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Implement persistent hardcore death bans (XUID + IP) for dedicated server
On the dedicated server, hardcore death now persists XUID and IP bans to banned-players.json and banned-ips.json via the Access system, and disconnects the player. Bans survive server restarts. Client-hosted games retain the existing in-memory XUID ban with force-save behavior. - Add hardcore property to server.properties (forces Hard difficulty) - Add LevelData::setHardcore() so loaded worlds respect the server config - Add PlayerList::banPlayerForHardcoreDeath() with persistent XUID + IP bans - Reject respawn requests server-side in hardcore mode - Ensure server-side player ticks run without move packets (fixes environmental damage not applying for some clients) - Restore 0x8 hardcore bit on LoginPacket/RespawnPacket wire format so the client-side death screen detects hardcore mode correctly
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@@ -369,6 +369,13 @@ int main(int argc, char **argv)
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ServerPropertiesConfig serverProperties = LoadServerPropertiesConfig();
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ApplyServerPropertiesToDedicatedConfig(serverProperties, &config);
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// Hardcore mode forces Hard difficulty (matches vanilla Java behavior)
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if (serverProperties.hardcore && serverProperties.difficulty != 3)
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{
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LogInfof("startup", "Hardcore mode enabled: forcing difficulty from %d to 3 (Hard).", serverProperties.difficulty);
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serverProperties.difficulty = 3;
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}
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if (!ParseCommandLine(argc, argv, &config))
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{
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PrintUsage();
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@@ -529,6 +536,7 @@ int main(int argc, char **argv)
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app.SetGameHostOption(eGameHostOption_DoTileDrops, serverProperties.doTileDrops ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_NaturalRegeneration, serverProperties.naturalRegeneration ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_DoDaylightCycle, serverProperties.doDaylightCycle ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_Hardcore, serverProperties.hardcore ? 1 : 0);
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#ifdef _LARGE_WORLDS
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app.SetGameHostOption(eGameHostOption_WorldSize, serverProperties.worldSize);
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// Apply desired target size for loading existing worlds.
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