fix: graphics menu navigation, layout, render distance cap, skin anim speed

Rewire the SWF focus chain via Iggy so VSync, Fullscreen, and Render
Distance are reachable with keyboard/gamepad navigation.

Cap render distance slider at 16 chunks. Shift graphics menu layout
up 60px for better centering.

Fix skin preview walk/attack animations running too fast with VSync
off by scaling per-frame increments by delta time relative to 60fps.
This commit is contained in:
itsRevela
2026-04-01 03:43:28 -05:00
parent 2cc03476b3
commit a017579bc3
5 changed files with 86 additions and 1 deletions

View File

@@ -74,7 +74,7 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
WCHAR TempString[256];
swprintf(TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,5,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)));
m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,3,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)));
swprintf( TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
@@ -93,6 +93,24 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
// VSync and Exclusive Fullscreen are only available on PC
removeControl(&m_checkboxVSync, true);
removeControl(&m_checkboxExclusiveFullscreen, true);
#else
// The SWF's original focus chain skips VSync, Fullscreen, and RenderDistance
// (CustomSkinAnim -> Gamma). Rewire the navigation so all controls are reachable:
// CustomSkinAnim -> VSync -> Fullscreen -> RenderDistance -> Gamma
{
IggyName navDown = registerFastName(L"m_objNavDown");
IggyName navUp = registerFastName(L"m_objNavUp");
IggyValueSetStringUTF8RS(m_checkboxCustomSkinAnim.getIggyValuePath(), navDown, nullptr, "VSync", -1);
IggyValueSetStringUTF8RS(m_checkboxVSync.getIggyValuePath(), navUp, nullptr, "CustomSkinAnim", -1);
IggyValueSetStringUTF8RS(m_checkboxVSync.getIggyValuePath(), navDown, nullptr, "ExclusiveFullscreen", -1);
IggyValueSetStringUTF8RS(m_checkboxExclusiveFullscreen.getIggyValuePath(), navUp, nullptr, "VSync", -1);
IggyValueSetStringUTF8RS(m_checkboxExclusiveFullscreen.getIggyValuePath(), navDown, nullptr, "RenderDistance", -1);
IggyValueSetStringUTF8RS(m_sliderRenderDistance.getIggyValuePath(), navUp, nullptr, "ExclusiveFullscreen", -1);
}
#endif
const bool bInGame=(Minecraft::GetInstance()->level!=nullptr);