add support for linux clang cross compiles

This commit is contained in:
ryleu
2026-03-24 10:05:40 -05:00
committed by neoapps-dev
parent b2f00d16e6
commit 5eab358dde
889 changed files with 4170 additions and 3569 deletions

View File

@@ -5,20 +5,20 @@
#include "TrackedEntity.h"
#include "ServerPlayer.h"
#include "ServerLevel.h"
#include "..\Minecraft.World\Mth.h"
#include "..\Minecraft.World\net.minecraft.world.entity.h"
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\Minecraft.World\net.minecraft.world.entity.global.h"
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
#include "..\Minecraft.World\net.minecraft.network.packet.h"
#include "..\Minecraft.World\net.minecraft.network.h"
#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
#include "..\Minecraft.World\BasicTypeContainers.h"
#include "..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include "../Minecraft.World/Mth.h"
#include "../Minecraft.World/net.minecraft.world.entity.h"
#include "../Minecraft.World/net.minecraft.world.entity.item.h"
#include "../Minecraft.World/net.minecraft.world.entity.monster.h"
#include "../Minecraft.World/net.minecraft.world.entity.player.h"
#include "../Minecraft.World/net.minecraft.world.entity.animal.h"
#include "../Minecraft.World/net.minecraft.world.entity.global.h"
#include "../Minecraft.World/net.minecraft.world.entity.projectile.h"
#include "../Minecraft.World/net.minecraft.world.entity.boss.enderdragon.h"
#include "../Minecraft.World/net.minecraft.network.packet.h"
#include "../Minecraft.World/net.minecraft.network.h"
#include "../Minecraft.World/net.minecraft.world.level.dimension.h"
#include "../Minecraft.World/BasicTypeContainers.h"
#include "../Minecraft.World/net.minecraft.world.level.chunk.h"
#include "PlayerConnection.h"
#ifdef _WINDOWS64