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fix: beacon outer halo washed out behind water
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@@ -1558,6 +1558,10 @@ void GameRenderer::renderLevel(float a, int64_t until)
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PIXEndNamedEvent();
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}
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PIXBeginNamedEvent(0,"Beacon beam halo (after water)");
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levelRenderer->renderBeaconBeams(a);
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PIXEndNamedEvent();
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// 4J - added - have split out translucent particle rendering so that it happens after the water is rendered, primarily for fireworks
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PIXBeginNamedEvent(0,"Particle render (translucent)");
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Lighting::turnOn();
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