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Implement persistent hardcore death bans (XUID + IP) for dedicated server
On the dedicated server, hardcore death now persists XUID and IP bans to banned-players.json and banned-ips.json via the Access system, and disconnects the player. Bans survive server restarts. Client-hosted games retain the existing in-memory XUID ban with force-save behavior. - Add hardcore property to server.properties (forces Hard difficulty) - Add LevelData::setHardcore() so loaded worlds respect the server config - Add PlayerList::banPlayerForHardcoreDeath() with persistent XUID + IP bans - Reject respawn requests server-side in hardcore mode - Ensure server-side player ticks run without move packets (fixes environmental damage not applying for some clients) - Restore 0x8 hardcore bit on LoginPacket/RespawnPacket wire format so the client-side death screen detects hardcore mode correctly
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@@ -54,6 +54,7 @@ static const ServerPropertyDefault kServerPropertyDefaults[] =
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{ "gamemode", "0" },
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{ "gamertags", "true" },
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{ "generate-structures", "true" },
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{ "hardcore", "false" },
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{ "host-can-be-invisible", "true" },
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{ "host-can-change-hunger", "true" },
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{ "host-can-fly", "true" },
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@@ -861,6 +862,7 @@ ServerPropertiesConfig LoadServerPropertiesConfig()
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config.doTileDrops = ReadNormalizedBoolProperty(&merged, "do-tile-drops", true, &shouldWrite);
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config.naturalRegeneration = ReadNormalizedBoolProperty(&merged, "natural-regeneration", true, &shouldWrite);
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config.doDaylightCycle = ReadNormalizedBoolProperty(&merged, "do-daylight-cycle", true, &shouldWrite);
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config.hardcore = ReadNormalizedBoolProperty(&merged, "hardcore", false, &shouldWrite);
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config.maxBuildHeight = ReadNormalizedIntProperty(&merged, "max-build-height", 256, 64, 256, &shouldWrite);
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config.motd = ReadNormalizedStringProperty(&merged, "motd", "A Minecraft Server", 255, &shouldWrite);
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