fix: beacon outer halo washed out behind water

This commit is contained in:
itsRevela
2026-04-28 14:19:22 -05:00
parent 0df5cd865b
commit 89ed116fe0
5 changed files with 50 additions and 19 deletions

View File

@@ -1558,6 +1558,10 @@ void GameRenderer::renderLevel(float a, int64_t until)
PIXEndNamedEvent();
}
PIXBeginNamedEvent(0,"Beacon beam halo (after water)");
levelRenderer->renderBeaconBeams(a);
PIXEndNamedEvent();
// 4J - added - have split out translucent particle rendering so that it happens after the water is rendered, primarily for fireworks
PIXBeginNamedEvent(0,"Particle render (translucent)");
Lighting::turnOn();