feat: add FourKit plugin host with dual server build

Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
This commit is contained in:
itsRevela
2026-04-08 02:32:31 -05:00
parent 5d56f5080f
commit 42a582fb9f
197 changed files with 20946 additions and 788 deletions

View File

@@ -19,6 +19,8 @@
#include "..\Minecraft.Server\Access\Access.h"
#include "..\Minecraft.Server\Security\SecurityConfig.h"
#include "..\Minecraft.World\Socket.h"
#include <FourKitBridge.h>
#include <Windows64/Network/WinsockNetLayer.h>
#endif
// #ifdef __PS3__
// #include "PS3\Network\NetworkPlayerSony.h"
@@ -112,6 +114,54 @@ void PendingConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
return;
}
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
std::string connectionIp = "";
int connectionPort = 0;
if (connection && connection->getSocket()) {
unsigned char smallId = connection->getSocket()->getSmallId();
if (smallId != 0) {
if (!ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, &connectionIp))
{
SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
if (sock != INVALID_SOCKET)
{
sockaddr_in addr;
int addrLen = sizeof(addr);
if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
{
char ipBuf[64] = {};
if (inet_ntop(AF_INET, &addr.sin_addr, ipBuf, sizeof(ipBuf)))
{
connectionIp = ipBuf;
connectionPort = (int)ntohs(addr.sin_port);
}
}
}
} else {
SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
if (sock != INVALID_SOCKET)
{
sockaddr_in addr;
int addrLen = sizeof(addr);
if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
connectionPort = (int)ntohs(addr.sin_port);
}
}
if (!connectionIp.empty()) {
if (FourKitBridge::FirePlayerPreLogin(packet->loginKey, connectionIp, connectionPort)) {
disconnect(DisconnectPacket::eDisconnect_EndOfStream);
return;
}
}
}
}
}
#endif
// printf("Server: handlePreLogin\n");
name = packet->loginKey; // 4J Stu - Change from the login packet as we know better on client end during the pre-login packet
sendPreLoginResponse();
@@ -201,6 +251,62 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
//if (true)// 4J removed !server->onlineMode)
bool sentDisconnect = false;
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
std::string connectionIp = "";
int connectionPort = 0;
if (!connection || !connection->getSocket()) {
disconnect(DisconnectPacket::eDisconnect_EndOfStream);
return;
}
unsigned char smallId = connection->getSocket()->getSmallId();
if (smallId == 0) {
disconnect(DisconnectPacket::eDisconnect_EndOfStream);
return;
}
if (!ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, &connectionIp))
{
SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
if (sock != INVALID_SOCKET)
{
sockaddr_in addr;
int addrLen = sizeof(addr);
if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
{
char ipBuf[64] = {};
if (inet_ntop(AF_INET, &addr.sin_addr, ipBuf, sizeof(ipBuf)))
{
connectionIp = ipBuf;
connectionPort = (int)ntohs(addr.sin_port);
}
}
}
if (connectionIp.empty()) {
disconnect(DisconnectPacket::eDisconnect_EndOfStream);
return;
}
}
else {
SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
if (sock != INVALID_SOCKET)
{
sockaddr_in addr;
int addrLen = sizeof(addr);
if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
connectionPort = (int)ntohs(addr.sin_port);
}
}
if (FourKitBridge::FirePlayerLogin(packet->userName, connectionIp, connectionPort, 1, &packet->m_onlineXuid, &packet->m_offlineXuid)) {
disconnect(DisconnectPacket::eDisconnect_EndOfStream);
return;
}
}
#endif
// Use the same Xuid choice as handleAcceptedLogin (offline first, online fallback).
//
PlayerUID loginXuid = packet->m_offlineXuid;
@@ -395,6 +501,62 @@ void PendingConnection::handleAcceptedLogin(shared_ptr<LoginPacket> packet)
return;
}
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
std::string connectionIp = "";
int connectionPort = 0;
if (!connection || !connection->getSocket()) {
disconnect(DisconnectPacket::eDisconnect_EndOfStream);
return;
}
unsigned char smallId = connection->getSocket()->getSmallId();
if (smallId == 0) {
disconnect(DisconnectPacket::eDisconnect_EndOfStream);
return;
}
if (!ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, &connectionIp))
{
SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
if (sock != INVALID_SOCKET)
{
sockaddr_in addr;
int addrLen = sizeof(addr);
if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
{
char ipBuf[64] = {};
if (inet_ntop(AF_INET, &addr.sin_addr, ipBuf, sizeof(ipBuf)))
{
connectionIp = ipBuf;
connectionPort = (int)ntohs(addr.sin_port);
}
}
}
if (connectionIp.empty()) {
disconnect(DisconnectPacket::eDisconnect_EndOfStream);
return;
}
}
else {
SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
if (sock != INVALID_SOCKET)
{
sockaddr_in addr;
int addrLen = sizeof(addr);
if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
connectionPort = (int)ntohs(addr.sin_port);
}
}
if (FourKitBridge::FirePlayerLogin(packet->userName, connectionIp, connectionPort, 2, &packet->m_onlineXuid, &packet->m_offlineXuid)) {
disconnect(DisconnectPacket::eDisconnect_EndOfStream);
return;
}
}
#endif
// Guests use the online xuid, everyone else uses the offline one
PlayerUID playerXuid = packet->m_offlineXuid;
if(playerXuid == INVALID_XUID) playerXuid = packet->m_onlineXuid;