feat: add FourKit plugin host with dual server build

Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
This commit is contained in:
itsRevela
2026-04-08 02:32:31 -05:00
parent 5d56f5080f
commit 42a582fb9f
197 changed files with 20946 additions and 788 deletions

View File

@@ -10,9 +10,16 @@
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "..\Minecraft.World\EnchantmentHelper.h"
#include "..\Minecraft.World\ExperienceOrb.h"
#include "..\Minecraft.Server\FourKitBridge.h"
#endif
#include "MultiPlayerLevel.h"
#include "LevelRenderer.h"
extern bool g_suppressExpDrops;
ServerPlayerGameMode::ServerPlayerGameMode(Level *level)
{
// 4J - added initialisers
@@ -172,7 +179,7 @@ void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face)
}
}
bool ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
{
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
{
@@ -188,7 +195,6 @@ bool ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
isDestroyingBlock = false;
level->destroyTileProgress(player->entityId, x, y, z, -1);
destroyBlock(x, y, z);
return true;
}
else if (!hasDelayedDestroy)
{
@@ -199,11 +205,9 @@ bool ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
delayedDestroyY = y;
delayedDestroyZ = z;
delayedTickStart = destroyProgressStart;
return true;
}
}
}
return false;
}
void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z)
@@ -250,7 +254,43 @@ bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
int t = level->getTile(x, y, z);
int data = level->getData(x, y, z);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
int eventExp = 0;
if (!isCreative() && !gameModeForPlayer->isAdventureRestricted())
{
Tile *tile = Tile::tiles[t];
if (tile != nullptr && player->canDestroy(tile))
{
if (!EnchantmentHelper::hasSilkTouch(player))
{
// (SYLV)todo: shouldnt we get these values from the actual blocks?
if (t == Tile::coalOre_Id)
eventExp = Mth::nextInt(level->random, 0, 2);
else if (t == Tile::diamondOre_Id)
eventExp = Mth::nextInt(level->random, 3, 7);
else if (t == Tile::emeraldOre_Id)
eventExp = Mth::nextInt(level->random, 3, 7);
else if (t == Tile::lapisOre_Id)
eventExp = Mth::nextInt(level->random, 2, 5);
else if (t == Tile::netherQuartz_Id)
eventExp = Mth::nextInt(level->random, 2, 5);
else if (t == Tile::redStoneOre_Id || t == Tile::redStoneOre_lit_Id)
eventExp = 1 + level->random->nextInt(5);
else if (t == Tile::mobSpawner_Id)
eventExp = 15 + level->random->nextInt(15) + level->random->nextInt(15);
}
}
}
int dimId = level->dimension ? level->dimension->id : 0;
int breakResult = FourKitBridge::FireBlockBreak(player->entityId, dimId, x, y, z, t, data, eventExp);
if (breakResult < 0)
{
player->connection->send(std::make_shared<TileUpdatePacket>(x, y, z, level));
return false;
}
int finalExp = breakResult;
#endif
level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
// 4J - In creative mode, the point where we need to tell the renderer that we are about to destroy a tile via destroyingTileAt is quite complicated.
@@ -308,8 +348,25 @@ bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
}
}
if (changed && canDestroy)
{
{
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
g_suppressExpDrops = true;
#endif
Tile::tiles[t]->playerDestroy(level, player, x, y, z, data);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
g_suppressExpDrops = false;
if (finalExp > 0)
{
while (finalExp > 0)
{
int xpDrop = ExperienceOrb::getExperienceValue(finalExp);
finalExp -= xpDrop;
level->addEntity(std::make_shared<ExperienceOrb>(level, x + .5, y + .5, z + .5, xpDrop));
}
}
#endif
}
}
return changed;