is disabled for now.
2026-05-22 23:48:03 -04:00

225 lines
5.5 KiB
C++

#include "UI.h"
#include "UIControl_List.h"
UIControl_List::UIControl_List() : UIControl_Base()
{
//elementCount = 0;
}
UIControl_List::~UIControl_List()
{
}
bool UIControl_List::setupControl(UIScene* scene, IggyValuePath* parent, const std::string& controlName)
{
//UIControl::setControlType(UIControl::eButtonList);
bool success = UIControl_Base::setupControl(scene, parent, controlName);
m_removeAllItemsFunc = registerFastName(L"removeAllItems");
m_funcHighlightItem = registerFastName(L"HighlightItem");
m_funcRemoveItem = registerFastName(L"RemoveItem");
m_funcSetTouchFocus = registerFastName(L"SetTouchFocus");
m_funcCanTouchFocus = registerFastName(L"CanTouchFocus");
m_funcCanTouchTrigger = registerFastName(L"CanTouchTrigger");
m_funcEnableItem = registerFastName(L"EnableItem");
m_funcSetItemLabel = registerFastName(L"SetItemLabel");
m_funcGetItemLabel = registerFastName(L"GetItemLabel");
return success;
}
void UIControl_List::init(int id)
{
m_id = id;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = id;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_initFunc, 1, value);
}
void UIControl_List::ReInit()
{
UIControl_Base::ReInit();
init(m_id);
m_itemCount = 0;
m_iCurrentSelection = 0;
}
void UIControl_List::tick()
{
UIControl_Base::tick();
}
void UIControl_List::clearList()
{
IggyDataValue result;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_removeAllItemsFunc, 0, nullptr);
m_itemCount = 0;
}
void UIControl_List::removeItem(int index)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = index;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcRemoveItem, 1, value);
--m_itemCount;
}
void UIControl_List::SetItemLabel(int index, UIString label, bool applyImmediately)
{
/*
if (applyImmediately)
{
*/
int listIndex = getListIndex(index);
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = listIndex;
value[1].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str();
stringVal.length = label.length();
value[1].string16 = stringVal;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetItemLabel, 2, value);
/*
}
else
{
UIControl_List::GenericPendingUpdate* update = new UIControl_List::GenericPendingUpdate();
update->itemIndex = index;
update->control = this;
update->value2 = value2;
m_pendingUpdates.push_back(update);
}
*/
}
const wchar_t* UIControl_List::GetItemLabel(int index)
{
int listIndex = getListIndex(index);
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = listIndex;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcGetItemLabel, 1, value);
if (result.type == IGGY_DATATYPE_string_UTF16)
m_label = wstring((wchar_t *)result.string16.string, result.string16.length);
return m_label.c_str();
}
int UIControl_List::getItemCount()
{
return m_itemCount;
}
void UIControl_List::setCurrentSelection(int iSelection)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iSelection;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcHighlightItem, 1, value);
}
int UIControl_List::getCurrentSelection()
{
return m_iCurrentSelection;
}
void UIControl_List::updateChildFocus(int iChild)
{
m_iCurrentSelection = iChild;
}
void UIControl_List::SetTouchFocus(S32 iX, S32 iY, bool bRepeat)
{
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iX;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iY;
value[2].type = IGGY_DATATYPE_boolean;
value[2].boolval = bRepeat;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3, value);
}
bool UIControl_List::CanTouchTrigger(S32 iX, S32 iY)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iX;
value[1].type = IGGY_DATATYPE_number;
value[1].number = iY;
auto out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcCanTouchTrigger, 2, value);
S32 bCanTouchTrigger = false;
if (result.type == IGGY_DATATYPE_boolean)
bCanTouchTrigger = (bool)result.boolval;
return bCanTouchTrigger;
}
void UIControl_List::addElement(eUIControlType type, int index)
{
/*
if (index < 0) index = m_elementCount;
m_elementCount++;
m_elementTypes[index] = type;
m_elementActiveStates[index] = true;
m_elementIds.push_back(index);
return index;
*/
}
int UIControl_List::getListIndex(int id)
{
/*
for (auto it = m_list.begin(); it != m_list.end(); ++it)
{
if (*it == id)
return std::distance(m_list.begin(), it);
}
return -1;
*/
// Temp Fix
return id;
}