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https://git.huckle.dev/Huckles-Minecraft-Archive/LCE-Revelations.git
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feat: dedicated server security hardening
Comprehensive security system to protect against packet-sniffing attacks, XUID harvesting, privilege escalation, bot flooding, and XUID impersonation. - Stream cipher: per-session XOR cipher with 4-message handshake via CustomPayloadPacket (MC|CKey, MC|CAck, MC|COn). Negotiated per-connection, backwards compatible (old clients/servers fall back to plaintext). - Security gate: buffers all game data until cipher handshake completes, preventing unsecured clients from receiving any XUIDs or game state. - Cipher handshake enforcer: kicks clients that don't complete the handshake within 5 seconds (configurable via require-secure-client). - Identity tokens: persistent per-XUID tokens in identity-tokens.json, issued over the encrypted channel, verified on reconnect. Prevents XUID replay attacks. Client stores server-specific tokens. - PROXY protocol v1: parses real client IPs from playit.gg tunnel headers so rate limiting, IP bans, and XUID spoof detection work per-player. - Rate limiting: per-IP sliding window (default 5 connections/30s) with pending connection cap (default 10). - Privilege hardening: OP requires ops.json, live checks on every command and privilege packet. Host-only server settings changes. - XUID stripping: PreLoginPacket response sends INVALID_XUID placeholders. - Packet validation: readUtf global string cap, reduced max packet size, stream desync protection on oversized strings. - OpManager: persistent ops.json with XUID-based OP list. - Whitelist improvements: whitelist add accepts player names with ambiguity detection, XUID cache from login attempts. - revoketoken command: revoke identity tokens for players who lost theirs. - server.log: persistent log file written alongside console output with flush-per-write to survive crashes. - CLI security logging: consolidated per-join security summary with cipher status, token status, XUID, and real IP. Security warnings for kicks, spoofing, and unauthorized commands.
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@@ -82,7 +82,15 @@ static const ServerPropertyDefault kServerPropertyDefaults[] =
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{ "spawn-monsters", "true" },
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{ "spawn-npcs", "true" },
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{ "tnt", "true" },
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{ "trust-players", "true" }
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{ "trust-players", "true" },
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{ "hide-player-list-prelogin", "true" },
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{ "rate-limit-connections-per-window", "5" },
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{ "rate-limit-window-seconds", "30" },
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{ "max-pending-connections", "10" },
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{ "require-challenge-token", "false" },
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{ "enable-stream-cipher", "true" },
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{ "require-secure-client", "true" },
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{ "proxy-protocol", "false" }
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};
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static std::string BoolToString(bool value)
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@@ -883,6 +891,15 @@ ServerPropertiesConfig LoadServerPropertiesConfig()
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config.maxBuildHeight = ReadNormalizedIntProperty(&merged, "max-build-height", 256, 64, 256, &shouldWrite);
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config.motd = ReadNormalizedStringProperty(&merged, "motd", "A Minecraft Server", 255, &shouldWrite);
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config.hidePlayerListPreLogin = ReadNormalizedBoolProperty(&merged, "hide-player-list-prelogin", true, &shouldWrite);
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config.rateLimitConnectionsPerWindow = ReadNormalizedIntProperty(&merged, "rate-limit-connections-per-window", 5, 1, 100, &shouldWrite);
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config.rateLimitWindowSeconds = ReadNormalizedIntProperty(&merged, "rate-limit-window-seconds", 30, 5, 300, &shouldWrite);
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config.maxPendingConnections = ReadNormalizedIntProperty(&merged, "max-pending-connections", 10, 1, 50, &shouldWrite);
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config.requireChallengeToken = ReadNormalizedBoolProperty(&merged, "require-challenge-token", false, &shouldWrite);
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config.enableStreamCipher = ReadNormalizedBoolProperty(&merged, "enable-stream-cipher", true, &shouldWrite);
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config.requireSecureClient = ReadNormalizedBoolProperty(&merged, "require-secure-client", true, &shouldWrite);
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config.proxyProtocol = ReadNormalizedBoolProperty(&merged, "proxy-protocol", false, &shouldWrite);
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if (shouldWrite)
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{
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if (WriteServerPropertiesFile(kServerPropertiesPath, merged))
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