diff --git a/mikusmodules/meta.json b/mikusmodules/meta.json index 8596247..46197af 100644 --- a/mikusmodules/meta.json +++ b/mikusmodules/meta.json @@ -9,5 +9,5 @@ "zips": { "texture.zip": "{DLCDir}" }, - "version": "1.0.0" + "version": "1.1.0" } diff --git a/mikusmodules/readme.txt b/mikusmodules/readme.txt new file mode 100644 index 0000000..10dab87 --- /dev/null +++ b/mikusmodules/readme.txt @@ -0,0 +1,14 @@ +All Skins are made to be shown with their armor being invisible, and were meant to be played as a casual way! +This can get disadvantaging for those who plays mini-games or anything more competitive! + +What you can do if you still want to use it for competitive play and that you want to use armor on Miku/Teto skins : + +1 - Go to PCK Studio. +2 - Select MikuModules.pck or TetoVariants.pck +3 - Select your desired skin in the pack +4 - Double-click on "ANIM" under "Properties" +5 - Disable "Disable All Armor" on the skin, then save. + +Since mini-games are being in progress, ideally, it's preferable that I'm telling you that! +If it sounds too bothering, it's on me, it's my fault, and I can revert the change for competitive play! + diff --git a/mikusmodules/texture.zip b/mikusmodules/texture.zip index e27052a..32d21c7 100644 Binary files a/mikusmodules/texture.zip and b/mikusmodules/texture.zip differ diff --git a/tetovariants/meta.json b/tetovariants/meta.json new file mode 100644 index 0000000..5295d68 --- /dev/null +++ b/tetovariants/meta.json @@ -0,0 +1,13 @@ +{ + "id": "tetovariants", // ID + "name": "Teto Variants", // Name + "author": "dydymiku_", // Author + "description": "A 3D Kasane Teto Skin Pack that's taking all the differents variations of our sweet, lovely baguette lover!", // Description + "extended_description": "", + "category": ["Skin", "DLC"], // Category + "thumbnail": "thumbnail.jpg", // Thumbnail filename + "zips": { + "texture.zip": "{DLCDir}" + }, + "version": "1.0.0" +} diff --git a/tetovariants/readme.txt b/tetovariants/readme.txt new file mode 100644 index 0000000..10dab87 --- /dev/null +++ b/tetovariants/readme.txt @@ -0,0 +1,14 @@ +All Skins are made to be shown with their armor being invisible, and were meant to be played as a casual way! +This can get disadvantaging for those who plays mini-games or anything more competitive! + +What you can do if you still want to use it for competitive play and that you want to use armor on Miku/Teto skins : + +1 - Go to PCK Studio. +2 - Select MikuModules.pck or TetoVariants.pck +3 - Select your desired skin in the pack +4 - Double-click on "ANIM" under "Properties" +5 - Disable "Disable All Armor" on the skin, then save. + +Since mini-games are being in progress, ideally, it's preferable that I'm telling you that! +If it sounds too bothering, it's on me, it's my fault, and I can revert the change for competitive play! + diff --git a/tetovariants/texture.zip b/tetovariants/texture.zip new file mode 100644 index 0000000..71074b6 Binary files /dev/null and b/tetovariants/texture.zip differ diff --git a/tetovariants/thumbnail.jpg b/tetovariants/thumbnail.jpg new file mode 100644 index 0000000..6ce678e Binary files /dev/null and b/tetovariants/thumbnail.jpg differ