Add seed validation for server world creation and override-seed property

The dedicated server previously picked a completely random seed with no
biome diversity checks (the client validates but the server skipped it).
On top of that, the client's findSeed() was hardcoded to only check a
54-chunk (Classic) area, so Large worlds had no diversity guarantee
beyond the center.

New server worlds now use findSeed() scaled to the full target world
size. Added override-seed in server.properties to fix existing worlds
without deleting them.
This commit is contained in:
itsRevela
2026-03-24 13:07:04 -05:00
parent 5dad6c24f7
commit 08f14e32ae
10 changed files with 66 additions and 9 deletions

View File

@@ -824,6 +824,20 @@ ServerPropertiesConfig LoadServerPropertiesConfig()
config.maxPlayers = ReadNormalizedIntProperty(&merged, "max-players", kDefaultMaxPlayers, 1, kMaxDedicatedPlayers, &shouldWrite);
config.seed = 0;
config.hasSeed = ReadNormalizedOptionalInt64Property(&merged, "level-seed", &config.seed, &shouldWrite);
config.overrideSeed = 0;
config.hasOverrideSeed = false;
{
auto it = merged.find("override-seed");
if (it != merged.end() && !TrimAscii(it->second).empty())
{
__int64 parsed = 0;
if (TryParseInt64(TrimAscii(it->second), &parsed))
{
config.overrideSeed = parsed;
config.hasOverrideSeed = true;
}
}
}
config.logLevel = ReadNormalizedLogLevelProperty(&merged, "log-level", eServerLogLevel_Info, &shouldWrite);
config.autosaveIntervalSeconds = ReadNormalizedIntProperty(&merged, "autosave-interval", kDefaultAutosaveIntervalSeconds, 5, 3600, &shouldWrite);