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fix: Increase entity network limit to 16k entities (#1492)
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@@ -295,12 +295,12 @@ void ServerPlayer::flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFou
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{
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*removedFound = true;
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// before this left 192 bytes uninitialized!!!!!
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memset(flags, 0, (2048 / 32) * sizeof(unsigned int));
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memset(flags, 0, (16384 / 32) * sizeof(unsigned int));
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}
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for(int index : entitiesToRemove)
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{
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if( index < 2048 )
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if( index < 16384 )
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{
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unsigned int i = index / 32;
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unsigned int j = index % 32;
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