mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
synced 2026-07-08 10:08:12 +00:00
feat: add FourKit plugin host with dual server build
Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.
Build layout:
Minecraft.Server vanilla, no plugin support, no .NET dep
Minecraft.Server.FourKit FourKit-enabled, ships with bundled
.NET 10 self-contained runtime in runtime/
and an empty plugins/ folder
Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.
Native bridge (Minecraft.Server/FourKit*.{cpp,h}):
* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
(the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
stubs for the standalone build so gameplay code can call them
unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers
Managed plugin host (Minecraft.Server.FourKit/):
* Bukkit-style API: Player, World, Block, Inventory, Command,
Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
always live next to Minecraft.Server.exe regardless of where the
managed assembly itself is loaded from
Engine hooks (Minecraft.Client/, Minecraft.World/):
* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
Teleport, Portal, Death) wired into PendingConnection and
PlayerConnection without disturbing the cipher handshake or
identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
teleport hooks
Regression fixes preserved while applying donor diffs:
* ServerPlayer::die() retains the LCE-Revelations hardcore branch
(setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
loop required by the client's handleAddMob offset, fixing Ender
Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
cached frictionTile, both Revelations perf wins that the donor
silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
bounds-check are intact
Build system:
* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
subdirectory and pulls in the new shared cmake/ServerTarget.cmake
helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
_MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
rollforward
Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.
CI:
* nightly.yml builds both server flavours, ships
LCE-Revelations-Server-Win64.zip and
LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
publish step works in PR validation
* All zip artifacts and the client zip are renamed from
LCREWindows64 to LCE-Revelations-{Client,Server}-Win64
Documentation:
* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
events FourKit fires
Docker:
* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
at the vanilla CMake output. The FourKit Docker image is
intentionally NOT shipped yet because hosting .NET 10 self
contained inside Wine has not been smoke-tested
This commit is contained in:
@@ -19,6 +19,8 @@
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#include "..\Minecraft.Server\Access\Access.h"
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#include "..\Minecraft.Server\Security\SecurityConfig.h"
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#include "..\Minecraft.World\Socket.h"
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#include <FourKitBridge.h>
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#include <Windows64/Network/WinsockNetLayer.h>
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#endif
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// #ifdef __PS3__
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// #include "PS3\Network\NetworkPlayerSony.h"
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@@ -112,6 +114,54 @@ void PendingConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
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}
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return;
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}
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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{
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std::string connectionIp = "";
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int connectionPort = 0;
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if (connection && connection->getSocket()) {
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unsigned char smallId = connection->getSocket()->getSmallId();
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if (smallId != 0) {
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if (!ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, &connectionIp))
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{
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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{
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char ipBuf[64] = {};
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if (inet_ntop(AF_INET, &addr.sin_addr, ipBuf, sizeof(ipBuf)))
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{
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connectionIp = ipBuf;
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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}
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} else {
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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if (!connectionIp.empty()) {
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if (FourKitBridge::FirePlayerPreLogin(packet->loginKey, connectionIp, connectionPort)) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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}
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}
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}
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#endif
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// printf("Server: handlePreLogin\n");
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name = packet->loginKey; // 4J Stu - Change from the login packet as we know better on client end during the pre-login packet
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sendPreLoginResponse();
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@@ -201,6 +251,62 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
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//if (true)// 4J removed !server->onlineMode)
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bool sentDisconnect = false;
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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{
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std::string connectionIp = "";
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int connectionPort = 0;
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if (!connection || !connection->getSocket()) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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unsigned char smallId = connection->getSocket()->getSmallId();
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if (smallId == 0) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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if (!ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, &connectionIp))
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{
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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{
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char ipBuf[64] = {};
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if (inet_ntop(AF_INET, &addr.sin_addr, ipBuf, sizeof(ipBuf)))
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{
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connectionIp = ipBuf;
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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}
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if (connectionIp.empty()) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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else {
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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if (FourKitBridge::FirePlayerLogin(packet->userName, connectionIp, connectionPort, 1, &packet->m_onlineXuid, &packet->m_offlineXuid)) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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#endif
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// Use the same Xuid choice as handleAcceptedLogin (offline first, online fallback).
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//
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PlayerUID loginXuid = packet->m_offlineXuid;
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@@ -395,6 +501,62 @@ void PendingConnection::handleAcceptedLogin(shared_ptr<LoginPacket> packet)
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return;
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}
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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{
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std::string connectionIp = "";
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int connectionPort = 0;
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if (!connection || !connection->getSocket()) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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unsigned char smallId = connection->getSocket()->getSmallId();
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if (smallId == 0) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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if (!ServerRuntime::ServerLogManager::TryGetConnectionRemoteIp(smallId, &connectionIp))
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{
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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{
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char ipBuf[64] = {};
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if (inet_ntop(AF_INET, &addr.sin_addr, ipBuf, sizeof(ipBuf)))
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{
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connectionIp = ipBuf;
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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}
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if (connectionIp.empty()) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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else {
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SOCKET sock = WinsockNetLayer::GetSocketForSmallId(smallId);
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if (sock != INVALID_SOCKET)
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{
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sockaddr_in addr;
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int addrLen = sizeof(addr);
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if (getpeername(sock, (sockaddr*)&addr, &addrLen) == 0)
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connectionPort = (int)ntohs(addr.sin_port);
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}
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}
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if (FourKitBridge::FirePlayerLogin(packet->userName, connectionIp, connectionPort, 2, &packet->m_onlineXuid, &packet->m_offlineXuid)) {
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disconnect(DisconnectPacket::eDisconnect_EndOfStream);
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return;
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}
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}
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#endif
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// Guests use the online xuid, everyone else uses the offline one
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PlayerUID playerXuid = packet->m_offlineXuid;
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if(playerXuid == INVALID_XUID) playerXuid = packet->m_onlineXuid;
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