feat: add FourKit plugin host with dual server build

Adds the FourKit .NET 10 plugin host as a second dedicated server
build flavour alongside the existing vanilla server. Both flavours
build from the same source tree, with FourKit gated by the
MINECRAFT_SERVER_FOURKIT_BUILD preprocessor define.

Build layout:

  Minecraft.Server         vanilla, no plugin support, no .NET dep
  Minecraft.Server.FourKit FourKit-enabled, ships with bundled
                           .NET 10 self-contained runtime in runtime/
                           and an empty plugins/ folder

Both produce a Minecraft.Server.exe in their own per-target output
dir. The variant identity lives in the directory name, not the
binary name, so either flavour can be shipped as a drop-in.

Native bridge (Minecraft.Server/FourKit*.{cpp,h}):

* FourKitRuntime: hosts CoreCLR via hostfxr's command-line init API
  (the runtime-config API does not support self-contained components)
* FourKitBridge: ~50 Fire* event entry points, with inline no-op
  stubs for the standalone build so gameplay code can call them
  unconditionally
* FourKitNatives: ~80 native callbacks the managed side invokes
  for player/world/inventory mutations
* FourKitMappers: type and enum mapping helpers

Managed plugin host (Minecraft.Server.FourKit/):

* Bukkit-style API: Player, World, Block, Inventory, Command,
  Listener, EventHandler attribute, ~54 event classes
* PluginLoader with per-plugin AssemblyLoadContext
* FourKitHost as the [UnmanagedCallersOnly] entry point table
* Runtime resolves plugins relative to the host process so they
  always live next to Minecraft.Server.exe regardless of where the
  managed assembly itself is loaded from

Engine hooks (Minecraft.Client/, Minecraft.World/):

* Player lifecycle (PreLogin, Login, Join, Quit, Kick, Move,
  Teleport, Portal, Death) wired into PendingConnection and
  PlayerConnection without disturbing the cipher handshake or
  identity-token security flow
* Inventory open/click/drop hooks across every container menu type
* Block place/break/grow/burn/spread/from-to hooks across the
  full tile family
* Bed enter/leave, sign change, entity damage/death, ender pearl
  teleport hooks

Regression fixes preserved while applying donor diffs:

* ServerPlayer::die() retains the LCE-Revelations hardcore branch
  (setGameMode(ADVENTURE) + banPlayerForHardcoreDeath) in both the
  FourKit and non-FourKit code paths
* ServerLevel::entityAdded() retains the sub-entity ID reassignment
  loop required by the client's handleAddMob offset, fixing Ender
  Dragon and Wither boss multi-part hit detection
* LivingEntity::travel() retains the raw Player* cast and the
  cached frictionTile, both Revelations perf wins that the donor
  silently reverted
* ServerLogger.cpp keeps the file-logging code donor stripped
* PlayerList.cpp end portal transition fix and UIScene_EndPoem
  bounds-check are intact

Build system:

* Top-level CMakeLists.txt adds the Minecraft.Server.FourKit
  subdirectory and pulls in the new shared cmake/ServerTarget.cmake
  helper
* Minecraft.Server/cmake/sources/Common.cmake is now location
  independent (uses CMAKE_CURRENT_LIST_DIR) so the source list
  can be consumed from either server target's CMakeLists.txt
* The seven FourKit*.cpp/h files live in their own
  _MINECRAFT_SERVER_COMMON_SERVER_FOURKIT variable so the
  standalone target omits them
* configure-time .NET 10 SDK check fails fast with a clear
  download link if the SDK is missing
* global.json pins the SDK to 10.0.100 with latestFeature
  rollforward

Sample plugin (samples/HelloPlugin/) demonstrates the loader and
the PlayerJoinEvent listener pattern.

CI:

* nightly.yml builds both server flavours, ships
  LCE-Revelations-Server-Win64.zip and
  LCE-Revelations-Server-Win64-FourKit.zip, attests both, and
  updates release notes for the dual-flavour layout
* pull-request.yml pulls in actions/setup-dotnet so the FourKit
  publish step works in PR validation
* All zip artifacts and the client zip are renamed from
  LCREWindows64 to LCE-Revelations-{Client,Server}-Win64

Documentation:

* COMPILE.md gets a VS 2022 quick start, .NET 10 prereq section,
  server flavours explanation, and a troubleshooting section
* docs/FOURKIT_PORT_RECON.md captures the file-by-file recon that
  drove the port
* docs/FOURKIT_PARITY.md is the canonical reference for which
  events FourKit fires

Docker:

* docker-compose.dedicated-server.yml MC_RUNTIME_DIR default points
  at the vanilla CMake output. The FourKit Docker image is
  intentionally NOT shipped yet because hosting .NET 10 self
  contained inside Wine has not been smoke-tested
This commit is contained in:
itsRevela
2026-04-08 02:32:31 -05:00
parent 5d56f5080f
commit 42a582fb9f
197 changed files with 20946 additions and 788 deletions

View File

@@ -4,6 +4,10 @@
#include "net.minecraft.world.level.redstone.h"
#include "Slot.h"
#include "AbstractContainerMenu.h"
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
#include "Mth.h"
#include "../Minecraft.Server/FourKitBridge.h"
#endif
// 4J Stu - The java does not have ctor here (being an abstract) but we need one to initialise the member variables
// TODO Make sure all derived classes also call this
@@ -248,13 +252,70 @@ shared_ptr<ItemInstance> AbstractContainerMenu::clicked(int slotIndex, int butto
{
if (buttonNum == 0)
{
player->drop(inventory->getCarried());
inventory->setCarried(nullptr);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
auto carried = inventory->getCarried();
bool dropAllowed = true;
if (carried != nullptr && carried->count > 0)
{
int outId = carried->id, outCount = carried->count, outAux = carried->getAuxValue();
if (FourKitBridge::FirePlayerDropItem(
player->entityId, carried->id, carried->count, carried->getAuxValue(),
&outId, &outCount, &outAux))
dropAllowed = false;
else
{
carried->id = outId;
carried->count = outCount;
carried->setAuxValue(outAux);
player->drop(carried);
inventory->setCarried(nullptr);
dropAllowed = false;
}
}
if (dropAllowed)
{
#endif
player->drop(inventory->getCarried());
inventory->setCarried(nullptr);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
}
}
#endif
}
if (buttonNum == 1)
{
player->drop(inventory->getCarried()->remove(1));
if (inventory->getCarried()->count == 0) inventory->setCarried(nullptr);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
{
auto carried = inventory->getCarried();
bool dropAllowed = true;
if (carried != nullptr && carried->count > 0)
{
int outId = carried->id, outCount = 1, outAux = carried->getAuxValue();
if (FourKitBridge::FirePlayerDropItem(
player->entityId, carried->id, 1, carried->getAuxValue(),
&outId, &outCount, &outAux))
dropAllowed = false;
else
{
shared_ptr<ItemInstance> dropped = carried->remove(1);
if (carried->count == 0) inventory->setCarried(nullptr);
dropped->id = outId;
dropped->count = outCount;
dropped->setAuxValue(outAux);
player->drop(dropped);
dropAllowed = false;
}
}
if (dropAllowed)
{
#endif
player->drop(inventory->getCarried()->remove(1));
if (inventory->getCarried()->count == 0) inventory->setCarried(nullptr);
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
}
}
#endif
}
}
@@ -476,7 +537,35 @@ shared_ptr<ItemInstance> AbstractContainerMenu::clicked(int slotIndex, int butto
Slot *slot = slots.at(slotIndex);
if (slot != nullptr && slot->hasItem() && slot->mayPickup(player))
{
shared_ptr<ItemInstance> item = slot->remove(buttonNum == 0 ? 1 : slot->getItem()->count);
int dropCount = buttonNum == 0 ? 1 : slot->getItem()->count;
#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
// fix for issue reported by aiden
{
auto slotItem = slot->getItem();
bool dropAllowed = true;
if (slotItem != nullptr && slotItem->count > 0)
{
int outId = slotItem->id, outCount = dropCount, outAux = slotItem->getAuxValue();
if (FourKitBridge::FirePlayerDropItem(
player->entityId, slotItem->id, dropCount, slotItem->getAuxValue(),
&outId, &outCount, &outAux))
dropAllowed = false;
else
{
shared_ptr<ItemInstance> item = slot->remove(dropCount);
slot->onTake(player, item);
item->id = outId;
item->count = outCount;
item->setAuxValue(outAux);
player->drop(item);
dropAllowed = false;
}
}
if (!dropAllowed)
return nullptr;
}
#endif
shared_ptr<ItemInstance> item = slot->remove(dropCount);
slot->onTake(player, item);
player->drop(item);
}